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		<id>https://rodpedia.realmsofdespair.info/index.php?title=Zyla_the_Ancient_Deep_Dragon&amp;diff=3888</id>
		<title>Zyla the Ancient Deep Dragon</title>
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		<updated>2005-10-08T14:42:34Z</updated>

		<summary type="html">&lt;p&gt;Haviland: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[Shadowport]]&lt;br /&gt;
* Status: [[Aggressive]] - Special, repops asleep&lt;br /&gt;
* Detects: [[Invisible]]/[[Hidden]]&lt;br /&gt;
* Mob Alignment: [[Evil alignment|Evil]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 The true master of this lair, Zylandialtiara is undoubtedly one of&lt;br /&gt;
 the most powerful dragons in existence.  Her purplish-black scales&lt;br /&gt;
 shine in your light, and her fanged maw opens and closes in&lt;br /&gt;
 anticipation of her next meal ... YOU!&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[the Drake Shield]]&lt;br /&gt;
* [[the Great Axe]]&lt;br /&gt;
* [[an inky black potion]]&lt;br /&gt;
* [[a piece of dragonhide]] (100% [[Pop item|pop]])&lt;br /&gt;
&lt;br /&gt;
== Run Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Characters: One or more [[Mage|Mages]] who follow the [[Path of Countermagick]], three being an optimal amount.  One or more [[Devout alignment|devout]] [[Cleric|Clerics]] can be used to cut down on the number of [[Heal]] [[potion|potions]] needed.&lt;br /&gt;
* Weapons: Any&lt;br /&gt;
* [[Tunnel]]: None&lt;br /&gt;
* [[IP Check]]: None&lt;br /&gt;
* Spell: [[Quantum spike]]&lt;br /&gt;
&lt;br /&gt;
=== Protective Spells ===&lt;br /&gt;
&lt;br /&gt;
* Spells for tank: As many physical defense spells as possible, especially [[Shadowform]], [[Eldritch sphere]], [[Sanctuary]], [[Protection]], and [[Valiance]].  Must be able to cast [[Inviola magicka]].  Anything that can boost DR ([[Bless]] and [[Indignation]]).  [[True sight]].&lt;br /&gt;
* Spells for others: Same as tank&lt;br /&gt;
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]] are not needed, but are reccomended.&lt;br /&gt;
&lt;br /&gt;
=== Directions ===&lt;br /&gt;
&lt;br /&gt;
From the golden warning plaque at the entrance to [[Shadowport]] go 6 rooms south, then 1 room east.&lt;br /&gt;
&#039;&#039;&#039;Do not go 2 rooms east by mistake as this is a [[Death trap]]&#039;&#039;&#039;.  &amp;lt;code&amp;gt;Open rock&amp;lt;/code&amp;gt;, and go south, 2 up, south again.&lt;br /&gt;
&lt;br /&gt;
From here, unless you wish to start a fight with [[Wynd the Deep Dragon]], make sure each character in the group has 10000 [[gold]].&lt;br /&gt;
&lt;br /&gt;
Go south one, [[Wynd the Deep Dragon|Wynd]] will take your gold, then you may &amp;lt;code&amp;gt;open wall&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You should use [[Scry]] or [[Scan]] to make sure [[Zyla the Ancient Deep Dragon|Zyla]] is asleep before moving&lt;br /&gt;
west through the hidden &#039;wall&#039; exit.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Once in &#039;The REAL Lair&#039;, close the wall exit to the east, and then go south to &#039;Escape!&#039;, which is a [[Word of recall|recall]] room.&lt;br /&gt;
&lt;br /&gt;
Spell up here, making sure that you are not affected by [[pass door|passdoor]] in any way.  Remember, both [[Millennium]] and [[the Robe of the Magi]], two common [[Mage Items|Mage items]] both grant [[Pass door|pass_door]].&lt;br /&gt;
&lt;br /&gt;
Refill your mana to give you enough for 10 or so [[Quantum spike|Quantum spikes]], use [[Runebind]] to bind either a [[Quantum spike]] scroll or a spelldown such as [[Ethereal funnel]].&lt;br /&gt;
&lt;br /&gt;
Set your [[wimpy]] to about 500-600 hitpoints.&lt;br /&gt;
&lt;br /&gt;
Ungroup, make sure the first tank is in a higher [[style]] than everyone else, and have&lt;br /&gt;
everyone cast [[Inviola magicka]].  The tank should then head north, and start the fight with Zyla. All other hitters should follow mere seconds later to join the fight.&lt;br /&gt;
&lt;br /&gt;
The key to killing Zyla is the [[Inviola magicka]] spell, as Zyla&#039;s highly lethal random [[Fire breath]] attack is rendered harmless.  Of course, this requires the use of Mages, who are not good melee fighters, and [[Inviola magicka]] renders them unable to use [[Heal]] potions while it is functioning.  It is fortunate that [[Inviola magicka]] has a short duration, allowing the Mages to run in, hit [[Zyla the Ancient Deep Dragon]] with [[Quantum spike]], then flee out as they hit their wimpy level of hitpoints from Zyla&#039;s melee attacks.&lt;br /&gt;
&lt;br /&gt;
The greatest risk that your [[Mage]] faces is Zyla&#039;s [[bash]] and [[gaze]] attacks, which can render you unable to flee as your hitpoints become dangerously low, possibly leading to death.&lt;br /&gt;
&lt;br /&gt;
All runners should be prepared to [[tank]], as the fight will involve a lot of fleeing.&lt;br /&gt;
&lt;br /&gt;
Every time you flee from Zyla, wait for [[Inviola magicka]] to run out, heal (using [[Cleric|clerics]] here will save on expenses), restore your mana using any means available, recast any spells that have run out, finish up with [[Inviola magicka]], head north, attack her, and repeat until she is dead.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]] [[Category:Shadowport]]&lt;/div&gt;</summary>
		<author><name>Haviland</name></author>
	</entry>
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