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	<id>https://rodpedia.realmsofdespair.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe</id>
	<title>RoDpedia - User contributions [en]</title>
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	<updated>2026-05-31T19:54:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.4</generator>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Cosmic_Belt&amp;diff=23236</id>
		<title>The Cosmic Belt</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Cosmic_Belt&amp;diff=23236"/>
		<updated>2023-11-19T13:36:53Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = Cosmic Belt, The&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
|mob = World Eater&lt;br /&gt;
|pop = &lt;br /&gt;
|manuf = No&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = &lt;br /&gt;
|maxlevel = &lt;br /&gt;
|keywords = &lt;br /&gt;
|area = The Domain of the World Eater  &lt;br /&gt;
|id = &lt;br /&gt;
 Object &#039;The Cosmic Belt&#039; is infused with your magic...&lt;br /&gt;
 It is a level 50 armor, weight 25.&lt;br /&gt;
 Locations it can be worn:  waist&lt;br /&gt;
 Special properties:  hum magic metal&lt;br /&gt;
 This armor has a gold value of 250000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects strength by 3.&lt;br /&gt;
 Affects constitution by 3.&lt;br /&gt;
 Affects hp by 30.&lt;br /&gt;
 Affects armor class by -50.&lt;br /&gt;
 Affects resistant:blunt by 10%.&lt;br /&gt;
 Affects save vs breath by -7.&lt;br /&gt;
 Affects affected_by by stellar_healing.&lt;br /&gt;
|notes = &lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Neutral Items]]&lt;br /&gt;
[[Category:Evil Items]]&lt;br /&gt;
[[Category:Augurer Items]]&lt;br /&gt;
[[Category:Bladesinger Items]]&lt;br /&gt;
[[Category:Cleric Items]]&lt;br /&gt;
[[Category:Druid Items]]&lt;br /&gt;
[[Category:Fathomer Items]]&lt;br /&gt;
[[Category:Mage Items]]&lt;br /&gt;
[[Category:Nephandi Items]]&lt;br /&gt;
[[Category:Paladin Items]]&lt;br /&gt;
[[Category:Ranger Items]]&lt;br /&gt;
[[Category:Thief Items]]&lt;br /&gt;
[[Category:Vampire Items]]&lt;br /&gt;
[[Category:Warrior Items]]&lt;br /&gt;
[[Category:Waist]]&lt;br /&gt;
[[Category:Magical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Cosmic_Belt&amp;diff=23230</id>
		<title>The Cosmic Belt</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Cosmic_Belt&amp;diff=23230"/>
		<updated>2023-11-18T20:51:59Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;Object &#039;The Cosmic Belt&#039;...&lt;br /&gt;
It is a level 50 armor, weight 25.&lt;br /&gt;
Locations it can be worn:  waist&lt;br /&gt;
Special properties:  hum magic metal&lt;br /&gt;
This armor has a gold value of 250000.&lt;br /&gt;
Armor class is 15 of 15.&lt;br /&gt;
Affects strength by 3.&lt;br /&gt;
Affects constitution by 3.&lt;br /&gt;
Affects hp by 30.&lt;br /&gt;
Affects armor class by -50.&lt;br /&gt;
Affects resistant:blunt by 10%.&lt;br /&gt;
Affects save vs breath by -7.&lt;br /&gt;
Affects affected_by by stellar_healing.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Cosmic_Belt&amp;diff=23229</id>
		<title>The Cosmic Belt</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Cosmic_Belt&amp;diff=23229"/>
		<updated>2023-11-18T20:51:39Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;Object &amp;#039;The Cosmic Belt&amp;#039;... It is a level 50 armor, weight 25. Locations it can be worn:  waist Special properties:  hum magic metal This armor has a gold value of 250000. Arm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object &#039;The Cosmic Belt&#039;...&lt;br /&gt;
It is a level 50 armor, weight 25.&lt;br /&gt;
Locations it can be worn:  waist&lt;br /&gt;
Special properties:  hum magic metal&lt;br /&gt;
This armor has a gold value of 250000.&lt;br /&gt;
Armor class is 15 of 15.&lt;br /&gt;
Affects strength by 3.&lt;br /&gt;
Affects constitution by 3.&lt;br /&gt;
Affects hp by 30.&lt;br /&gt;
Affects armor class by -50.&lt;br /&gt;
Affects resistant:blunt by 10%.&lt;br /&gt;
Affects save vs breath by -7.&lt;br /&gt;
Affects affected_by by stellar_healing.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Domain_of_the_World_Eater&amp;diff=23161</id>
		<title>The Domain of the World Eater</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Domain_of_the_World_Eater&amp;diff=23161"/>
		<updated>2023-10-31T15:43:51Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area&lt;br /&gt;
|cname = Domain of the World Eater, The&lt;br /&gt;
|description = &lt;br /&gt;
 This citadel was commonly known to have been established in&lt;br /&gt;
 the Realms of Despair after a ghostly donation chest appeared&lt;br /&gt;
 in Darkhaven Square, with a list of items inscribed upon it&lt;br /&gt;
 that were eventually deposited as offerings. The exact&lt;br /&gt;
 location of this place is not well known, and likely is&lt;br /&gt;
 separate from the common physical world.&lt;br /&gt;
|author = Rolindar&lt;br /&gt;
|credits = Gonnil&lt;br /&gt;
|level = 30 - 50&lt;br /&gt;
|repop = Deep, booming laughter echoes through the halls of the citadel.&lt;br /&gt;
|repoptimer = 13min&lt;br /&gt;
|astral = &lt;br /&gt;
|roddir = &lt;br /&gt;
|zmuddir = &lt;br /&gt;
|mushdir = &lt;br /&gt;
|notes = news 1234 &lt;br /&gt;
|geo = The Mire&lt;br /&gt;
|map = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_Domain_of_the_World_Eater&amp;diff=23160</id>
		<title>The Domain of the World Eater</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_Domain_of_the_World_Eater&amp;diff=23160"/>
		<updated>2023-10-31T14:29:08Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area&lt;br /&gt;
|cname = Domain of the World Eater, The&lt;br /&gt;
|description = &lt;br /&gt;
 This citadel was commonly known to have been established in&lt;br /&gt;
 the Realms of Despair after a ghostly donation chest appeared&lt;br /&gt;
 in Darkhaven Square, with a list of items inscribed upon it&lt;br /&gt;
 that were eventually deposited as offerings. The exact&lt;br /&gt;
 location of this place is not well known, and likely is&lt;br /&gt;
 separate from the common physical world.&lt;br /&gt;
|author = Rolindar&lt;br /&gt;
|credits = Gonnil&lt;br /&gt;
|level = 30 - 50&lt;br /&gt;
|repop = Deep, booming laughter echoes through the halls of the citadel.&lt;br /&gt;
|repoptimer = 13min&lt;br /&gt;
|astral = &lt;br /&gt;
|roddir = &lt;br /&gt;
|zmuddir = &lt;br /&gt;
|mushdir = &lt;br /&gt;
|notes = news 1234 &lt;br /&gt;
|geo = &lt;br /&gt;
|map = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23025</id>
		<title>Ironcreeper&#039;s bracelet of the waters</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23025"/>
		<updated>2023-10-02T12:49:18Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Identify ==&lt;br /&gt;
&lt;br /&gt;
 Object &#039;Ironcreeper&#039;s bracelet of the waters&#039;...&lt;br /&gt;
 It is a level 50 armor, weight 3.&lt;br /&gt;
 Locations it can be worn:  wrist&lt;br /&gt;
 Special properties:  bless&lt;br /&gt;
 Classes allowed:  Fathomer&lt;br /&gt;
 This armor has a gold value of 1000000.&lt;br /&gt;
 Armor class is 15 of 15.&lt;br /&gt;
 Affects damage roll by 7.&lt;br /&gt;
 Affects hit roll by 5.&lt;br /&gt;
 Affects damage vs evils by 2.&lt;br /&gt;
 Affects hp by 55.&lt;br /&gt;
 Affects mana by 35.&lt;br /&gt;
 Affects moves by 100.&lt;br /&gt;
 Affects strength by 1.&lt;br /&gt;
 Affects damage of vindur gong by 10.&lt;br /&gt;
 Affects cost of isfundere by -10.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23024</id>
		<title>Ironcreeper&#039;s bracelet of the waters</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23024"/>
		<updated>2023-10-02T12:46:40Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object &#039;Ironcreeper&#039;s bracelet of the waters&#039;...&lt;br /&gt;
&lt;br /&gt;
It is a level 50 armor, weight 3.&lt;br /&gt;
&lt;br /&gt;
Locations it can be worn:  wrist&lt;br /&gt;
&lt;br /&gt;
Special properties:  bless&lt;br /&gt;
&lt;br /&gt;
Classes allowed:  Fathomer&lt;br /&gt;
&lt;br /&gt;
This armor has a gold value of 1000000.&lt;br /&gt;
&lt;br /&gt;
Armor class is 15 of 15.&lt;br /&gt;
&lt;br /&gt;
Affects damage roll by 7.&lt;br /&gt;
&lt;br /&gt;
Affects hit roll by 5.&lt;br /&gt;
&lt;br /&gt;
Affects damage vs evils by 2.&lt;br /&gt;
&lt;br /&gt;
Affects hp by 55.&lt;br /&gt;
&lt;br /&gt;
Affects mana by 35.&lt;br /&gt;
&lt;br /&gt;
Affects moves by 100.&lt;br /&gt;
&lt;br /&gt;
Affects strength by 1.&lt;br /&gt;
&lt;br /&gt;
Affects damage of vindur gong by 10.&lt;br /&gt;
&lt;br /&gt;
Affects cost of isfundere by -10.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23023</id>
		<title>Ironcreeper&#039;s bracelet of the waters</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23023"/>
		<updated>2023-10-02T12:46:17Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object &#039;Ironcreeper&#039;s bracelet of the waters&#039;...&lt;br /&gt;
It is a level 50 armor, weight 3.&lt;br /&gt;
Locations it can be worn:  wrist&lt;br /&gt;
Special properties:  bless&lt;br /&gt;
Classes allowed:  Fathomer&lt;br /&gt;
This armor has a gold value of 1000000.&lt;br /&gt;
Armor class is 15 of 15.&lt;br /&gt;
Affects damage roll by 7.&lt;br /&gt;
Affects hit roll by 5.&lt;br /&gt;
Affects damage vs evils by 2.&lt;br /&gt;
Affects hp by 55.&lt;br /&gt;
Affects mana by 35.&lt;br /&gt;
Affects moves by 100.&lt;br /&gt;
Affects strength by 1.&lt;br /&gt;
Affects damage of vindur gong by 10.&lt;br /&gt;
Affects cost of isfundere by -10.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23022</id>
		<title>Ironcreeper&#039;s bracelet of the waters</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Ironcreeper%27s_bracelet_of_the_waters&amp;diff=23022"/>
		<updated>2023-10-02T12:45:58Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;&amp;lt;nowiki&amp;gt;Object &amp;#039;Ironcreeper&amp;#039;s bracelet of the waters&amp;#039;... It is a level 50 armor, weight 3. Locations it can be worn:  wrist Special properties:  bless Classes allowed:  Fathom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;Object &#039;Ironcreeper&#039;s bracelet of the waters&#039;...&lt;br /&gt;
It is a level 50 armor, weight 3.&lt;br /&gt;
Locations it can be worn:  wrist&lt;br /&gt;
Special properties:  bless&lt;br /&gt;
Classes allowed:  Fathomer&lt;br /&gt;
This armor has a gold value of 1000000.&lt;br /&gt;
Armor class is 15 of 15.&lt;br /&gt;
Affects damage roll by 7.&lt;br /&gt;
Affects hit roll by 5.&lt;br /&gt;
Affects damage vs evils by 2.&lt;br /&gt;
Affects hp by 55.&lt;br /&gt;
Affects mana by 35.&lt;br /&gt;
Affects moves by 100.&lt;br /&gt;
Affects strength by 1.&lt;br /&gt;
Affects damage of vindur gong by 10.&lt;br /&gt;
Affects cost of isfundere by -10.&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22930</id>
		<title>A bewildered ghost</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22930"/>
		<updated>2023-09-25T15:18:35Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; DAG (it wanders around)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Desc:&#039;&#039;&#039; &lt;br /&gt;
Endlessly seeking her birchwood and charcoal, the art student wanders the halls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exdesc:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A tattered flowing cape of deep indigo flutters gently in the unseen mists of&lt;br /&gt;
the hereafter, as the ghost of a long gone art student wanders from hall to&lt;br /&gt;
hall and picture to picture, seeking inspiration as well as her charcoal and&lt;br /&gt;
birchwood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random say prog:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Have you seen my charcoal and birchwood?&#039;&lt;br /&gt;
The bewildered ghost looks around for a familiar picture.&lt;br /&gt;
&lt;br /&gt;
What you do:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;charcoal&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;My drawing charcoal is gone&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;I making a lovely sketch and the world went grey&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;birchwood&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Sheets of birchwood are perfect for sketching with charcoal&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;I was sketching a lovely scene, and the beauty drew me in deeper and deeper&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &amp;quot;Suddenly the lines and shadows rushed up to greet me&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;shadows&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;lines&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Go to Temple of Moon and kill crev or corenne to get the charcoal and birchwood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a thin sheet of birchwood to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my thin sheet of birchwood&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my stick of charcoal?&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a stick of black charcoal to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my stick of charcoal&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my thin sheet of birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
Eagerly taking up the stick of charcoal and the sheet of birchwood, the ghost sketches your likeness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A bewildered ghost gives you a caricature of Meriweather.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Object &#039;a caricature of Meriweather&#039; is infused with your magic...&lt;br /&gt;
&lt;br /&gt;
It is a level 30 armor, weight 1.&lt;br /&gt;
&lt;br /&gt;
Locations it can be worn:  face&lt;br /&gt;
&lt;br /&gt;
Special properties:  none&lt;br /&gt;
&lt;br /&gt;
This armor has a gold value of 1000.&lt;br /&gt;
&lt;br /&gt;
You can midas this item for 330 gold.&lt;br /&gt;
&lt;br /&gt;
Armor class is 12 of 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wear caricature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You place a caricature of Meriweather on your face.&lt;br /&gt;
&lt;br /&gt;
The allure of mystery and disguise fills your heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wearing it will autocast a +3 charisma version of elven beauty for 730ish rounds&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22929</id>
		<title>A bewildered ghost</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22929"/>
		<updated>2023-09-25T14:54:34Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; DAG (it wanders around)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Desc:&#039;&#039;&#039; &lt;br /&gt;
Endlessly seeking her birchwood and charcoal, the art student wanders the halls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exdesc:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A tattered flowing cape of deep indigo flutters gently in the unseen mists of&lt;br /&gt;
the hereafter, as the ghost of a long gone art student wanders from hall to&lt;br /&gt;
hall and picture to picture, seeking inspiration as well as her charcoal and&lt;br /&gt;
birchwood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random say prog:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Have you seen my charcoal and birchwood?&#039;&lt;br /&gt;
The bewildered ghost looks around for a familiar picture.&lt;br /&gt;
&lt;br /&gt;
What you do:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;charcoal&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;My drawing charcoal is gone&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;I making a lovely sketch and the world went grey&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;birchwood&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Sheets of birchwood are perfect for sketching with charcoal&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;I was sketching a lovely scene, and the beauty drew me in deeper and deeper&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &amp;quot;Suddenly the lines and shadows rushed up to greet me&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;shadows&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;lines&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Go to Temple of Moon and kill crev or corenne to get the charcoal and birchwood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a thin sheet of birchwood to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my thin sheet of birchwood&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my stick of charcoal?&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a stick of black charcoal to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my stick of charcoal&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my thin sheet of birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
Eagerly taking up the stick of charcoal and the sheet of birchwood, the ghost sketches your likeness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A bewildered ghost gives you a caricature of Meriweather.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Object &#039;a caricature of Meriweather&#039; is infused with your magic...&lt;br /&gt;
&lt;br /&gt;
It is a level 30 armor, weight 1.&lt;br /&gt;
&lt;br /&gt;
Locations it can be worn:  face&lt;br /&gt;
&lt;br /&gt;
Special properties:  none&lt;br /&gt;
&lt;br /&gt;
This armor has a gold value of 1000.&lt;br /&gt;
&lt;br /&gt;
You can midas this item for 330 gold.&lt;br /&gt;
&lt;br /&gt;
Armor class is 12 of 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wear caricature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You place a caricature of Meriweather on your face.&lt;br /&gt;
&lt;br /&gt;
The allure of mystery and disguise fills your heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wearing it will autocast a +3 charisma version of elven beauty for 750 rounds&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22928</id>
		<title>A bewildered ghost</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22928"/>
		<updated>2023-09-25T14:53:42Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; DAG (it wanders around)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Desc:&#039;&#039;&#039; &lt;br /&gt;
Endlessly seeking her birchwood and charcoal, the art student wanders the halls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exdesc:&#039;&#039;&#039;&lt;br /&gt;
A tattered flowing cape of deep indigo flutters gently in the unseen mists of&lt;br /&gt;
the hereafter, as the ghost of a long gone art student wanders from hall to&lt;br /&gt;
hall and picture to picture, seeking inspiration as well as her charcoal and&lt;br /&gt;
birchwood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Random say prog:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Have you seen my charcoal and birchwood?&#039;&lt;br /&gt;
The bewildered ghost looks around for a familiar picture.&lt;br /&gt;
&lt;br /&gt;
What you do:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;charcoal&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost says &#039;My drawing charcoal is gone&#039;&lt;br /&gt;
A bewildered ghost says &#039;I making a lovely sketch and the world went grey&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;birchwood&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost says &#039;Sheets of birchwood are perfect for sketching with charcoal&#039;&lt;br /&gt;
A bewildered ghost says &#039;I was sketching a lovely scene, and the beauty drew me in deeper and deeper&#039;&lt;br /&gt;
A bewildered ghost says &amp;quot;Suddenly the lines and shadows rushed up to greet me&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;shadows&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;lines&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Go to Temple of Moon and kill crev or corenne to get the charcoal and birchwood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a thin sheet of birchwood to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my thin sheet of birchwood&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my stick of charcoal?&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a stick of black charcoal to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my stick of charcoal&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my thin sheet of birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
Eagerly taking up the stick of charcoal and the sheet of birchwood, the ghost sketches your likeness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A bewildered ghost gives you a caricature of Meriweather.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Object &#039;a caricature of Meriweather&#039; is infused with your magic...&lt;br /&gt;
&lt;br /&gt;
It is a level 30 armor, weight 1.&lt;br /&gt;
&lt;br /&gt;
Locations it can be worn:  face&lt;br /&gt;
&lt;br /&gt;
Special properties:  none&lt;br /&gt;
&lt;br /&gt;
This armor has a gold value of 1000.&lt;br /&gt;
&lt;br /&gt;
You can midas this item for 330 gold.&lt;br /&gt;
&lt;br /&gt;
Armor class is 12 of 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wear caricature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You place a caricature of Meriweather on your face.&lt;br /&gt;
&lt;br /&gt;
The allure of mystery and disguise fills your heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wearing it will autocast a +3 charisma version of elven beauty for 750 rounds&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22927</id>
		<title>A bewildered ghost</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_bewildered_ghost&amp;diff=22927"/>
		<updated>2023-09-25T14:53:26Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; DAG (it wanders around)  &amp;#039;&amp;#039;&amp;#039;Long Desc:&amp;#039;&amp;#039;&amp;#039;  Endlessly seeking her birchwood and charcoal, the art student wanders the halls.  &amp;#039;&amp;#039;&amp;#039;Exdesc:&amp;#039;&amp;#039;&amp;#039; A tattered flowing c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; DAG (it wanders around)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long Desc:&#039;&#039;&#039; &lt;br /&gt;
Endlessly seeking her birchwood and charcoal, the art student wanders the halls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exdesc:&#039;&#039;&#039;&lt;br /&gt;
A tattered flowing cape of deep indigo flutters gently in the unseen mists of&lt;br /&gt;
the hereafter, as the ghost of a long gone art student wanders from hall to&lt;br /&gt;
hall and picture to picture, seeking inspiration as well as her charcoal and&lt;br /&gt;
birchwood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Random say prog:&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Have you seen my charcoal and birchwood?&#039;&lt;br /&gt;
The bewildered ghost looks around for a familiar picture.&lt;br /&gt;
&lt;br /&gt;
What you do:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;charcoal&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost says &#039;My drawing charcoal is gone&#039;&lt;br /&gt;
A bewildered ghost says &#039;I making a lovely sketch and the world went grey&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;birchwood&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost says &#039;Sheets of birchwood are perfect for sketching with charcoal&#039;&lt;br /&gt;
A bewildered ghost says &#039;I was sketching a lovely scene, and the beauty drew me in deeper and deeper&#039;&lt;br /&gt;
A bewildered ghost says &amp;quot;Suddenly the lines and shadows rushed up to greet me&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;shadows&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You say &#039;lines&#039;&#039;&#039;&#039;&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my charcoal and birchwood?&#039;&lt;br /&gt;
A bewildered ghost says &#039;If you have them, please give them to me&#039;&lt;br /&gt;
A bewildered ghost says &#039;Sketching is my whole world&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Go to Temple of Moon and kill crev or corenne to get the charcoal and birchwood&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a thin sheet of birchwood to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my thin sheet of birchwood&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my stick of charcoal?&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You give a stick of black charcoal to a bewildered ghost.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost says &#039;Thank you for finding my stick of charcoal&#039;&lt;br /&gt;
&lt;br /&gt;
A bewildered ghost asks &#039;Did you find my thin sheet of birchwood?&#039;&lt;br /&gt;
&lt;br /&gt;
Eagerly taking up the stick of charcoal and the sheet of birchwood, the ghost sketches your likeness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A bewildered ghost gives you a caricature of Meriweather.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Object &#039;a caricature of Meriweather&#039; is infused with your magic...&lt;br /&gt;
&lt;br /&gt;
It is a level 30 armor, weight 1.&lt;br /&gt;
&lt;br /&gt;
Locations it can be worn:  face&lt;br /&gt;
&lt;br /&gt;
Special properties:  none&lt;br /&gt;
&lt;br /&gt;
This armor has a gold value of 1000.&lt;br /&gt;
&lt;br /&gt;
You can midas this item for 330 gold.&lt;br /&gt;
&lt;br /&gt;
Armor class is 12 of 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;wear caricature&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You place a caricature of Meriweather on your face.&lt;br /&gt;
&lt;br /&gt;
The allure of mystery and disguise fills your heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Wearing it will autocast a +3 charisma version of elven beauty for 750 rounds&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_svirfneblin_wizard&amp;diff=22546</id>
		<title>A svirfneblin wizard</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_svirfneblin_wizard&amp;diff=22546"/>
		<updated>2023-01-23T13:53:19Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mob&lt;br /&gt;
|cname = a svirfneblin wizard&lt;br /&gt;
|gname = The deep gnome wizard looks up, angered at the interruption.&lt;br /&gt;
|description = &lt;br /&gt;
 Snarling with rage the wizard raises a gloved hand to prepare an attack &lt;br /&gt;
 spell.&lt;br /&gt;
|area = Moria&lt;br /&gt;
|status = [[Neutral mob]]&lt;br /&gt;
|align = [[Neutral]]&lt;br /&gt;
|race = [[Gnome]]&lt;br /&gt;
|class = [[Augurer]]&lt;br /&gt;
|level = 50-55&lt;br /&gt;
|affects = [[Sanctuary]], [[Iceshield]], [[Invis]]&lt;br /&gt;
|roddir = &lt;br /&gt;
|zmuddir = #8 e;#2 se;#2 s;se;s;#5 e;sw;s;se;s;#2 e;#6 s;d;w;n;w;s;#2 e;#2 s;e;s;d;n;e;#6 n&lt;br /&gt;
|mushdir = &lt;br /&gt;
|light1 = &lt;br /&gt;
|finger1 = &lt;br /&gt;
|finger2 = &lt;br /&gt;
|neck1 = &lt;br /&gt;
|neck2 = &lt;br /&gt;
|body1 = &lt;br /&gt;
|head1 = &lt;br /&gt;
|legs1 = &lt;br /&gt;
|feet1 = a pair of duck boots&lt;br /&gt;
|hands1 = fingerless silk gloves&lt;br /&gt;
|arms1 = &lt;br /&gt;
|shield1 = &lt;br /&gt;
|abody1 = &lt;br /&gt;
|waist1 = &lt;br /&gt;
|wrist1 = &lt;br /&gt;
|wrist2 = &lt;br /&gt;
|wielded1 = &lt;br /&gt;
|wielded2 = &lt;br /&gt;
|held1 = &lt;br /&gt;
|ears1 = &lt;br /&gt;
|eyes1 = &lt;br /&gt;
|back1 = &lt;br /&gt;
|face1 = &lt;br /&gt;
|ankle1 = &lt;br /&gt;
|ankle2 = &lt;br /&gt;
|gold = Unknown&lt;br /&gt;
|pop1 = &lt;br /&gt;
|inv1 = &lt;br /&gt;
|chars = 1 [[hitter|hitters]]&lt;br /&gt;
|weapons = [[Magical items|Magical]], [[Nonmagical items|Nonmagical]]&lt;br /&gt;
|tunnel = &lt;br /&gt;
|ipcheck = None&lt;br /&gt;
|tankspells = [[Basic spells]]&lt;br /&gt;
|otherspells = [[Basic spells]]&lt;br /&gt;
|shields = [[Iceshield]]&lt;br /&gt;
|notes = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22074</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22074"/>
		<updated>2022-04-13T01:10:01Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Useful commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;new Hello!&#039;&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;&#039;help nc&#039;&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory.&lt;br /&gt;
* Use the in-game help guide, see: &#039;&#039;&#039;&#039;help start&#039;&#039;&#039;&#039;&lt;br /&gt;
* Try searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing of this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;&lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to use the &#039;&#039;&#039;Recommended Stats&#039;&#039;&#039; suggested in [[Peaceful]]. The game is very punishing to non-optimised stat chars.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;&#039;help config&#039;&#039;&#039;&#039;&lt;br /&gt;
** Read everything from room descriptions to the &#039;&#039;&#039;help guides&#039;&#039;&#039;.&lt;br /&gt;
** Read [[Deadly]] for further information and helpful tips.&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the HELP BMAP or HELP &#039;BARBARIAN MAP&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;&#039;help practice&#039;&#039;&#039;&#039;.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. To the &#039;&#039;&#039;west&#039;&#039;&#039; of Selmanovic is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the HELP MAP helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;Doris&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;Farsel&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;the Mayor&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;Blorin&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;Roichien&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* [[Create Spring]] is invaluable for allowing characters to continuously &#039;&#039;&#039;quaff&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to [[quaff]] further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further [[quaff]].&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
** Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
** &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
** Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
** &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. See also in-game: help hover, help landing. &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: look (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: scan (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of Recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. Be aware that not all areas allow adventurers the option of a tactical retreat. Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling gains of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;succumb&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;&#039;help CR&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;&#039;worth&#039;&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: help map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: Help Glory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP/IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob, mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order/Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC/Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF/Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK/Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset/tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap/Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;Survey&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;put/get (x.object) my.(container)&#039;&#039;&#039; - the &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Halt&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22073</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22073"/>
		<updated>2022-04-13T01:08:02Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Useful Spells whilst Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;new Hello!&#039;&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;&#039;help nc&#039;&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory.&lt;br /&gt;
* Use the in-game help guide, see: &#039;&#039;&#039;&#039;help start&#039;&#039;&#039;&#039;&lt;br /&gt;
* Try searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing of this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;&lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to use the &#039;&#039;&#039;Recommended Stats&#039;&#039;&#039; suggested in [[Peaceful]]. The game is very punishing to non-optimised stat chars.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;&#039;help config&#039;&#039;&#039;&#039;&lt;br /&gt;
** Read everything from room descriptions to the &#039;&#039;&#039;help guides&#039;&#039;&#039;.&lt;br /&gt;
** Read [[Deadly]] for further information and helpful tips.&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the HELP BMAP or HELP &#039;BARBARIAN MAP&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;&#039;help practice&#039;&#039;&#039;&#039;.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. To the &#039;&#039;&#039;west&#039;&#039;&#039; of Selmanovic is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the HELP MAP helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;Doris&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;Farsel&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;the Mayor&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;Blorin&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;Roichien&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* [[Create Spring]] is invaluable for allowing characters to continuously &#039;&#039;&#039;quaff&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to [[quaff]] further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further [[quaff]].&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
** Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
** &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
** Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
** &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. See also in-game: help hover, help landing. &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: look (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: scan (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recall Scrolls&#039;&#039;&#039;&lt;br /&gt;
|[[Word of Recall]] is an invaluable spell that allows the player to return to the safety of New Darkhaven or their respective Organization recall. Be aware that not all areas allow adventurers the option of a tactical retreat. Recall Scrolls can be purchased at Poshir&#039;s Scrolls shop in New Darkhaven.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling gains of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;succumb&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;&#039;help CR&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;&#039;worth&#039;&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: help map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: Help Glory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP/IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob, mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order/Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC/Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF/Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK/Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset/tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap/Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;Survey all&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;put/get (x.object) my.(container)&#039;&#039;&#039; - the &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Halt&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22072</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22072"/>
		<updated>2022-04-13T01:00:28Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* Halls of Knowledge (often referred to as The Academy) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;new Hello!&#039;&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;&#039;help nc&#039;&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory.&lt;br /&gt;
* Use the in-game help guide, see: &#039;&#039;&#039;&#039;help start&#039;&#039;&#039;&#039;&lt;br /&gt;
* Try searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing of this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;&lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to use the &#039;&#039;&#039;Recommended Stats&#039;&#039;&#039; suggested in [[Peaceful]]. The game is very punishing to non-optimised stat chars.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;&#039;help config&#039;&#039;&#039;&#039;&lt;br /&gt;
** Read everything from room descriptions to the &#039;&#039;&#039;help guides&#039;&#039;&#039;.&lt;br /&gt;
** Read [[Deadly]] for further information and helpful tips.&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]]. Make use of the HELP BMAP or HELP &#039;BARBARIAN MAP&#039; to navigate around the village.&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;&#039;help practice&#039;&#039;&#039;&#039;.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. To the &#039;&#039;&#039;west&#039;&#039;&#039; of Selmanovic is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the HELP MAP helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;Doris&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;Farsel&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;the Mayor&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;Blorin&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;Roichien&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* [[Create Spring]] is invaluable for allowing characters to continuously &#039;&#039;&#039;quaff&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to [[quaff]] further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further [[quaff]].&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
** Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
** &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
** Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
** &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. See also in-game: help hover, help landing. &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: look (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: scan (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling gains of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;succumb&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;&#039;help CR&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;&#039;worth&#039;&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: help map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: Help Glory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP/IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob, mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order/Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC/Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF/Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK/Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset/tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap/Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;Survey all&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;put/get (x.object) my.(container)&#039;&#039;&#039; - the &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Halt&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22071</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22071"/>
		<updated>2022-04-13T00:59:09Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* New Darkhaven */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;new Hello!&#039;&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;&#039;help nc&#039;&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory.&lt;br /&gt;
* Use the in-game help guide, see: &#039;&#039;&#039;&#039;help start&#039;&#039;&#039;&#039;&lt;br /&gt;
* Try searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing of this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;&lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to use the &#039;&#039;&#039;Recommended Stats&#039;&#039;&#039; suggested in [[Peaceful]]. The game is very punishing to non-optimised stat chars.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;&#039;help config&#039;&#039;&#039;&#039;&lt;br /&gt;
** Read everything from room descriptions to the &#039;&#039;&#039;help guides&#039;&#039;&#039;.&lt;br /&gt;
** Read [[Deadly]] for further information and helpful tips.&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]].&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;&#039;help practice&#039;&#039;&#039;&#039;.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. To the &#039;&#039;&#039;west&#039;&#039;&#039; of Selmanovic is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. Using the HELP MAP helpfile can help you navigate around town.&lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;Doris&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;Farsel&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;the Mayor&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;Blorin&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;Roichien&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* [[Create Spring]] is invaluable for allowing characters to continuously &#039;&#039;&#039;quaff&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to [[quaff]] further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further [[quaff]].&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
** Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
** &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
** Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
** &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. See also in-game: help hover, help landing. &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: look (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: scan (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling gains of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;succumb&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;&#039;help CR&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;&#039;worth&#039;&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: help map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: Help Glory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP/IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob, mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order/Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC/Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF/Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK/Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset/tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap/Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;Survey all&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;put/get (x.object) my.(container)&#039;&#039;&#039; - the &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Halt&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22070</id>
		<title>A New Players Guide For Despair</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=A_New_Players_Guide_For_Despair&amp;diff=22070"/>
		<updated>2022-04-13T00:27:38Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A New Players Guide For Despair=&lt;br /&gt;
&lt;br /&gt;
==Who is this guide for?==&lt;br /&gt;
* New players to &#039;&#039;&#039;Realms of Despair (RoD)&#039;&#039;&#039;.&lt;br /&gt;
* This guide is aimed at &#039;&#039;&#039;[[Peaceful]] (PF)&#039;&#039;&#039; players. Whilst there is an overlap of information, &#039;&#039;&#039;[[Deadly]] (PK)&#039;&#039;&#039; play is aimed at experienced players and not the primary audience of this guide.&lt;br /&gt;
* RoD is a despairing game as the name would suggest. Punishing mobs, [[death traps]] (DT), instant deaths await the ardent adventurer, however beyond also awaits untold secrets, rewards and glory.&lt;br /&gt;
&lt;br /&gt;
==Looking for help?==&lt;br /&gt;
If you need immediate help or are stuck on something not within this guide, it is recommended to:&lt;br /&gt;
* Ask in the newbiechat (level 1 character), for example: &#039;&#039;&#039;&#039;newbiechat Hello!&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;new Hello!&#039;&#039;&#039;&#039;&lt;br /&gt;
* Ask a &#039;&#039;&#039;Newbie Councillor&#039;&#039;&#039;, See in-game: &#039;&#039;&#039;&#039;help nc&#039;&#039;&#039;&#039;&lt;br /&gt;
* Read the [[The New Player&#039;s Guide]] in your inventory.&lt;br /&gt;
* Use the in-game help guide, see: &#039;&#039;&#039;&#039;help start&#039;&#039;&#039;&#039;&lt;br /&gt;
* Try searching &#039;&#039;&#039;Rodpedia&#039;&#039;&#039;.&lt;br /&gt;
* Join the Discord group: https://discord.gg/aAfAunzrEQ&lt;br /&gt;
&lt;br /&gt;
==What to do as a new player:==&lt;br /&gt;
===Learning to Crawl===&lt;br /&gt;
====Sunless Sea====&lt;br /&gt;
* Complete the pre-auth area in [[Sunless Sea]] (including obtaining [[A multifaceted diamond earring]]).&lt;br /&gt;
** Learn the basics here:&lt;br /&gt;
*** It is assumed upon completing of this area the player will understand concepts such as:&lt;br /&gt;
**** Navigating including &#039;&#039;&#039;movement&#039;&#039;&#039;&lt;br /&gt;
**** Understanding of interaction with rooms&lt;br /&gt;
**** Capable of using items and equipment, food and drink&lt;br /&gt;
**** Able to defeat &#039;&#039;&#039;mobiles&#039;&#039;&#039;&lt;br /&gt;
**** Understand &#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
** It is highly recommended to use the &#039;&#039;&#039;Recommended Stats&#039;&#039;&#039; suggested in [[Peaceful]]. The game is very punishing to non-optimised stat chars.&lt;br /&gt;
** Configure interface, see: &#039;&#039;&#039;&#039;help config&#039;&#039;&#039;&#039;&lt;br /&gt;
** Read everything from room descriptions to the &#039;&#039;&#039;help guides&#039;&#039;&#039;.&lt;br /&gt;
** Read [[Deadly]] for further information and helpful tips.&lt;br /&gt;
===Learning to Walk===&lt;br /&gt;
====Halls of Knowledge (often referred to as The Academy)====&lt;br /&gt;
* After authenticating, your character will be in the game proper and appear at &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]] generally (excluding [[Barbarian]] players). Barbarians receive a unique storyline and start in [[The Peaks of Tar&#039;pa Cithm]] with &#039;&#039;&#039;Raewyr&#039;&#039;&#039; the equivalent of &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039;.&lt;br /&gt;
** With a bit of exploring the [[Barbarian]] starting area is similar to [[The Halls of Knowledge]] and a [[Barbarian]] can reach [[New Darkhaven]] by visiting &#039;&#039;&#039;Caekath&#039;&#039;&#039; in the adjoining main town of [[The Village of Tar&#039;pa Cithm]].&lt;br /&gt;
** The following further information is based upon characters authenticating specifically into the [[The Halls of Knowledge]]:&lt;br /&gt;
*** On re-entering [[The Halls of Knowledge]] (such as by going up and coming back down), &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; will cast [[Thoric&#039;s Blessing]] a very powerful &#039;&#039;&#039;levelling spell&#039;&#039;&#039; up to level 20.&lt;br /&gt;
*** To the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;The spirit guide&#039;&#039;&#039; and &#039;&#039;&#039;The combat guide&#039;&#039;&#039; can train skills and spells, see: &#039;&#039;&#039;&#039;help practice&#039;&#039;&#039;&#039;.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;north&#039;&#039;&#039;, &#039;&#039;&#039;Spirit Guide Selmanovic&#039;&#039;&#039; provides many interesting quests and insight into RoD. To the &#039;&#039;&#039;west&#039;&#039;&#039; of Selmanovic is the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; which provides a guide for areas to visit at various levels.&lt;br /&gt;
*** To the &#039;&#039;&#039;east&#039;&#039;&#039;, lies the &#039;&#039;&#039;New Player Board&#039;&#039;&#039; which provides player provided tips for new players.&lt;br /&gt;
*** Also to the &#039;&#039;&#039;east&#039;&#039;&#039;, is the &#039;&#039;&#039;shadowy gatekeeper&#039;&#039;&#039;, which sends the player through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039; providing essential early equipment and lessons about RoD including a fake &#039;&#039;&#039;DT&#039;&#039;&#039;. &lt;br /&gt;
*** To the &#039;&#039;&#039;south&#039;&#039;&#039;, &#039;&#039;&#039;the Rabid Ferret&#039;&#039;&#039; is also worth visiting early for a ring item.&lt;br /&gt;
*** To the &#039;&#039;&#039;west&#039;&#039;&#039;, after going through the &#039;&#039;&#039;Cage Mobs&#039;&#039;&#039;, the &#039;&#039;&#039;dragonsnake&#039;&#039;&#039; and &#039;&#039;&#039;rabid ferret&#039;&#039;&#039; provides most players first set of areas to quest/explore/kill for levelling.&lt;br /&gt;
====New Darkhaven====&lt;br /&gt;
* Heading up from &#039;&#039;&#039;the Robed Figure&#039;&#039;&#039; will lead to [[New Darkhaven]] the central town of RoD. &lt;br /&gt;
** It is worth heading up prior to continuing your experience in the [[the Halls of Knowledge]] to:&lt;br /&gt;
*** Visit &#039;&#039;&#039;[[Poshir]]&#039;&#039;&#039; for scrolls including &#039;&#039;&#039;[[a recall scroll]]&#039;&#039;&#039; to provide safe passage home.&lt;br /&gt;
*** Obtain spells from bots generally located &#039;&#039;&#039;northeast&#039;&#039;&#039; and &#039;&#039;&#039;northwest&#039;&#039;&#039; of DH[] (DH[] is &#039;u n w w w&#039; from &#039;&#039;&#039;The Robed Figure&#039;&#039;&#039; in [[The Halls of Knowledge]]). &lt;br /&gt;
*** Visit &#039;&#039;&#039;Deren&#039;&#039;&#039; for early levelling potions, food and drink. Your character will need to eat and drink prior to becoming an Avatar to maintain [[mental state]].&lt;br /&gt;
*** Visit [[Town Hall]] for quests (some provide valuable levelling equipment). All have worthwhile quests at the bracketed levels.&lt;br /&gt;
****&#039;&#039;&#039;Doris&#039;&#039;&#039; (level 2);&lt;br /&gt;
****&#039;&#039;&#039;Farsel&#039;&#039;&#039; (level 10);&lt;br /&gt;
****&#039;&#039;&#039;the Mayor&#039;&#039;&#039; (level 20);&lt;br /&gt;
****&#039;&#039;&#039;Blorin&#039;&#039;&#039; (at each bracket of ten levels to level 49);  &lt;br /&gt;
****&#039;&#039;&#039;Roichien&#039;&#039;&#039; (to level 20);&lt;br /&gt;
*** Visit &#039;&#039;&#039;Jensen&#039;&#039;&#039; for a quest to obtain [[Playername&#039;s sea chest]]&lt;br /&gt;
*** Visit &#039;&#039;&#039;Zelah the [[alchemist]]&#039;&#039;&#039; for healing and mana potions.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Tagerte&#039;&#039;&#039; for transport to various areas of interest for early levels.&lt;br /&gt;
*** Visit &#039;&#039;&#039;Roichien&#039;&#039;&#039; in [[Town Hall]] for [[detect invis]] balm and icicle staff for [[create spring]]&lt;br /&gt;
*** Raid the newbie chests for equipment at the &#039;&#039;&#039;paintings&#039;&#039;&#039; near &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in Notre Dame de Sioux, to the nw of DH[].&lt;br /&gt;
*** Visit the Bank and deposit and withdraw money. Various mobs steal (including within [[New Darkhaven]]) and having money safe in the bank prevents this.&lt;br /&gt;
*** Obtain a familiar/pet.&lt;br /&gt;
*** Visit your racial hometown via [[Tagetarle&#039;s ghost]].&lt;br /&gt;
*** Buy/sell loot.&lt;br /&gt;
&lt;br /&gt;
====Further Exploration====&lt;br /&gt;
* Some sample areas of interest early on suggested below, however please also read in-game the &#039;&#039;&#039;Geography Room&#039;&#039;&#039; in [[The Halls of Knowledge]] for further areas of interest.&lt;br /&gt;
** [[The Warehouse]] an easy to reach area located within [[New Darkhaven]]. Contains potentially the first maze for many new to the game to explore.&lt;br /&gt;
** [[Green Forest]] has a quest for obtaining [[Thoric&#039;s blessing]] to level 30.&lt;br /&gt;
** [[Wendle Mansion]] a well written area to explore.&lt;br /&gt;
** [[The Sentinel]] an interesting area with many useful levelling equipment, suggest visiting around level 10 and prior to the level 20 cap. Leads to [[The Gauntlet]].&lt;br /&gt;
&lt;br /&gt;
===Learning to Run===&lt;br /&gt;
* Some suggest that reaching Level 50 and becoming an Avatar is the start of the game. Here the game opens up to &#039;&#039;&#039;&#039;running&#039;&#039;&#039;&#039; mobiles, questing glory mobiles and equipping end game equipment. At this point, the player is assumed beyond the scope of this document.&lt;br /&gt;
&lt;br /&gt;
==How do I kill mobs and level up more efficiently?==&lt;br /&gt;
===Staying Alive===&lt;br /&gt;
====Heal====&lt;br /&gt;
* Whilst some classes are privy to healing spells, all characters will find restorative items to [[eat]] or [[quaff]] the most efficient form of health restoration whilst in combat.&lt;br /&gt;
* Characters may want to consider various &#039;&#039;&#039;glowing potions&#039;&#039;&#039; from Zelah in [[New Darkhaven]] such as [[A glowing puce potion]] for level 2 to [[a glowing purple potion]] at level 7. It is recommended to use the highest level potion available. [[A glowing violet potion]] are recommended for use at avatar.&lt;br /&gt;
* [[Create Spring]] is invaluable for allowing characters to continuously &#039;&#039;&#039;quaff&#039;&#039;&#039;. After 8 or so quaffs, a character becomes &#039;&#039;&#039;full&#039;&#039;&#039; and unable to [[quaff]] further. &#039;&#039;&#039;Drink spring&#039;&#039;&#039; resets thirst and allows further [[quaff]].&lt;br /&gt;
* &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore health over time and may be of value out of combat.&lt;br /&gt;
&lt;br /&gt;
====Mana====&lt;br /&gt;
** Some classes, particularly magic classes rely on &#039;&#039;&#039;mana&#039;&#039;&#039; to cast spells to level efficiently. [[A glowing blue potion]] from &#039;&#039;&#039;Zelah&#039;&#039;&#039; in [[New Darkhaven]] assists keeping mana up, but is relatively expensive.&lt;br /&gt;
** &#039;&#039;&#039;Smoking&#039;&#039;&#039; certain herbs can provide mana restoration out of combat.&lt;br /&gt;
** Later on, skills such as [[trance]] provide mana restoration out of combat.&lt;br /&gt;
** &#039;&#039;&#039;Rest/Sleep/Sit&#039;&#039;&#039; will also restore mana over time and may be of value out of combat.&lt;br /&gt;
===Useful Spells whilst Adventuring===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fly&#039;&#039;&#039;&lt;br /&gt;
| [[Fly]] spell reduces movement points used and increases speed of movement when moving and allows characters to surpass climb/no floor checks. See also in-game: help hover, help landing. &amp;lt;br/&amp;gt;&lt;br /&gt;
 [[A magical flying carpet]] and [[A flying broom]] are non-consumable items that provide fly spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanctuary&#039;&#039;&#039;&lt;br /&gt;
|[[Sanctuary]] is an invaluable spell that reduces 50% of all damage taken.&lt;br /&gt;
 A cheap source of Sanctuary potions comes from [[Shattered Refuge]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scan / Scry&#039;&#039;&#039;&lt;br /&gt;
|Having [[Scry]] as a spell or skill allows to &#039;&#039;&#039;scry&#039;&#039;&#039; into an adjacent room via: look (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Scan]] as a skill can provide some info into multiple rooms via: scan (direction). &amp;lt;br/&amp;gt;&lt;br /&gt;
Both may help to navigate mazes and potentially avoid instadeath or DT&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Essentials===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Deity&#039;&#039;&#039;&lt;br /&gt;
|Being devoted to a [[deity]] provides many benefits.&lt;br /&gt;
With sufficient devotion, two particularly noteworthy benefits are [[supplicate object]] and [[supplicate corpse]]. &lt;br /&gt;
 [[Supplicate object]] creates a multi-hit light sources with a +1 stat associated to the deity.&lt;br /&gt;
 [[Supplicate corpse]] allows for a player&#039;s corpse to be transported to them. &lt;br /&gt;
This is invaluable after dying to quickly corpse retrieve (or CR). Some rooms/areas are &#039;no supp&#039; and corpses cannot be supplicated, however this tends to be Avatar run areas but noted here for completeness. &amp;lt;br/&amp;gt;&lt;br /&gt;
 Recommended choices are [[A&#039;enari]] and [[Vl&#039;aresch]] due to devotion level being easily and quickly improved by spam visiting said deities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
|Maximising stats is important in speeding levelling progress due to hitting harder and obtaining more experience per hit.&amp;lt;br/&amp;gt;&lt;br /&gt;
Leveling gains of hp, mana and movement are randomised and maximising statistics improves chances of a good outcome.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death&#039;&#039;&#039;&lt;br /&gt;
|Death and dying is an eventuality in RoD. However death tends not to be permanent.&amp;lt;br/&amp;gt;The player will be transported back to &#039;&#039;&#039;Sonoria&#039;&#039;&#039; in [[New Darkhaven]]. If the character is naked, a corpse with their equipment will be left behind at where they died, excluding cases such as entering DT rooms.&amp;lt;br/&amp;gt;&lt;br /&gt;
After reaching 0 health, a player may not immediately die, but be in a stunned state. [[Cleric]] have some limited capacity to &#039;&#039;&#039;&#039;uplift&#039;&#039;&#039;&#039; and restore a stunned player from great distances away. Also see in-game: &#039;&#039;&#039;succumb&#039;&#039;&#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
After death, it is recommended to [[supplicate corpse]], however clerics have some limited capacity to &#039;&#039;&#039;resurrect&#039;&#039;&#039; and see: &#039;&#039;&#039;&#039;help CR&#039;&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Game Terminology==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AC / Armour Class&#039;&#039;&#039;&lt;br /&gt;
|There is sometimes a misuse of armour class and AC interchangeably. &amp;lt;br/&amp;gt;AC/armor class can refer to the amount of hits a particular piece of equipment/item can take before scrapping (Typically a positive number e.g. 14 AC for an [[The Ice Girth]], and this information is made available with use of spell such as [[identify]]). &amp;lt;br/&amp;gt;AC/armour class may also refer to a character&#039;s defensive rating/damage mitigation (this is typically a negative number for the damage mitigation value), typically made available by finding a character&#039;s worth, see in-game: &#039;&#039;&#039;&#039;worth&#039;&#039;&#039;&#039;. &amp;lt;br/&amp;gt;Confusingly character Armour class takes into account item armour class in the calculation of character armour class. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avatar&#039;&#039;&#039;&lt;br /&gt;
|Level 50 character. Used to run end-game content, many consider this the starting point of the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;CR&#039;&#039;&#039;&lt;br /&gt;
|Corpse retrieval. The act of returning to a player&#039;s corpse after death to retrieve a player&#039;s equipment and invenory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DH[ ] / [ ]&#039;&#039;&#039;&lt;br /&gt;
|Stands for Darkhaven Square, the central thoroughfare through realms and starting point/base of travel directions in RoD. After auth it is located: 1u, 1n, 3w. From recall (Harakiem) it is located: 1s.&amp;lt;br/&amp;gt;&lt;br /&gt;
For layout of [[New Darkhaven]] see in-game: help map&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DT / Death Trap&#039;&#039;&#039;&lt;br /&gt;
|Death trap room. Fatal rooms on entry that cause death and loss of equipment/inventory - to be avoided at all cost.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Leveling spells&#039;&#039;&#039;&lt;br /&gt;
|A set of spells used to boost stats and defense to assist levelling. Player run spell bots are typically located nw and ne of [ ]. A limited set of potions are also available from Deren.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etch / Etching&#039;&#039;&#039;&lt;br /&gt;
|Effect to worn equipment&#039;s AC permanently reduced by 1. Typically due to a failed save vs or acid type attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Guild / Band&#039;&#039;&#039;&lt;br /&gt;
|Player run organisation grouped by class. Open to new players. Note: Band&#039;s are exclusive to [[Barbarian]] class.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Glory&#039;&#039;&#039;&lt;br /&gt;
|Rare form of reward provided for successfully questing, can be used for purchasing modifiers and bonuses. Quests are adventures that are typically run by Immortals that award Glory and/or Gold. Rare forms involve the reward of items/equipment. See: Help Glory&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold&#039;&#039;&#039; &lt;br /&gt;
|The monetary currency of RoD&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;HP / Hitpoints&#039;&#039;&#039;&lt;br /&gt;
|Health points, at 0 hp or less death occurs. Can be restored with spells or health potions. .&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Immortal&#039;&#039;&#039; &lt;br /&gt;
|The administrators and builders of the world of RoD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;IP/IP Restricted&#039;&#039;&#039;&lt;br /&gt;
|Refers to the number of concurrent characters that can be logged on at the same time by the player/user. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mn / Mana&#039;&#039;&#039;&lt;br /&gt;
|Mana points, used to cast spells. Can be restored with skills (e.g. [[trance]]) or smoking or mana potions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mob, mobile&#039;&#039;&#039; &lt;br /&gt;
|Non-player characters, but typically refering to NPC&#039;s that can be killed for experience or loot.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mortal&#039;&#039;&#039;&lt;br /&gt;
|Adventurers, players that form the playerbase.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mv&#039;&#039;&#039;&lt;br /&gt;
|Movement points, used to move across terrain in realms. This can be largely unencumbered through the use of spell: [[fly]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
|Non-player characters, basically every character that&#039;s not a player. In RoD typically refers to interactive NPCS such as shop keepers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Order/Clan&#039;&#039;&#039;&lt;br /&gt;
|Player run organisations grouped by association. Selective entry requirements. Note: Clans are exclusive to [[Deadly]] characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NC/Newbie Council&#039;&#039;&#039;&lt;br /&gt;
|Helpers who take an active role in assisting new players.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PF/Peaceful&#039;&#039;&#039;&lt;br /&gt;
|Peaceful players. Players not tagged player killer. May still player kill in designated arenas.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;PK/Deadly&#039;&#039;&#039;&lt;br /&gt;
|Deadly/playerkiller players. Players that engage in player vs player killing. May player kill in and out of designated arenas. Have access to unique deadly only areas and faster levelling exp.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pots&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of magical potions that contain various spells. Notable are heal pots, mana pots.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pre-auth&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Pre-authorization. The state a player is in prior to authenticating. Being located in [[Sunless Sea]] by typing: where indicates being pre-auth.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tankset/tankset pots&#039;&#039;&#039;&lt;br /&gt;
|A standardised combination of various buff spells that are brewable and quaffed prior to difficult mob fights.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;RoD&#039;&#039;&#039;&lt;br /&gt;
|Abbreviation of Realms of Despair.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrap/Scrapping&#039;&#039;&#039;&lt;br /&gt;
|Where worn equipment reaches 0 armor class it is damaged to break and destroyed. Equipment at 0 armour class is permanently destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Useful commands===&lt;br /&gt;
* &#039;&#039;&#039;Survey all&#039;&#039;&#039; - checks the condition of your equipment, use it regularly to prevent scrapping/destroying equipment and repair often.&lt;br /&gt;
* &#039;&#039;&#039;put/get (x.object) my.(container)&#039;&#039;&#039; - the &#039;&#039;&#039;&#039;my.&#039;&#039;&#039;&#039; prefix prevents inadvertently removing or placing items into containers on the ground (and potentially losing said item). &#039;&#039;&#039;&#039;x.&#039;&#039;&#039;&#039; prefix to object is replaced by a value to allow interaction with different instances of objects/items/equipment with the same name by using value: &#039;&#039;&#039;&#039;numbers (0,1-9+)&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;all&#039;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Halt&#039;&#039;&#039; - halt stops any pending stacked commands and allows a player to make a different input.&lt;br /&gt;
&lt;br /&gt;
==What next?==&lt;br /&gt;
* Reach level 50 and become an avatar.&lt;br /&gt;
* Create an army of different avatars. &lt;br /&gt;
* Equip your avatar and run end-game content. See: [[New avatar equipment]] and [[PK Avatar Blithe Equipment]]&lt;br /&gt;
* Join an Order.&lt;br /&gt;
* Buy a house/apartment.&lt;br /&gt;
* Quest for glory.&lt;br /&gt;
* Playerkilling as a [[Deadly]].&lt;br /&gt;
* Explore. Many secrets still remain untold in RoD.&lt;br /&gt;
* Join NC. We were all newbies once. &lt;br /&gt;
* Join TS. The Symposium, the conduit between the Immortal Team and the Mortal playerbase.&lt;br /&gt;
* Suggest ideas ingame. See: help idea&lt;br /&gt;
* Contribute to Rodpedia.&lt;br /&gt;
And more!&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=21320</id>
		<title>The blazing white orb of the Templar</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=21320"/>
		<updated>2020-04-07T21:21:41Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|cname = the blazing white orb of the Templar&lt;br /&gt;
|gname = &lt;br /&gt;
|description = &lt;br /&gt;
You take a closer look at the blazing white orb of the Templar in inventory...&lt;br /&gt;
&lt;br /&gt;
The small orb blazes a brilliant white, and hovers around its owner, as if it&lt;br /&gt;
&lt;br /&gt;
had a sentience within it, guiding it just ahead of it&#039;s master.&lt;br /&gt;
|mob = N/A&lt;br /&gt;
|pop = Yes&lt;br /&gt;
|manuf = Yes&lt;br /&gt;
|oog = No&lt;br /&gt;
|minlevel = 50 &lt;br /&gt;
|keywords = orb templar&lt;br /&gt;
|area = The Southern Mountain Trade Route&lt;br /&gt;
|id = &lt;br /&gt;
Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
&lt;br /&gt;
It is a level 50 light, weight 1.&lt;br /&gt;
&lt;br /&gt;
Special properties: glow bless&lt;br /&gt;
&lt;br /&gt;
Genres allowed: fighter&lt;br /&gt;
&lt;br /&gt;
Alignments allowed: good&lt;br /&gt;
&lt;br /&gt;
This light has a gold value of 10000.&lt;br /&gt;
&lt;br /&gt;
You can midas this item for 3333 gold.&lt;br /&gt;
&lt;br /&gt;
Owner: Playername&lt;br /&gt;
&lt;br /&gt;
Affects damage roll by 2.&lt;br /&gt;
&lt;br /&gt;
Affects hp by 50.&lt;br /&gt;
&lt;br /&gt;
Affects strength by 1.&lt;br /&gt;
&lt;br /&gt;
Affects hp regeneration by 12.&lt;br /&gt;
&lt;br /&gt;
|notes = A nice light from the SMTR area.&lt;br /&gt;
|cats = &lt;br /&gt;
[[Category:Devout Items]]&lt;br /&gt;
[[Category:Fighter Items]]&lt;br /&gt;
[[Category:Light]]&lt;br /&gt;
[[Category:Nonmagical Items]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=21319</id>
		<title>The blazing white orb of the Templar</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_blazing_white_orb_of_the_Templar&amp;diff=21319"/>
		<updated>2020-04-07T20:56:15Z</updated>

		<summary type="html">&lt;p&gt;Joe: SMTR Light&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object &#039;the blazing white orb of the Templar&#039; is infused with your magic...&lt;br /&gt;
&lt;br /&gt;
It is a level 50 light, weight 1.&lt;br /&gt;
&lt;br /&gt;
Special properties:  glow bless&lt;br /&gt;
&lt;br /&gt;
Genres allowed:  fighter&lt;br /&gt;
&lt;br /&gt;
Alignments allowed:  good&lt;br /&gt;
&lt;br /&gt;
This light has a gold value of 10000.&lt;br /&gt;
&lt;br /&gt;
You can midas this item for 3333 gold.&lt;br /&gt;
&lt;br /&gt;
Owner:  Playername&lt;br /&gt;
&lt;br /&gt;
Affects damage roll by 2.&lt;br /&gt;
&lt;br /&gt;
Affects hp by 50.&lt;br /&gt;
&lt;br /&gt;
Affects strength by 1.&lt;br /&gt;
&lt;br /&gt;
Affects hp regeneration by 12.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You take a closer look at the blazing white orb of the Templar in inventory...&lt;br /&gt;
&lt;br /&gt;
The small orb blazes a brilliant white, and hovers around its owner, as if it&lt;br /&gt;
&lt;br /&gt;
had a sentience within it, guiding it just ahead of it&#039;s master.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Malfean_lash&amp;diff=21253</id>
		<title>Malfean lash</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Malfean_lash&amp;diff=21253"/>
		<updated>2020-03-03T16:56:11Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
|helpfile = &lt;br /&gt;
 By crafting the unholy darkness into a barbed tentacle, the caster swiftly and painfully wreaks the havoc and devestation of the ancient Malfeans on the weak and strong alike.&lt;br /&gt;
 &lt;br /&gt;
 Only the Human Nephandi can unleash the arcane power of the Neverborn.&lt;br /&gt;
|syntax = c &#039;malfean lash&#039; &amp;lt;target&amp;gt;&lt;br /&gt;
|type = attack&lt;br /&gt;
|target = &lt;br /&gt;
|cost = &lt;br /&gt;
|damage = &lt;br /&gt;
|heal = &lt;br /&gt;
|effect = &lt;br /&gt;
|duration = &lt;br /&gt;
|minpos = fighting&lt;br /&gt;
|restrictions = [[Human]] Nephandi Only&lt;br /&gt;
|selfsuccself = &lt;br /&gt;
|selffailself = &lt;br /&gt;
|selfexpire = &lt;br /&gt;
|selfsuccother = &lt;br /&gt;
|selffailother = &lt;br /&gt;
|othersuccself = &lt;br /&gt;
|otherfailself = &lt;br /&gt;
|othersuccother = &lt;br /&gt;
|otherfailother = &lt;br /&gt;
|notes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
use the BOW social. Target Gwaenn to learn the skill.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21207</id>
		<title>Pemi</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21207"/>
		<updated>2020-01-28T19:46:52Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* QUEST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Lotus Sanctuary]]&lt;br /&gt;
* Level: 25 - 30&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Devout alignment|Devout]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An old female elf covered in ivy leaves and leathers is before you. Her&lt;br /&gt;
large almond eyes are beautiful. She moves with a youthful step. Her ears&lt;br /&gt;
twitch and move back and forth as if she was listening to something only&lt;br /&gt;
she could hear.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a pair of elk skinned leggings]]&lt;br /&gt;
&lt;br /&gt;
== QUEST ==&lt;br /&gt;
can track to her in Lotus&lt;br /&gt;
&lt;br /&gt;
A woman covered in ivy leaves and leather stands here.&lt;br /&gt;
Pemi glows with an aura of divine radiance.&lt;br /&gt;
Pemi exclaims &#039;Beck!&#039;&lt;br /&gt;
Pemi says &#039;A druid like you would be very intrigued by what I have to hear...&#039;&lt;br /&gt;
Pemi says &#039;Ask me about the &amp;quot;weapon&amp;quot; if you are interested.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;weapon&#039;&lt;br /&gt;
Pemi says to you, &#039;My friend, to survive in this harsh world, you must learn to become a true battle druid.&#039;&lt;br /&gt;
Pemi says to you, &#039;And a battle druid is best equipped with a suitable weapon.&#039;&lt;br /&gt;
Pemi says to you, &#039;I&#039;ve learned how to craft just such a weapon in my travels.&#039;&lt;br /&gt;
Pemi says to you, &#039;If you can bring me the following ingredients, I will show you what I mean.&#039;&lt;br /&gt;
Pemi shows you a note with the following lines:&lt;br /&gt;
- Alluvrian swamp vines&lt;br /&gt;
- a snow-covered pine tree trunk&lt;br /&gt;
- wisps of unholy shade&lt;br /&gt;
Pemi says to you, &#039;Collect these items and return here.&#039;&lt;br /&gt;
Pemi says to you, &#039;If needed, you can ask me where to get them.&#039;&lt;br /&gt;
You take note of Pemi&#039;s instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;alluvrian swamp vines&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;Those are usually buried somewhere underneath the swamplands of the Alluvrian Moors.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;snow-covered pine tree&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;If you search each section of the Savrathi isle diligently, you will eventually find a good tree trunk that I can use.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;wisps of unholy shade&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;To obtain the wisps of unholy shade, you must kill an appropriate Dark Shade.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---have all three items in inventory---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pemi says to you, &#039;Well done, Beck.  I see you have what I need for the weapon.&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says to you, &#039;Say &amp;quot;begin crafting&amp;quot; when you are ready.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;begin crafting&#039;&lt;br /&gt;
&lt;br /&gt;
You give Alluvrian swamp vines to Pemi.&lt;br /&gt;
&lt;br /&gt;
You give a snow-covered pine tree trunk to Pemi.&lt;br /&gt;
&lt;br /&gt;
You give wisps of unholy shade to Pemi.&lt;br /&gt;
&lt;br /&gt;
Pemi retreats into the forest grove for a few moment, and you hear the noises&lt;br /&gt;
&lt;br /&gt;
of the pine being reformed and strengthened, and then the whispers of the&lt;br /&gt;
&lt;br /&gt;
druid&#039;s solemn incantations.  Finally, Pemi emerges from the pine trees.&lt;br /&gt;
&lt;br /&gt;
Pemi says to you, &#039;Treat this weapon with respect, Beck.  It will make you into a true fighter.&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi gives you Battlemace of Alluvrian Might.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Using Avatars to kill Pemi is a bad idea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs|Pemi]] [[Category:The Lotus Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21206</id>
		<title>Pemi</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21206"/>
		<updated>2020-01-28T19:46:14Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* QUEST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Lotus Sanctuary]]&lt;br /&gt;
* Level: 25 - 30&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Devout alignment|Devout]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An old female elf covered in ivy leaves and leathers is before you. Her&lt;br /&gt;
large almond eyes are beautiful. She moves with a youthful step. Her ears&lt;br /&gt;
twitch and move back and forth as if she was listening to something only&lt;br /&gt;
she could hear.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a pair of elk skinned leggings]]&lt;br /&gt;
&lt;br /&gt;
== QUEST ==&lt;br /&gt;
can track to her in Lotus&lt;br /&gt;
&lt;br /&gt;
A woman covered in ivy leaves and leather stands here.&lt;br /&gt;
Pemi glows with an aura of divine radiance.&lt;br /&gt;
Pemi exclaims &#039;Beck!&#039;&lt;br /&gt;
Pemi says &#039;A druid like you would be very intrigued by what I have to hear...&#039;&lt;br /&gt;
Pemi says &#039;Ask me about the &amp;quot;weapon&amp;quot; if you are interested.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;weapon&#039;&lt;br /&gt;
Pemi says to you, &#039;My friend, to survive in this harsh world, you must learn to become a true battle druid.&#039;&lt;br /&gt;
Pemi says to you, &#039;And a battle druid is best equipped with a suitable weapon.&#039;&lt;br /&gt;
Pemi says to you, &#039;I&#039;ve learned how to craft just such a weapon in my travels.&#039;&lt;br /&gt;
Pemi says to you, &#039;If you can bring me the following ingredients, I will show you what I mean.&#039;&lt;br /&gt;
Pemi shows you a note with the following lines:&lt;br /&gt;
- Alluvrian swamp vines&lt;br /&gt;
- a snow-covered pine tree trunk&lt;br /&gt;
- wisps of unholy shade&lt;br /&gt;
Pemi says to you, &#039;Collect these items and return here.&#039;&lt;br /&gt;
Pemi says to you, &#039;If needed, you can ask me where to get them.&#039;&lt;br /&gt;
You take note of Pemi&#039;s instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;alluvrian swamp vines&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;Those are usually buried somewhere underneath the swamplands of the Alluvrian Moors.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;snow-covered pine tree&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;If you search each section of the Savrathi isle diligently, you will eventually find a good tree trunk that I can use.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;wisps of unholy shade&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;To obtain the wisps of unholy shade, you must kill an appropriate Dark Shade.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---have all three items in inventory---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pemi says to you, &#039;Well done, Beck.  I see you have what I need for the weapon.&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says to you, &#039;Say &amp;quot;begin crafting&amp;quot; when you are ready.&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Using Avatars to kill Pemi is a bad idea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs|Pemi]] [[Category:The Lotus Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21203</id>
		<title>Pemi</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21203"/>
		<updated>2020-01-28T18:29:17Z</updated>

		<summary type="html">&lt;p&gt;Joe: /* QUEST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Lotus Sanctuary]]&lt;br /&gt;
* Level: 25 - 30&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Devout alignment|Devout]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An old female elf covered in ivy leaves and leathers is before you. Her&lt;br /&gt;
large almond eyes are beautiful. She moves with a youthful step. Her ears&lt;br /&gt;
twitch and move back and forth as if she was listening to something only&lt;br /&gt;
she could hear.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a pair of elk skinned leggings]]&lt;br /&gt;
&lt;br /&gt;
== QUEST ==&lt;br /&gt;
can track to her in Lotus&lt;br /&gt;
&lt;br /&gt;
A woman covered in ivy leaves and leather stands here.&lt;br /&gt;
Pemi glows with an aura of divine radiance.&lt;br /&gt;
Pemi exclaims &#039;Beck!&#039;&lt;br /&gt;
Pemi says &#039;A druid like you would be very intrigued by what I have to hear...&#039;&lt;br /&gt;
Pemi says &#039;Ask me about the &amp;quot;weapon&amp;quot; if you are interested.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;weapon&#039;&lt;br /&gt;
Pemi says to you, &#039;My friend, to survive in this harsh world, you must learn to become a true battle druid.&#039;&lt;br /&gt;
Pemi says to you, &#039;And a battle druid is best equipped with a suitable weapon.&#039;&lt;br /&gt;
Pemi says to you, &#039;I&#039;ve learned how to craft just such a weapon in my travels.&#039;&lt;br /&gt;
Pemi says to you, &#039;If you can bring me the following ingredients, I will show you what I mean.&#039;&lt;br /&gt;
Pemi shows you a note with the following lines:&lt;br /&gt;
- Alluvrian swamp vines&lt;br /&gt;
- a snow-covered pine tree trunk&lt;br /&gt;
- wisps of unholy shade&lt;br /&gt;
Pemi says to you, &#039;Collect these items and return here.&#039;&lt;br /&gt;
Pemi says to you, &#039;If needed, you can ask me where to get them.&#039;&lt;br /&gt;
You take note of Pemi&#039;s instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;alluvrian swamp vines&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;Those are usually buried somewhere underneath the swamplands of the Alluvrian Moors.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;snow-covered pine tree&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;If you search each section of the Savrathi isle diligently, you will eventually find a good tree trunk that I can use.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;wisps of unholy shade&#039;&lt;br /&gt;
&lt;br /&gt;
Pemi says &#039;To obtain the wisps of unholy shade, you must kill an appropriate Dark Shade.&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Using Avatars to kill Pemi is a bad idea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs|Pemi]] [[Category:The Lotus Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21202</id>
		<title>Pemi</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21202"/>
		<updated>2020-01-28T18:28:57Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Lotus Sanctuary]]&lt;br /&gt;
* Level: 25 - 30&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Devout alignment|Devout]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An old female elf covered in ivy leaves and leathers is before you. Her&lt;br /&gt;
large almond eyes are beautiful. She moves with a youthful step. Her ears&lt;br /&gt;
twitch and move back and forth as if she was listening to something only&lt;br /&gt;
she could hear.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a pair of elk skinned leggings]]&lt;br /&gt;
&lt;br /&gt;
== QUEST ==&lt;br /&gt;
can track to her in Lotus&lt;br /&gt;
&lt;br /&gt;
A woman covered in ivy leaves and leather stands here.&lt;br /&gt;
Pemi glows with an aura of divine radiance.&lt;br /&gt;
Pemi exclaims &#039;Beck!&#039;&lt;br /&gt;
Pemi says &#039;A druid like you would be very intrigued by what I have to hear...&#039;&lt;br /&gt;
Pemi says &#039;Ask me about the &amp;quot;weapon&amp;quot; if you are interested.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;weapon&#039;&lt;br /&gt;
Pemi says to you, &#039;My friend, to survive in this harsh world, you must learn to become a true battle druid.&#039;&lt;br /&gt;
Pemi says to you, &#039;And a battle druid is best equipped with a suitable weapon.&#039;&lt;br /&gt;
Pemi says to you, &#039;I&#039;ve learned how to craft just such a weapon in my travels.&#039;&lt;br /&gt;
Pemi says to you, &#039;If you can bring me the following ingredients, I will show you what I mean.&#039;&lt;br /&gt;
Pemi shows you a note with the following lines:&lt;br /&gt;
- Alluvrian swamp vines&lt;br /&gt;
- a snow-covered pine tree trunk&lt;br /&gt;
- wisps of unholy shade&lt;br /&gt;
Pemi says to you, &#039;Collect these items and return here.&#039;&lt;br /&gt;
Pemi says to you, &#039;If needed, you can ask me where to get them.&#039;&lt;br /&gt;
You take note of Pemi&#039;s instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;alluvrian swamp vines&#039;&lt;br /&gt;
Pemi says &#039;Those are usually buried somewhere underneath the swamplands of the Alluvrian Moors.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;snow-covered pine tree&#039;&lt;br /&gt;
Pemi says &#039;If you search each section of the Savrathi isle diligently, you will eventually find a good tree trunk that I can use.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;wisps of unholy shade&#039;&lt;br /&gt;
Pemi says &#039;To obtain the wisps of unholy shade, you must kill an appropriate Dark Shade.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Using Avatars to kill Pemi is a bad idea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs|Pemi]] [[Category:The Lotus Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21201</id>
		<title>Pemi</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Pemi&amp;diff=21201"/>
		<updated>2020-01-28T18:28:20Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[The Lotus Sanctuary]]&lt;br /&gt;
* Level: 25 - 30&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Devout alignment|Devout]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
An old female elf covered in ivy leaves and leathers is before you. Her&lt;br /&gt;
large almond eyes are beautiful. She moves with a youthful step. Her ears&lt;br /&gt;
twitch and move back and forth as if she was listening to something only&lt;br /&gt;
she could hear.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a pair of elk skinned leggings]]&lt;br /&gt;
&lt;br /&gt;
== QUEST ==&lt;br /&gt;
can track to her in Lotus&lt;br /&gt;
&lt;br /&gt;
A woman covered in ivy leaves and leather stands here.&lt;br /&gt;
Pemi glows with an aura of divine radiance.&lt;br /&gt;
Pemi exclaims &#039;Beck!&#039;&lt;br /&gt;
Pemi says &#039;A druid like you would be very intrigued by what I have to hear...&#039;&lt;br /&gt;
Pemi says &#039;Ask me about the &amp;quot;weapon&amp;quot; if you are interested.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;weapon&#039;&lt;br /&gt;
Pemi says to you, &#039;My friend, to survive in this harsh world, you must learn to become a true battle druid.&#039;&lt;br /&gt;
Pemi says to you, &#039;And a battle druid is best equipped with a suitable weapon.&#039;&lt;br /&gt;
Pemi says to you, &#039;I&#039;ve learned how to craft just such a weapon in my travels.&#039;&lt;br /&gt;
Pemi says to you, &#039;If you can bring me the following ingredients, I will show you what I mean.&#039;&lt;br /&gt;
Pemi shows you a note with the following lines:&lt;br /&gt;
- Alluvrian swamp vines&lt;br /&gt;
- a snow-covered pine tree trunk&lt;br /&gt;
- wisps of unholy shade&lt;br /&gt;
Pemi says to you, &#039;Collect these items and return here.&#039;&lt;br /&gt;
Pemi says to you, &#039;If needed, you can ask me where to get them.&#039;&lt;br /&gt;
You take note of Pemi&#039;s instructions.&lt;br /&gt;
&lt;br /&gt;
You say &#039;alluvrian swamp vines&#039;&lt;br /&gt;
Pemi says &#039;Those are usually buried somewhere underneath the swamplands of the Alluvrian Moors.&#039;&lt;br /&gt;
&lt;br /&gt;
You say &#039;snow-covered pine tree&#039;&lt;br /&gt;
Pemi says &#039;If you search each section of the Savrathi isle diligently, you will eventually find a good tree trunk that I can use.&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You say &#039;wisps of unholy shade&#039;&lt;br /&gt;
Pemi says &#039;To obtain the wisps of unholy shade, you must kill an appropriate Dark Shade.&#039;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Using Avatars to kill Pemi is a bad idea.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs|Pemi]] [[Category:The Lotus Sanctuary]]&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
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