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	<updated>2026-04-09T13:22:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=The_tarrasque&amp;diff=11728</id>
		<title>The tarrasque</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=The_tarrasque&amp;diff=11728"/>
		<updated>2010-09-12T14:52:18Z</updated>

		<summary type="html">&lt;p&gt;Lilcal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[Moria]]&lt;br /&gt;
* Status: Neutral&lt;br /&gt;
* Mob Alignment: [[Neutral alignment|Neutral]]&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
* The fast way: [[portal]] to [[the centipede]] and [[track]] the tarrasque.&lt;br /&gt;
* The sure way: &amp;lt;code&amp;gt;8e, 2se, 2s, se, s, 5e, sw, s, se, s, 2e, 5s, 2w, 2s, 2w, n, w, s, w, d, e, n, 2e, 4s, e, n, open rubble, 2w&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Zmud: &amp;lt;code&amp;gt;#8 e;#2 se;#2 s; se; s;#5 e; sw; s; se; s; #2 e; #5 s; #2 w; #2 s; #2 w; n; w; s; w; d; e; n; #2 e; #4 s; e; n; open rubble; #2 w&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 Spoken of in the most ancient of myths and legends, the ancient tarrasque&lt;br /&gt;
 is a terrifying humanoid beast which towers forty feet above you. Two&lt;br /&gt;
 horns protrude from its head while sharp scales run down its back to a&lt;br /&gt;
 long, leathery tail. Immense claws and a vast gaping maw could easily&lt;br /&gt;
 make a roc a light snack. The carapace of the reptilian ravager is so&lt;br /&gt;
 tough its value towards armor would be inconceivable...&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a tarrasque&#039;s horn]]&lt;br /&gt;
* [[a piece of the tarrasque&#039;s hide]] or [[a large strip of the tarrasque&#039;s hide]] (always [[Pop item|pops]] one of the two)&lt;br /&gt;
&lt;br /&gt;
== Run Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Characters: 1 [[tank]], 2-3 [[hitter|hitters]], 3-4 [[cleric|clerics]]&lt;br /&gt;
* Weapons: [[Magical items|Magical]] weapons (but no [[weapon types|bludgeons]])&lt;br /&gt;
* [[Tunnel]]: None&lt;br /&gt;
* [[IP check]]: None&lt;br /&gt;
&lt;br /&gt;
=== Protective Spells ===&lt;br /&gt;
&lt;br /&gt;
* Spells for [[tank]]: [[Basic spells]], [[Shadowform]], [[Demonskin]], [[Dragonskin]], [[Float]]&lt;br /&gt;
* Spells for others: [[Basic spells]]&lt;br /&gt;
* [[Elemental shields]]: None&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Tarry has an entry prog that rakes you with its claws and does about 200-300 dmg and damages your EQ, but does not actually initiate the fight. Thus, you may wish to enter the room naked. He also has a prog that throws you up to the room above. To avoid this, have [[float]] on (that&#039;s [[float]], not [[fly]] - you may also want to read &#039;help land&#039;) The room above is [[nofloor]], but in any case, it&#039;s good to have a trigger that goes down if he uses the prog successfully - the message is &amp;lt;code&amp;gt;The tarrasque wraps its claws about you and tosses you through the chasm!&amp;lt;/code&amp;gt;. If the [[tank]] is thrown up then tarry will obviously change [[tank|tanks]]. Tarry&#039;s attacks are all physical, but quite strong.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]] [[Category:Moria]]&lt;/div&gt;</summary>
		<author><name>Lilcal</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Sil-Galith&amp;diff=11643</id>
		<title>Sil-Galith</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Sil-Galith&amp;diff=11643"/>
		<updated>2010-06-01T20:36:24Z</updated>

		<summary type="html">&lt;p&gt;Lilcal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deitymenu}}&lt;br /&gt;
&#039;&#039;&#039;Sil-Galith&#039;&#039;&#039; was born from the darkness as the earth of the new realms shook and mountains were formed. At that moment, a love of these creations filled her heart and she chose as her kingdom the mountains of [[Moria]]. Hidden deep away the lands around her, taking great delight as the lands shifted and new mountain ranges were formed. She took very little interest in how her creations, however, affected the mortals around her. In fact, Sil-Galith has been known in some moments to reshape the land just to spite these puny beings.&lt;br /&gt;
&lt;br /&gt;
Having little desire for mortal followers, Sil-Galith is very difficult to appease. She despises frailty and only accepts the more sturdy races; Dwarf, Half-Troll and Half-Ogre. Only death and sacrificing the remains of foes in her name appeases this goddess, especially the deaths of her foes, the lizardmen.&lt;br /&gt;
&lt;br /&gt;
== Directions To [[Naos]] ==&lt;br /&gt;
&lt;br /&gt;
* ZMud: &amp;lt;code&amp;gt;#8 e;se;se;s;s;se;s;#5 e;sw;s;se;s;e;e;s;#3 e;s;d;d;se;s;e;ne;u;ne;se;sw;se;u;nw;u;enter;nw;n&amp;lt;/code&amp;gt;&lt;br /&gt;
* MUSHClient: &amp;lt;code&amp;gt;#8e 2(se) 2s (se) s 5e (sw) s (se) s 2e s 3e s 2d (se) s e (ne) u (ne) (se) (sw) (se) u (nw) u (enter) (nw) n&amp;lt;/code&amp;gt;&lt;br /&gt;
* General: &amp;lt;code&amp;gt;8e, 2se, 2s, se, s, 5e, sw, s, se, s, 2e, s, 3e, s, 2d, se, s, e, ne, u, ne, se, sw, se, u, nw, u, enter, nw, n&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* Sigil [[statistic]]: [[Strength]].&lt;br /&gt;
* Bonuses: [[Resist blunt]], [[Pass door]].&lt;br /&gt;
* Only accepted [[:Category:Races|races]]: [[Dwarf|Dwarves]], [[Half-Ogre]]s, [[Half-Troll]]s.&lt;br /&gt;
* Despises: [[Lizardmen]].&lt;br /&gt;
* Favor: Kill [[mobile|mobs]], [[sacrifice]] corpses.&lt;br /&gt;
* Avoid: Killing [[Dwarf|Dwarves]].&lt;br /&gt;
&lt;br /&gt;
Devote Message:&lt;br /&gt;
&lt;br /&gt;
Body and soul, you devote yourself to Sil-Galith!&lt;br /&gt;
 &lt;br /&gt;
The Goddess, Sil-Galith shifts in color, turning a brilliant scarlet, then&lt;br /&gt;
fades to a dull gray, solidifying...&lt;br /&gt;
 &lt;br /&gt;
She turns her radiant eyes in your direction and you are transported&lt;br /&gt;
to another time and a another place by what you see there...&lt;br /&gt;
 &lt;br /&gt;
A blur of landscapes flash below you as you are flying through&lt;br /&gt;
the skies. Mountains of ice and stone in every shade imaginable&lt;br /&gt;
are shown to you in the blink of an eye.....&lt;br /&gt;
 &lt;br /&gt;
You suddenly find that you understand this Goddess&#039; unshaking devotion&lt;br /&gt;
in the mountains and peaks that are scattered around this realm...&lt;br /&gt;
 &lt;br /&gt;
You collapse into a deep sleep.&lt;br /&gt;
&lt;br /&gt;
New &amp;quot;special&amp;quot; deity powers:&lt;br /&gt;
&lt;br /&gt;
If you wish to receive Sil-Galith&#039;s blessing, you need only pray to her.&lt;br /&gt;
&lt;br /&gt;
You crawl in the dust before her.&lt;br /&gt;
The palace of stone shudders briefly, and you feel Sil-Galith&#039;s energy surging into your soul.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;gaiqhjabral&#039;.&lt;br /&gt;
A luminous aura spreads slowly over your body.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;yucandusgpuzre&#039;.&lt;br /&gt;
Mystical flames rise to enshroud you.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;uqzgpuzre&#039;.&lt;br /&gt;
A glistening hail of ice encompasses you.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;gpaqtgpuzre&#039;.&lt;br /&gt;
Torrents of cascading energy form around you.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;gpuzre&#039;.&lt;br /&gt;
A force shield of shimmering blue surrounds you.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;abrazak&#039;.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;zaruaiqz&#039;.&lt;br /&gt;
The Goddess, Sil-Galith utters the words, &#039;fido&#039;.&lt;br /&gt;
A powerful blessing is laid upon you.&lt;br /&gt;
&lt;br /&gt;
[[Category:Deities]]&lt;/div&gt;</summary>
		<author><name>Lilcal</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Troll_Den&amp;diff=11498</id>
		<title>Troll Den</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Troll_Den&amp;diff=11498"/>
		<updated>2010-04-19T20:09:49Z</updated>

		<summary type="html">&lt;p&gt;Lilcal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Area&lt;br /&gt;
|cname = Troll Den&lt;br /&gt;
|description = .&lt;br /&gt;
        Deep within the Ashen Forest decayed and distorted trees       &lt;br /&gt;
        lies a mysterious pile of refuse and broken bones. The         &lt;br /&gt;
        stench rises up from the darkness where moss drapes over       &lt;br /&gt;
        rotting piles of what was once warrior bones mixed with        &lt;br /&gt;
        refuse to form an unlikely home. A small spire of flies        &lt;br /&gt;
        mixed with scavenging birds rise from the center of the        &lt;br /&gt;
        abode towards the darkened heavens deep within the decayed      &lt;br /&gt;
        landscape.                                                      &lt;br /&gt;
|author = RoD&lt;br /&gt;
|credits = Merc (Original Version)&lt;br /&gt;
|level = 8 - 15&lt;br /&gt;
|repop = A rather unpleasant smell wafts in from the north as the Trolls return to feed.&lt;br /&gt;
|astral = &lt;br /&gt;
|roddir = 6n, 6e, se, e, 2ne, 2e, ne, e, s, w, sw&lt;br /&gt;
|zmuddir = n;n;n;n;n;n;e;e;e;e;e;e;se;e;ne;ne;e;e;ne;e;s;w;sw&lt;br /&gt;
|mushdir = &lt;br /&gt;
|notes = &lt;br /&gt;
|geo = Ashen Forest Geo&lt;br /&gt;
|map = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Lilcal</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Abattoir&amp;diff=11267</id>
		<title>Abattoir</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Abattoir&amp;diff=11267"/>
		<updated>2010-03-18T14:57:11Z</updated>

		<summary type="html">&lt;p&gt;Lilcal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[Abattoir Asylum]]&lt;br /&gt;
* Status: [[Aggressive mob|Aggressive]]&lt;br /&gt;
* Mob Alignment: [[Neutral alignment|Neutral]]&lt;br /&gt;
&lt;br /&gt;
=== Directions ===&lt;br /&gt;
&lt;br /&gt;
You have to traverse a bit of a maze in [[Azure Sea]] to get to [[Abattoir Asylum]]. Ideally, leave a [[Portal character|portal char]] just before the area.&lt;br /&gt;
&lt;br /&gt;
From the entrance, head &amp;lt;code&amp;gt;3e&amp;lt;/code&amp;gt; to GlassWalker, who has the key you need to proceed ([[steal]] it). [[Unlock]]/[[Open|open]] n. Best to leave the key here. Go &amp;lt;code&amp;gt;n, 2ne&amp;lt;/code&amp;gt; and you&#039;ll be in the bush maze. Head &amp;lt;code&amp;gt;n, e, all n, open grate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now you&#039;ll need to get the Branwen Dagger. To do so, you&#039;ll first need to get the shovel from the Occupant. Be cautious (hide/invis/sneak and scry) and head &amp;lt;code&amp;gt;all n, e, s, 3e&amp;lt;/code&amp;gt; and get the shovel. Then head to the Gravedigger, (from the room with the shovel) &amp;lt;code&amp;gt;3w, n, e, ne, s&amp;lt;/code&amp;gt;. Trade him the shovel for the Ancient Dagger. Then find Branwen by sending a lone [[thief]] to [[track]] there and back.&lt;br /&gt;
&lt;br /&gt;
Go to the entrance to the Garden and then &amp;lt;code&amp;gt;n, all w, all n&amp;lt;/code&amp;gt; and a few east until you can go south. Give the dagger to the grumpy man and go all up quickly. The last up is a secret exit (can&#039;t [[scry]]/[[scan]] it), so if you can&#039;t go north then you&#039;re not all up. Go &amp;lt;code&amp;gt;all n, all e, s&amp;lt;/code&amp;gt;. Make sure everyone&#039;s there, then &amp;lt;code&amp;gt;push glass&amp;lt;/code&amp;gt; and go down quickly. The only exit is now south. Spell up to a degree (cast [[sanctuary|sanc]], [[invis]], all [[elemental shields]]) and [[scry]] your way through. There&#039;s a few of each of the three different mobs - spirits, priests and lunatics. The lunatics do [[EQ damage]] and the spirits can&#039;t [[detect invis]]. The directions through the asylum are &amp;lt;code&amp;gt;all s, all e, all s, all w, all n, all e&amp;lt;/code&amp;gt;. Keep going like this until you can only go west (it&#039;s two laps, I think). Once you&#039;re in that room, &amp;lt;code&amp;gt;open fissure, east&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Trance]] and [[heal]] up, all you&#039;ll need now is [[sanctuary|sanc]]. When you&#039;re ready, go east into the [[trans room]]. You&#039;ll have to wait for everyone to be [[transfer|transed]], but it&#039;s quite fast when compared to most trans rooms in the realms. You&#039;re in a maze, directions from here are &amp;lt;code&amp;gt;s, n, nw, s, w&amp;lt;/code&amp;gt;. You should be in a room with 3 exits (east west northeast). When you find it, go east and west with every char until they get transed out. You&#039;ll be in the hallway - to the east of you there is a room tunneled to 2, a room tunneled to 1, then Abattoir himself. Send everyone into the room tunneled to 1 and then log till everyone&#039;s in. Spell up there.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 A simple looking man stands before you; average in every way except&lt;br /&gt;
 for the air of malignancy and the powerful psionic aura emanating &lt;br /&gt;
 from him. As you watch, flickers of dark power rise from him, like&lt;br /&gt;
 the flickering flames of a torch. As you watch, he levitates himself&lt;br /&gt;
 off the floor, and grins maniacally.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a dark, ever shifting belt]]&lt;br /&gt;
* [[an earring of GlassWalker bone]]&lt;br /&gt;
* [[blade of the Abattoir]]&lt;br /&gt;
* [[hellfire leggings]] ([[Pop item|pop]])&lt;br /&gt;
&lt;br /&gt;
== Run Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Characters: 1 [[tank]], 5 [[Thief|thieves]], 3+ [[Cleric|clerics]]&lt;br /&gt;
* Weapons: [[Magic weapons]]&lt;br /&gt;
* [[Tunnel]]: None&lt;br /&gt;
* [[IP check]]: 5 (does not [[pop item|pop]] with more)&lt;br /&gt;
&lt;br /&gt;
=== Protective Spells ===&lt;br /&gt;
&lt;br /&gt;
* Spells for [[tank]]: [[Basic spells]], [[Eldritch Sphere]], [[Shadowform]], [[Demonskin]], [[Blazeward]], [[Acidward]], [[Protection]], [[Fly]], [[True sight]]&lt;br /&gt;
* Spells for others: [[Basic spells]], [[Fly]]&lt;br /&gt;
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Send the [[tank]] in first, in evasive style as Abattoir does not style switch, and start [[disarm|disarming]], then everyone else follows. Abby casts [[earthquake]], so make sure everyone has [[fly]] on. The clerics should [[heal]] the [[tank]] and [[fortify]] a bit too, although the [[tank]] should carry some heals just to be safe. He does quite a lot of [[EQ damage]], you may need to start [[stripping]]. The anti-elemental spells are just precautions, really - you should be okay if you don&#039;t have them, they&#039;ll just take a bit of the damage off.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs]] [[Category:Abattoir Asylum]]&lt;/div&gt;</summary>
		<author><name>Lilcal</name></author>
	</entry>
	<entry>
		<id>https://rodpedia.realmsofdespair.info/index.php?title=Abattoir&amp;diff=11266</id>
		<title>Abattoir</title>
		<link rel="alternate" type="text/html" href="https://rodpedia.realmsofdespair.info/index.php?title=Abattoir&amp;diff=11266"/>
		<updated>2010-03-18T14:52:48Z</updated>

		<summary type="html">&lt;p&gt;Lilcal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
* Area: [[Abattoir Asylum]]&lt;br /&gt;
* Status: [[Aggressive mob|Aggressive]]&lt;br /&gt;
* Mob Alignment: [[Neutral alignment|Neutral]]&lt;br /&gt;
&lt;br /&gt;
=== Directions ===&lt;br /&gt;
&lt;br /&gt;
You have to traverse a bit of a maze in [[Azure Sea]] to get to [[Abattoir Asylum]]. Ideally, leave a [[Portal character|portal char]] just before the area.&lt;br /&gt;
&lt;br /&gt;
From the entrance, head &amp;lt;code&amp;gt;3e&amp;lt;/code&amp;gt; to GlassWalker, who has the key you need to proceed ([[steal]] it). [[Unlock]]/[[Open|open]] n. Best to leave the key here. Go &amp;lt;code&amp;gt;n, 2ne&amp;lt;/code&amp;gt; and you&#039;ll be in the bush maze. Head &amp;lt;code&amp;gt;n, e, all n, open grate&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now you&#039;ll need to get the Branwen Dagger. To do so, you&#039;ll first need to get the shovel from the Occupant. Be cautious (hide/invis/sneak and scry) and head &amp;lt;code&amp;gt;all n, e, s, 3e&amp;lt;/code&amp;gt; and get the shovel. Then head to the Gravedigger, (from the room with the shovel) &amp;lt;code&amp;gt;3w, n, e, ne, s&amp;lt;/code&amp;gt;. Trade him the shovel for the Ancient Dagger. Then find Branwen by sending a lone [[thief]] to [[track]] there and back.&lt;br /&gt;
&lt;br /&gt;
Go to the entrance to the Garden and then &amp;lt;code&amp;gt;n, all w, all n&amp;lt;/code&amp;gt; and a few east until you can go south. Give the dagger to the grumpy man and go all up quickly. The last up is a secret exit (can&#039;t [[scry]]/[[scan]] it), so if you can&#039;t go north then you&#039;re not all up. Go &amp;lt;code&amp;gt;all n, all e, s&amp;lt;/code&amp;gt;. Make sure everyone&#039;s there, then &amp;lt;code&amp;gt;push glass&amp;lt;/code&amp;gt; and go down quickly. The only exit is now south. Spell up to a degree (cast [[sanctuary|sanc]], [[invis]], all [[elemental shields]]) and [[scry]] your way through. There&#039;s a few of each of the three different mobs - spirits, priests and lunatics. The lunatics do [[EQ damage]] and the spirits can&#039;t [[detect invis]]. The directions through the asylum are &amp;lt;code&amp;gt;all s, all e, all s, all w, all n, all e&amp;lt;/code&amp;gt;. Keep going like this until you can only go west (it&#039;s two laps, I think). Once you&#039;re in that room, &amp;lt;code&amp;gt;open fissure, east&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Trance]] and [[heal]] up, all you&#039;ll need now is [[sanctuary|sanc]]. When you&#039;re ready, go east into the [[trans room]]. You&#039;ll have to wait for everyone to be [[transfer|transed]], but it&#039;s quite fast when compared to most trans rooms in the realms. You&#039;re in a maze, directions from here are &amp;lt;code&amp;gt;s, n, nw, s, w&amp;lt;/code&amp;gt;. You should be in a room with 3 exits (east west northeast). When you find it, go east and west with every char until they get transed out. You&#039;ll be in the hallway - to the east of you there is a room tunneled to 2, a room tunneled to 1, then Abattoir himself. Send everyone into the room tunneled to 1 and then log till everyone&#039;s in. Spell up there.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
 A simple looking man stands before you; average in every way except&lt;br /&gt;
 for the air of malignancy and the powerful psionic aura emanating &lt;br /&gt;
 from him. As you watch, flickers of dark power rise from him, like&lt;br /&gt;
 the flickering flames of a torch. As you watch, he levitates himself&lt;br /&gt;
 off the floor, and grins maniacally.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* [[a dark, ever shifting belt]]&lt;br /&gt;
* [[an earring of GlassWalker bone]]&lt;br /&gt;
* [[blade of the Abattoir]]&lt;br /&gt;
* [[hellfire leggings]] ([[Pop item|pop]])&lt;br /&gt;
&lt;br /&gt;
== Run Instructions ==&lt;br /&gt;
&lt;br /&gt;
* Characters: 1 [[tank]], 5 [[Thief|thieves]], 3+ [[Cleric|clerics]]&lt;br /&gt;
* Weapons: [[Magic weapons]]&lt;br /&gt;
* [[Tunnel]]: None&lt;br /&gt;
* [[IP check]]: 5 (does not [[pop item|pop]] with more)&lt;br /&gt;
&lt;br /&gt;
=== Protective Spells ===&lt;br /&gt;
&lt;br /&gt;
* Spells for [[tank]]: [[Basic spells]], [[Eldritch Sphere]], [[Shadowform]], [[Demonskin]], [[Blazeward]], [[Acidward]], [[Protection]], [[Fly]], [[True sight]]&lt;br /&gt;
* Spells for others: [[Basic spells]], [[Fly]]&lt;br /&gt;
* [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]&lt;br /&gt;
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== Notes ==&lt;br /&gt;
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Send the [[tank]] in first and start [[disarm|disarming]], then everyone else follows. Abby casts [[earthquake]], so make sure everyone has [[fly]] on. The clerics should [[heal]] the [[tank]] and [[fortify]] a bit too, although the [[tank]] should carry some heals just to be safe. He does quite a lot of [[EQ damage]], you may need to start [[stripping]]. The anti-elemental spells are just precautions, really - you should be okay if you don&#039;t have them, they&#039;ll just take a bit of the damage off.&lt;br /&gt;
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[[Category:Mobs]] [[Category:Abattoir Asylum]]&lt;/div&gt;</summary>
		<author><name>Lilcal</name></author>
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