Feral rage: Difference between revisions

From RoDpedia
Jump to navigation Jump to search
Created page with "*.*:*.*:*.*:*.*:*.*:*.*(Specialty Spells/Skills):*.*:*.*:*.*.*.*:*.*:*.*:*.*. Syntax: c 'feral rage' <target> *.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*.*.*..."
 
(No difference)

Latest revision as of 07:11, 15 April 2022

  • .*:*.*:*.*:*.*:*.*:*.*(Specialty Spells/Skills):*.*:*.*:*.*.*.*:*.*:*.*:*.*.

Syntax: c 'feral rage' <target>

  • .*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*.*.*:*.*:*.*:*.*:*.

Rangers with specialized training in the natural arts can use this spell on an ally during combat, causing them to enter into a powerful but short-lived rage. While raging, the ally's damroll is boosted substantially for the next three rounds, but dexterity is significantly impaired. The damroll bonus is dependent on the Ranger's own damroll. This spell can only be used on avatars and cannot be self-cast.

  • .*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*:*.*.*.*:*.*:*.*:*.*:*.