Excordis: Difference between revisions
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<nowiki> | |||
You feel the end is near.. | |||
You can hear your mother calling.. | |||
Fairies.. Laughing.. At you.. | |||
They're coming to get you.. coming to take you away.. | |||
You awaken screaming, in a cold sweat. This is the | |||
seventh night of your nightmares, and you still do not | |||
understand. Gazing out the window, you notice the moon | |||
is full tonight. Your body shivers slightly, likely | |||
from the cold breeze on your sweaty skin. You stand up | |||
to close the window, but then you notice a piece of | |||
parchment sitting on the window sill. Picking it up | |||
curiously, you open it and begin to read.. | |||
They're coming to get you.. | |||
Take you away... | |||
End.. is near. | |||
You gasp for breath as you realize these are some of | |||
the thoughts from your nightmares.. You hear some quiet | |||
voices giggling outside, and peer out the window to see | |||
two fairies flying away. | |||
Suddenly, your mother calls to you.. | |||
</nowiki> | |||
<nowiki> | |||
"Show me a sane man, and I will cure him for you" | |||
-Carl Jung | |||
As you come to, you quickly realize you aren't in | |||
your home. You are in a small cell, barely six feet | |||
from wall to wall. A barred wall on one side, on the | |||
opposite side a small barred window. The full moon | |||
shines through the window into your cell, casting an | |||
eerie light around you. Before you can wonder where | |||
you are, you hear slow footsteps approaching. A | |||
shadowy figure opens your cell, and motions for you to | |||
follow him. | |||
"Welcome.. to the Excordis." | |||
Excordis is a clan of individuals who have attained a | |||
higher level of being. Some people call them "insane", | |||
"crazy", or "not all there".. They call themselves | |||
enlightened. They need not worry about simple things | |||
like pain or pleasure, victory or defeat. | |||
Their goal is simple. To enlighten the world, one | |||
person at a time. If someone proves to be resistant to | |||
their techniques, they are destroyed, or forced to | |||
remain in the dungeons as slaves. | |||
</nowiki> | |||
Artifact | Artifact | ||
Object '[[Unbridled Insanity]]' is infused with your magic... | Object '[[Unbridled Insanity]]' is infused with your magic... | ||
Revision as of 23:19, 2 June 2025
You feel the end is near..
You can hear your mother calling..
Fairies.. Laughing.. At you..
They're coming to get you.. coming to take you away..
You awaken screaming, in a cold sweat. This is the
seventh night of your nightmares, and you still do not
understand. Gazing out the window, you notice the moon
is full tonight. Your body shivers slightly, likely
from the cold breeze on your sweaty skin. You stand up
to close the window, but then you notice a piece of
parchment sitting on the window sill. Picking it up
curiously, you open it and begin to read..
They're coming to get you..
Take you away...
End.. is near.
You gasp for breath as you realize these are some of
the thoughts from your nightmares.. You hear some quiet
voices giggling outside, and peer out the window to see
two fairies flying away.
Suddenly, your mother calls to you..
"Show me a sane man, and I will cure him for you"
-Carl Jung
As you come to, you quickly realize you aren't in
your home. You are in a small cell, barely six feet
from wall to wall. A barred wall on one side, on the
opposite side a small barred window. The full moon
shines through the window into your cell, casting an
eerie light around you. Before you can wonder where
you are, you hear slow footsteps approaching. A
shadowy figure opens your cell, and motions for you to
follow him.
"Welcome.. to the Excordis."
Excordis is a clan of individuals who have attained a
higher level of being. Some people call them "insane",
"crazy", or "not all there".. They call themselves
enlightened. They need not worry about simple things
like pain or pleasure, victory or defeat.
Their goal is simple. To enlighten the world, one
person at a time. If someone proves to be resistant to
their techniques, they are destroyed, or forced to
remain in the dungeons as slaves.
Artifact
Object 'Unbridled Insanity' is infused with your magic... It is a level 50 armor, weight 1. Locations it can be worn: legs Special properties: pkill This armor has a gold value of 100000. Armor class is 10 of 10. Affects immune by poison sleep paralysis Affects affected_by by sanctuary Affects damage roll by 10. Affects hit roll by 3. Affects hp by 75. Affects dexterity by 1.
Avatar
Object 'gordian knot' is infused with your magic... It is a level 50 armor, weight 1. Locations it can be worn: finger Special properties: pkill This armor has a gold value of 50000. Armor class is 10 of 10. Affects damage roll by 5. Affects hit roll by 1. Affects hp by 35. Affects mana by 25. Affects intelligence by 1. Affects luck by 1.
Object 'phantasma' is infused with your magic... It is a level 50 armor, weight 1. Locations it can be worn: hands Special properties: pkill This armor has a gold value of 50000. Armor class is 10 of 10. Affects damage roll by 7. Affects hit roll by 1. Affects hp by 25. Affects intelligence by 1. Affects luck by 1. Affects mana by 30.
Object 'disillusion' is infused with your magic... It is a level 50 armor, weight 1. Locations it can be worn: eyes Special properties: pkill This armor has a gold value of 50000. Armor class is 10 of 10. Affects damage roll by 6. Affects hit roll by 1. Affects hp by 15. Affects intelligence by 2. Affects wisdom by 2. Affects affected_by by detect_invis Affects mana by 25.
Lowbie
Object 'Glimmer of Sanity' is infused with your magic... It is a level 40 light, weight 1. Special properties: pkill This light has a gold value of 30000. Affects damage roll by 1. Affects hp by 50. Affects mana by 35. Affects dexterity by 1.
Object 'sanity's turn' is infused with your magic... It is a level 15 armor, weight 1. Locations it can be worn: finger Special properties: pkill This armor has a gold value of 10000. Armor class is 10 of 10. Affects damage roll by 1. Affects hit roll by 1. Affects hp by 20. Affects dexterity by 1.
Object 'insignia of the demented' is infused with your magic... It is a level 23 armor, weight 1. Locations it can be worn: arms Special properties: pkill This armor has a gold value of 10000. Armor class is 10 of 10. Affects damage roll by 2. Affects hit roll by 2. Affects hp by 20. Affects strength by 1. Affects moves by 15.
Object 'fervor of the deranged' is infused with your magic... It is a level 40 armor, weight 1. Locations it can be worn: feet Special properties: pkill This armor has a gold value of 10000. Armor class is 10 of 10. Affects damage roll by 4. Affects hit roll by 4. Affects strength by 1. Affects dexterity by 1. Affects hp by 20.