Excordis: Difference between revisions

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Created page with 'Artifact Object 'Unbridled Insanity' is infused with your magic... It is a level 50 armor, weight 1. Locations it can be worn: legs Special properties: pkill This armor has …'
 
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<nowiki>
You feel the end is near..
You can hear your mother calling..
Fairies.. Laughing.. At you..
They're coming to get you.. coming to take you away..
You awaken screaming, in a cold sweat. This is the
seventh night of your nightmares, and you still do not
understand. Gazing out the window, you notice the moon
is full tonight. Your body shivers slightly, likely
from the cold breeze on your sweaty skin. You stand up
to close the window, but then you notice a piece of
parchment sitting on the window sill. Picking it up
curiously, you open it and begin to read..
            They're coming to get you..
                Take you away...
                  End.. is near.
You gasp for breath as you realize these are some of
the thoughts from your nightmares.. You hear some quiet
voices giggling outside, and peer out the window to see
two fairies flying away.
Suddenly, your mother calls to you..
</nowiki>
<nowiki>
"Show me a sane man, and I will cure him for you"
                                      -Carl Jung
As you come to, you quickly realize you aren't in
your home.  You are in a small cell, barely six feet
from wall to wall.  A barred wall on one side, on the
opposite side a small barred window.  The full moon
shines through the window into your cell, casting an
eerie light around you.  Before you can wonder where
you are, you hear slow footsteps approaching.  A
shadowy figure opens your cell, and motions for you to
follow him.
 
"Welcome.. to the Excordis."
Excordis is a clan of individuals who have attained a
higher level of being.  Some people call them "insane",
"crazy", or "not all there".. They call themselves
enlightened.  They need not worry about simple things
like pain or pleasure, victory or defeat.
 
Their goal is simple.  To enlighten the world, one
person at a time.  If someone proves to be resistant to
their techniques, they are destroyed, or forced to
remain in the dungeons as slaves.
</nowiki>
Artifact
Artifact
  Object 'Unbridled Insanity' is infused with your magic...
  Object '[[Unbridled Insanity]]' is infused with your magic...
  It is a level 50 armor, weight 1.
  It is a level 50 armor, weight 1.
  Locations it can be worn: legs
  Locations it can be worn: legs
Line 14: Line 73:


Avatar
Avatar
  Object 'gordian knot' is infused with your magic...
  Object '[[gordian knot]]' is infused with your magic...
  It is a level 50 armor, weight 1.
  It is a level 50 armor, weight 1.
  Locations it can be worn: finger
  Locations it can be worn: finger
Line 27: Line 86:
  Affects luck by 1.
  Affects luck by 1.


  Object 'phantasma' is infused with your magic...
  Object '[[phantasma]]' is infused with your magic...
  It is a level 50 armor, weight 1.
  It is a level 50 armor, weight 1.
  Locations it can be worn: hands
  Locations it can be worn: hands
Line 40: Line 99:
  Affects mana by 30.
  Affects mana by 30.


  Object 'disillusion' is infused with your magic...
  Object '[[disillusion]]' is infused with your magic...
  It is a level 50 armor, weight 1.
  It is a level 50 armor, weight 1.
  Locations it can be worn: eyes
  Locations it can be worn: eyes
Line 55: Line 114:


Lowbie
Lowbie
  Object 'Glimmer of Sanity' is infused with your magic...
  Object '[[Glimmer of Sanity]]' is infused with your magic...
  It is a level 40 light, weight 1.
  It is a level 40 light, weight 1.
  Special properties: pkill
  Special properties: pkill
Line 64: Line 123:
  Affects dexterity by 1.
  Affects dexterity by 1.


  Object 'sanity's turn' is infused with your magic...
  Object '[[sanity's turn]]' is infused with your magic...
  It is a level 15 armor, weight 1.
  It is a level 15 armor, weight 1.
  Locations it can be worn: finger
  Locations it can be worn: finger
Line 75: Line 134:
  Affects dexterity by 1.
  Affects dexterity by 1.


  Object 'insignia of the demented' is infused with your magic...
  Object '[[insignia of the demented]]' is infused with your magic...
  It is a level 23 armor, weight 1.
  It is a level 23 armor, weight 1.
  Locations it can be worn: arms
  Locations it can be worn: arms
Line 87: Line 146:
  Affects moves by 15.
  Affects moves by 15.


  Object 'fervor of the deranged' is infused with your magic...
  Object '[[fervor of the deranged]]' is infused with your magic...
  It is a level 40 armor, weight 1.
  It is a level 40 armor, weight 1.
  Locations it can be worn: feet
  Locations it can be worn: feet
Line 98: Line 157:
  Affects dexterity by 1.
  Affects dexterity by 1.
  Affects hp by 20.
  Affects hp by 20.
[[Category: Clans]] [[Category: Organizations]]

Latest revision as of 01:07, 3 June 2025

 You feel the end is near..
 
 You can hear your mother calling..
 
 Fairies.. Laughing.. At you..
 
 They're coming to get you.. coming to take you away..
 
 You awaken screaming, in a cold sweat. This is the 
 seventh night of your nightmares, and you still do not 
 understand. Gazing out the window, you notice the moon 
 is full tonight. Your body shivers slightly, likely 
 from the cold breeze on your sweaty skin. You stand up 
 to close the window, but then you notice a piece of 
 parchment sitting on the window sill. Picking it up 
 curiously, you open it and begin to read..
 
             They're coming to get you..
                 Take you away...
                   End.. is near.
 
 You gasp for breath as you realize these are some of 
 the thoughts from your nightmares.. You hear some quiet 
 voices giggling outside, and peer out the window to see 
 two fairies flying away.
 
 Suddenly, your mother calls to you..
 
 "Show me a sane man, and I will cure him for you"
                                       -Carl Jung
 
 As you come to, you quickly realize you aren't in 
 your home.  You are in a small cell, barely six feet 
 from wall to wall.  A barred wall on one side, on the 
 opposite side a small barred window.  The full moon 
 shines through the window into your cell, casting an 
 eerie light around you.  Before you can wonder where 
 you are, you hear slow footsteps approaching.  A 
 shadowy figure opens your cell, and motions for you to 
 follow him.
  
 "Welcome.. to the Excordis."
 
 
 Excordis is a clan of individuals who have attained a 
 higher level of being.  Some people call them "insane", 
 "crazy", or "not all there".. They call themselves 
 enlightened.  They need not worry about simple things 
 like pain or pleasure, victory or defeat.
  
 Their goal is simple.  To enlighten the world, one 
 person at a time.  If someone proves to be resistant to 
 their techniques, they are destroyed, or forced to 
 remain in the dungeons as slaves.
 

Artifact

Object 'Unbridled Insanity' is infused with your magic...
It is a level 50 armor, weight 1.
Locations it can be worn: legs
Special properties: pkill
This armor has a gold value of 100000.
Armor class is 10 of 10.
Affects immune by poison sleep paralysis
Affects affected_by by sanctuary
Affects damage roll by 10.
Affects hit roll by 3.
Affects hp by 75.
Affects dexterity by 1.

Avatar

Object 'gordian knot' is infused with your magic...
It is a level 50 armor, weight 1.
Locations it can be worn: finger
Special properties: pkill
This armor has a gold value of 50000.
Armor class is 10 of 10.
Affects damage roll by 5.
Affects hit roll by 1.
Affects hp by 35.
Affects mana by 25.
Affects intelligence by 1.
Affects luck by 1.
Object 'phantasma' is infused with your magic...
It is a level 50 armor, weight 1.
Locations it can be worn: hands
Special properties: pkill
This armor has a gold value of 50000.
Armor class is 10 of 10.
Affects damage roll by 7.
Affects hit roll by 1.
Affects hp by 25.
Affects intelligence by 1.
Affects luck by 1.
Affects mana by 30.
Object 'disillusion' is infused with your magic...
It is a level 50 armor, weight 1.
Locations it can be worn: eyes
Special properties: pkill
This armor has a gold value of 50000.
Armor class is 10 of 10.
Affects damage roll by 6.
Affects hit roll by 1.
Affects hp by 15.
Affects intelligence by 2.
Affects wisdom by 2.
Affects affected_by by detect_invis
Affects mana by 25.

Lowbie

Object 'Glimmer of Sanity' is infused with your magic...
It is a level 40 light, weight 1.
Special properties: pkill
This light has a gold value of 30000.
Affects damage roll by 1.
Affects hp by 50.
Affects mana by 35.
Affects dexterity by 1.
Object 'sanity's turn' is infused with your magic...
It is a level 15 armor, weight 1.
Locations it can be worn: finger
Special properties: pkill
This armor has a gold value of 10000.
Armor class is 10 of 10.
Affects damage roll by 1.
Affects hit roll by 1.
Affects hp by 20.
Affects dexterity by 1.
Object 'insignia of the demented' is infused with your magic...
It is a level 23 armor, weight 1.
Locations it can be worn: arms
Special properties: pkill
This armor has a gold value of 10000.
Armor class is 10 of 10.
Affects damage roll by 2.
Affects hit roll by 2.
Affects hp by 20.
Affects strength by 1.
Affects moves by 15.
Object 'fervor of the deranged' is infused with your magic...
It is a level 40 armor, weight 1.
Locations it can be worn: feet
Special properties: pkill
This armor has a gold value of 10000.
Armor class is 10 of 10.
Affects damage roll by 4.
Affects hit roll by 4.
Affects strength by 1.
Affects dexterity by 1.
Affects hp by 20.