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| == General ==
| | #REDIRECT [[B'rakkum, Lord of Dom Caligh]] |
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| * Area: [[Raven Tor]]
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| * Status: [[Aggressive mob|Aggressive]]
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| * Detects: Unknown
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| * Mob Alignment: [[Evil alignment|Evil]]
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| == Directions ==
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| Brakkum is right at the end of [[Raven Tor]]. Most of the area past the northern moors is [[tunnel|tunneled]] to two.
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| You don't always need the key but odds are that you're going to need it. Astral to [[Johnny]] (perhaps 2.johnny because there's one in [[the warehouse]] now) and kill him for the key, [[a sacrificial dagger]]. [[The dagger|a sacrificial dagger]] seems to [[pop item|pop]] about 1 in 3 kills.
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| Ideally, you have a [[portal character|portal char]] at the dome so that you don't have to walk the whole way every time. If you don't, here's what you do. Either somehow walk to the wild coast through the sea of tranquility (hard) to get to the Wild Coast or get a char to [[track]] [[The Glen Magistrate|magistrate]] to Glen Domaire and give [[Captain Henry]] 300k [[coins]] to take you there and [[portal]] your group in. From the dock, go <code>4w, 2n, [[doorbash]] n, open n, 3n, w, e, n, u, nw, 4s, [[doorbash]] s, s, d, [[doorbash]] d, 2d, se, e, u, [[doorbash]] u, u</code> (this route takes a shortcut through [[Sewer]] to avoid a few fights). Each char will have to pull / push chain. Head 2n, check your fly and say serpent from crack, speech from serpent. This will take you to the [[portal]] room, 'above the dome', unless you didn't have [[fly]] and therefore fell down. This is the last place you can [[recall]] easily from for a while, so if you forgot your staves or something then this is the time to fix things up.
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| If you used a [[portal character|portal char]], this is where you come in. One char at a time (due to [[tunnel|tunnels]]), move <code>d, ne, 2n</code> and <code>push/pull orb</code>. Gather your group one north of where you're [[transfer|transed]] to. If you need to [[recall]], have [[passdoor]] and go east - this is the last chance you'll get. Otherwise, get your [[hitter]] to go north again and [[tank]] the two [[mobile|mobs]] so that the fighter [[tank]] is free to [[doorbash]] n, you might want [[shockshield]] for the [[hitter]] to prevent EQ damage. Once the door is open [[flee]] them both north. If you didn't pick up [[the key|a sacrificial dagger]], now's your moment of reckoning. You want to [[doorbash]] altar, but sometimes it [[transfer|transes]] you out to the end of the moors for no particular reason. If you've got the key, just <code>unlock altar, open altar, d</code> and wait for the (short) [[transfer|trans]]. Once you [[transfer|trans]] you'll be in a fight, just [[flee]] out to the north. Well, you can fight him (he's [[stun|stunnable]] and has a bit of [[gold]]), but you'd need [[elemental shields|elems]]. From there, Brakky will be another 2n.
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| == Description ==
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| A shadowy half-man, half-snake rests here in its lair.
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| == Equipment ==
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| * [[the ancient banner of the Clan Dubh Glas]] ([[pop item|pop]])
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| * [[the skull of B'rakkum]] ([[pop item|pop]])
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| == Run Instructions ==
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| * Characters: 1 [[tank]], 1 [[hitter]]
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| * Weapons: Any
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| * [[Tunnel]]: None
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| * [[IP check]]: None
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| === Protective Spells ===
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| * Spells for [[tank]]: [[Basic spells]]
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| * Spells for others: [[Basic spells]]
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| * [[Elemental shields]]: [[Fireshield]], [[Iceshield]], [[Shockshield]]
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| == Notes ==
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| [[Stun]] him and it should be quite an easy fight. You can't [[recall]] from his room, but if you go north you'll be taken back near the Wild Coast, where you can [[recall]] safely (but can't get back to B'rakkum).
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| [[Category:Mobs]] [[Category:Raven Tor]]
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| {{stub}}
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