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== Help File == | == Damage - Help File == | ||
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When one character attacks another, the severity of the damage is displayed by | When one character attacks another, the severity of the damage is displayed by | ||
Revision as of 10:24, 12 March 2024
Damage - Help File
------------------------------------------------------------------------------- When one character attacks another, the severity of the damage is displayed by the verb used in the damage message. Damage messages vary depending on the type of weapon or attack. Escalating damage is indicated by the use of _ _ around the messages. Messages in all caps indicate even higher degrees of damage, while those surrounded by * * indicate the highest levels. The message shown reflects the actual damage you are inflicting on (or receiving from) your opponent, and not a specific fixed amount. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- It is important to note that not only does damage affect a character's health, but objects on the character or in the character's inventory are also affected. ------------------------------------------------------------------------------- See also: HELP APPRAISE, HELP HEALTH, HELP OBJECTS, HELP PIT, HELP REPAIR
Damage Resist
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Syntax: None
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Players and mobiles may have resistance, susceptibility or immunity to certain
types of attack. These states may be caused by spells, equipment, class or
race:
- Resistance: The capacity of a player or mob to defend itself against certain
types of attacks.
- Susceptible: The quality of being sensitive to certain types of attacks.
- Immune: The state of being unaffected by certain types of attacks.
Types: Fire, Cold, Electricity, Energy, Blunt, Pierce, Slash, Acid, Poison,
Drain, Sleep, Charm, Non-Magic, Magic, Paralysis, Holy, Unholy
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For information on the glory cost of adding Resistances to equipment, see
HELP GLORYRATES
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See also: HELP AFFECTED BY, HELP SAVES, HELP AC, HELP SCORE
Damage Resistance Scaling
Resists are scaled so that after first 10% the reduction scales down. Affected by Resistances caps at 40% and provides 20% effective damage resistance to the damage type.
Additionally, Resist Plus1 = resist unarmed or no wielded weapon attacks. Rend/choke may be modified by plus1 damage resistance.
Damage Reduction due to Constitution (Stat)
Published with special thanks to Namsar
Constitution is an additional modifier to damage received.
| Constitution Level | Base Damage | Damage Received | Percentage Reduction % |
|---|---|---|---|
| 11 | 500 | 510 | 102.0% |
| 12 | 500 | 505 | 101.0% |
| 13 | 500 | 500 | 100.0% |
| 14 | 500 | 495 | 99.0% |
| 15 | 500 | 491 | 98.2% |
| 16 | 500 | 487 | 97.4% |
| 17 | 500 | 483 | 96.6% |
| 18 | 500 | 479 | 95.8% |
| 19 | 500 | 476 | 95.2% |
| 20 | 500 | 473 | 94.6% |
| 21 | 500 | 470 | 94.0% |
| 22 | 500 | 467 | 93.4% |
| 25 | 500 | 459 | 91.8% |
| 29 | 500 | 450 | 90.0% |
| 32 | 500 | 443 | 88.6% |
| 35 | 500 | 438 | 87.6% |
| 39 | 500 | 431 | 86.2% |
| 45 | 500 | 422 | 84.4% |
| 49 | 500 | 417 | 83.4% |
| 55 | 500 | 410 | 82.0% |
| 60 | 500 | 404 | 80.8% |