User talk:Sartier: Difference between revisions
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* Good work on the last few changes, sir. --[[User:Poromenos|Poromenos]] 10:21, 7 December 2006 (EST) | * Good work on the last few changes, sir. --[[User:Poromenos|Poromenos]] 10:21, 7 December 2006 (EST) | ||
** Thanks! --[[User:Sartier|Sartier]] 15:06, 7 December 2006 (EST) | ** Thanks! --[[User:Sartier|Sartier]] 15:06, 7 December 2006 (EST) | ||
* Good job on the recent changes, I am thinking of having badges so I can award them to people but I have no idea how to do them. Do you know how? By the way, if you're going to add items, just send their IDs to me with the mob/area/info format, I have a script to add them all in bulk so you don't have to write them. --[[User:Poromenos|Poromenos]] 05:48, 27 December 2006 (EST) | * Good job on the recent changes, I am thinking of having badges so I can award them to people but I have no idea how to do them. Do you know how? By the way, if you're going to add items, just send their IDs to me with the mob/area/info format, I have a script to add them all in bulk so you don't have to write them. --[[User:Poromenos|Poromenos]] 05:48, 27 December 2006 (EST) | ||
** Thanks, and no, no idea on how to do them... As for the object script it's something I will try, so far I preferred to handle them manually as one of the ways to learn and practice the ropes. Does it handle double items like [[a wooden staff]]? There are at least a couple more objects with the same name of items already in the database, keys specifically. | |||
Revision as of 22:10, 27 December 2006
Not sure about it, but maybe a "Command" category is needed. What do you think?
- Hmm, sure, why not? Commands need to be documented as well. People can use the infomation or spell template and add them to Category:Command, then. --Poromenos 20:07, 2 December 2006 (EST)
- Good work on the last few changes, sir. --Poromenos 10:21, 7 December 2006 (EST)
- Thanks! --Sartier 15:06, 7 December 2006 (EST)
- Good job on the recent changes, I am thinking of having badges so I can award them to people but I have no idea how to do them. Do you know how? By the way, if you're going to add items, just send their IDs to me with the mob/area/info format, I have a script to add them all in bulk so you don't have to write them. --Poromenos 05:48, 27 December 2006 (EST)
- Thanks, and no, no idea on how to do them... As for the object script it's something I will try, so far I preferred to handle them manually as one of the ways to learn and practice the ropes. Does it handle double items like a wooden staff? There are at least a couple more objects with the same name of items already in the database, keys specifically.