Gorog's watchdog: Difference between revisions
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Gorog's watchdog is a quest mob that is rarely spawned by immortals. | Gorog's watchdog is a quest mob that is rarely spawned by immortals. | ||
Slays the tank and the | Slays the tank and the person that goes beyond IP1. Bashes very frequently, usually requiring characters with 25 dexterity to tank. Changing of tanks is usually performed with styles switching. For hitters, grasping Vampires, rending Barbarians and spiraling Augurers are preferred. Hitters usually stay in standard with tanks switching to aggressive to rescue each other when bashes land. The dog occasional throws in some spiral and gas breaths to keep everyone on their toes. | ||
On death, the mob hands the pop to the person making the killing blow. Having free inventory space and weight is recommended. | On death, the mob hands the pop to the person making the killing blow. Having free inventory space and weight is recommended. | ||
[[Category:Mobs]] [[Category:Desolation]] | [[Category:Mobs]] [[Category:Desolation]] | ||
Revision as of 17:45, 1 January 2012
General
- Area: Desolation
- Status: Neutral
- Mob Alignment: Evil
Description
Gorog's watchdog is the biggest, meanest, hate-filled bitch he could find. Well ... for a dog, that is. When it comes to being hate-filled, dogs can't even come close to some people. Gorog hopes you will try to fight his doggie. He made it especially for you. But if you kill her, better make sure you have room in your inventory for your reward. Otherwise it will be a waste of time.
Equipment
Notes
Gorog's watchdog is a quest mob that is rarely spawned by immortals.
Slays the tank and the person that goes beyond IP1. Bashes very frequently, usually requiring characters with 25 dexterity to tank. Changing of tanks is usually performed with styles switching. For hitters, grasping Vampires, rending Barbarians and spiraling Augurers are preferred. Hitters usually stay in standard with tanks switching to aggressive to rescue each other when bashes land. The dog occasional throws in some spiral and gas breaths to keep everyone on their toes.
On death, the mob hands the pop to the person making the killing blow. Having free inventory space and weight is recommended.