Damage
Help File
------------------------------------------------------------------------------- When one character attacks another, the severity of the damage is displayed by the verb used in the damage message. Damage messages vary depending on the type of weapon or attack. Escalating damage is indicated by the use of _ _ around the messages. Messages in all caps indicate even higher degrees of damage, while those surrounded by * * indicate the highest levels. The message shown reflects the actual damage you are inflicting on (or receiving from) your opponent, and not a specific fixed amount. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- It is important to note that not only does damage affect a character's health, but objects on the character or in the character's inventory are also affected. ------------------------------------------------------------------------------- See also: HELP APPRAISE, HELP HEALTH, HELP OBJECTS, HELP PIT, HELP REPAIR
Damage Resist
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Syntax: None
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Players and mobiles may have resistance, susceptibility or immunity to certain
types of attack. These states may be caused by spells, equipment, class or
race:
- Resistance: The capacity of a player or mob to defend itself against certain
types of attacks.
- Susceptible: The quality of being sensitive to certain types of attacks.
- Immune: The state of being unaffected by certain types of attacks.
Types: Fire, Cold, Electricity, Energy, Blunt, Pierce, Slash, Acid, Poison,
Drain, Sleep, Charm, Non-Magic, Magic, Paralysis, Holy, Unholy
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For information on the glory cost of adding Resistances to equipment, see
HELP GLORYRATES
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See also: HELP AFFECTED BY, HELP SAVES, HELP AC, HELP SCORE
Damage Resistance Conjecture
Resist softcap at 20% overall max is possibly 23% damage reduction. 21% to 100% resistance confers only 1-3% damage reduction after first 20%
Resist plus1 = resist unarmed or no wielded weapon attacks
Rend choke may be plus1 attacks
Constitution on Damage Reduction
Published with special thanks to Namsar
Constitution is an additional modifier to damage received.
| Constitution Level | Base Damage | Damage Received | Percentage Reduction % |
|---|---|---|---|
| 11 | 500 | 510 | 102.0% |
| 12 | 500 | 505 | 101.0% |
| 13 | 500 | 500 | 100.0% |
| 14 | 500 | 495 | 99.0% |
| 15 | 500 | 491 | 98.2% |
| 16 | 500 | 487 | 97.4% |
| 17 | 500 | 483 | 96.6% |
| 18 | 500 | 479 | 95.8% |
| 19 | 500 | 476 | 95.2% |
| 20 | 500 | 473 | 94.6% |
| 21 | 500 | 470 | 94.0% |
| 22 | 500 | 467 | 93.4% |
| 25 | 500 | 459 | 91.8% |
| 29 | 500 | 450 | 90.0% |
| 32 | 500 | 443 | 88.6% |
| 35 | 500 | 438 | 87.6% |
| 39 | 500 | 431 | 86.2% |
| 45 | 500 | 422 | 84.4% |
| 49 | 500 | 417 | 83.4% |
| 55 | 500 | 410 | 82.0% |
| 60 | 500 | 404 | 80.8% |