Spell Effect

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Stat-Increasing Spells

Leveling Spells (Castable to Others)

Class Name Brew Scribe Effect Description
Mage Ogre Might Yes Yes +2 Str Ogre might increases the strength of the victim for its duration.
Mage Dragon Wit Yes Yes +2 Int This spell increases the target's intelligence for its duration.
Mage Sagacity Yes Yes +2 Wis Sagacity grants the recipient an increased wisdom for its duration.
Mage Slink Yes Yes +2 Dex This spell makes the victim more dexterous for its duration.
Mage Trollish Vigor Yes Yes +2 Con, -1 Cha This spell increases the victim's constitution during its duration, while causing their skin to thicken and contort like an ugly troll.
Mage Elven Beauty Yes Yes +2 Cha This spell makes you more charismatic for its duration.
  • Based on level 50 spells.

Class Specific (Mage/Self-Cast)

Class Name Effect Description
Mage Brawn +3 Str Brawn grants the Mage, and the Mage only, with exceptional strength for its duration. Brawn grants strength in excess of ogre might.
Mage Acumen +3 Int Acumen grants the Mage, and the Mage only, increased powers of reasoning for its duration. The increase is greater than that of dragon wit.
Mage Sapience +3 Wis Sapience grants the Mage, and the Mage only, increased wisdom for its duration. The increase is greater than that of sagacity.
Mage Adroitness +3 Dex Adroitness grants the Mage, and the Mage only, increased dexterity for its duration. The increase is greater than that of slink.
Mage Adamant +3 Con Adamant grants the Mage, and the Mage only, with exceptional constitution for its duration. Adamant grants constitution superior to trollish vigor, without detrimental effect to the Mage's appearance.
  • Based on level 50 spells.

Class Specific (Bladesinger/Self-Cast)

Class Name Effect Description
Bladesinger Limber +3 Dex Sore and strained muscles are not conducive to combat. Limber allows a Bladesinger to stretch tired muscles and become more dextrous.
  • Based on level 50 spells.

Protection Spells

Class Name Brew Effects Description
Cleric Sanctuary Yes Reduce 50% All Damage The Sanctuary spell reduces the damage taken by the character from any attack by one half.
Cleric Protection Yes Reduce 25% Evil Damage The Protection spell reduces the damage taken from any attack by an evil creature by one quarter.
Paladin Benefic Aura No Reduce 25% Evil Damage The Paladin may infuse itself with a general protection from evil with this ancient cantrip. As with most of the major Paladin spells, it requires the utilization of the Paladin symbol.