User:Skace
I started playing RoD in 1998 and I've come back to it several times over the years. The gaps leave me starting fresh every time, which I suppose is why I have a vested interest in documentation. My interest in this site, however, is not just due to documenting RoD, but also because I've been very interested in Wikipedia itself. I didn't have a subject that I wanted to dive into until it came to filling in all the missing information surrounding the Realms.
Characters
Skaje
Skaje is my first character, which is why he has the stupidest name. He may never reach 50 and the string of 13hp level ups almost sealed that fact in concrete.
Score for Skaje the Forsaken.
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LEVEL: 22 Race : Half-orc Born on: Fri May 16 23:06:00 2008
YEARS: 53 Class: Vampire Log In: Thu Jun 5 15:37:20 2008
STR : 20(17) HitRoll: 31 Saved: Thu Jun 5 15:42:38 2008
INT : 18(14) DamRoll: 30 Time: Thu Jun 5 15:42:56 2008
WIS : 14(11) Align: +1000, devout Played: 72 hours
DEX : 23(16) Wimpy: 0 Devoted: 33 years
CON : 17(13) Armor: that of an avatar
CHA : 14(12) Pos'n: standing
LCK : 15(12) Style: evasive
Items: 00002 (max 00014)
Glory: 0000(0000) Weight: 00419 (max 0000500)
Pract: 026 Hitpoints: 509 of 509 Pager: ( ) 24 AutoExit(X)
XP : 14694537 Blood: 1 of 32 MKills: 01615 AutoLoot( )
Gold : 9,407,240 Move: 305 of 305 Mdeaths: 00003 AutoSac ( )
Bank : 0
You feel great.
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Deity: Grishnakh Favor: loved
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Skane
Skane is my new cleric. This character actually has decent base stats and seems to be progressing ok. 15 str 17 int 18 wis 14 dex 9 con 9 cha 13 lck
Score for Skane the Monk.
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LEVEL: 14 Race : Gnome Born on: Thu Jun 5 16:05:20 2008
YEARS: 21 Class: Cleric Log In: Fri Jun 6 15:46:37 2008
STR : 20(15) Saved: Fri Jun 6 15:50:38 2008
INT : 22(17) Time: Fri Jun 6 15:53:12 2008
WIS : 25(18) Align: +1000, devout Played: 8 hours
DEX : 18(14) Wimpy: 0 Devoted: 3 years
CON : 20(09) Armor: that of an avatar
CHA : 10(09) Pos'n: standing
LCK : 14(13) Style: standard
Items: 00003 (max 00007)
Glory: 0000(0000) Weight: 00373 (max 0000500)
Pract: 035 Hitpoints: 267 of 269 Pager: ( ) 24 AutoExit(X)
XP : 2308066 Mana: 76 of 209 MKills: 00269 AutoLoot( )
Gold : 1,450,196 Move: 233 of 320 Mdeaths: 00000 AutoSac ( )
Bank : 0
You feel great.
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Deity: Z'hyal Favor: tolerated
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Scripts
Area Menu
- Copy the full "areas" command from RoD into a file called areas.txt and remote extra spacing (replace " " with " " until you can't)
- Create and run a batch file with the following code:
@echo off
setlocal
set i=0
echo "|-"> areas2.txt
for /f "tokens=2 delims=|(" %%i in (areas.txt) do call :start %%i
endlocal
goto :eof
:start2
echo "%*"
goto :eof
:start
set /a i+=1
if "%t%"=="" ( set "t=[[%*]]" ) else ( set "t=%t% || [[%*]]" )
if "%i%"=="2" call :submit "%t%"
goto :eof
:submit
echo "|%~1">> areas2.txt
echo "|-">> areas2.txt
set i=0
set t=
goto :eof
- Open areas2.txt and replace quotation marks w/ nothing to remove them all
- You now have the body of the Template:Areamenu. Do not overwrite the whole thing, only the body, you will be able to tell.
Command Menu
- Create a long text file of commands directly from inside RoD via commands. Use Excel to turn this list into 1 column and alphabetize it. Save it as commands.txt
- Create and run a batch file with this code:
@echo off setlocal set i=0 echo "|-"> commands2.txt for /f %%i in (commands.txt) do call :start %%i endlocal goto :eof :start set /a i+=1 if "%t%"=="" ( set "t=[[%~1]]" ) else ( set "t=%t% || [[%~1]]" ) if "%i%"=="3" call :submit "%t%" goto :eof :submit echo "|%~1">> commands2.txt echo "|-">> commands2.txt set i=0 set t= goto :eof
- Open commands2.txt and replace all quotation marks w/ nothing to remove them
- Copy the resulting text into the Template:Commandmenu body
Skill Menu
- Grab the list of skills off of the category skill page for the specific class you are updating
- Create and run a batch file with this code:
@echo off
setlocal
echo "|-"> skills2.txt
for /f "tokens=1,2,3,4 delims=:=" %%i in (skills.txt) do call :start "%%i" "%%j" "%%k" "%%l"
endlocal
goto :eof
:start
if "%~2"=="" for /f "tokens=2" %%i in ("%~1") do set level=%%i& goto :eof
for /f "tokens=2 delims=[]" %%i in ("%~2") do set skill=[[%%i]]
for /f "tokens=1" %%i in ("%~3") do set max=%%i
echo "|%level% || %skill% || %max% || %~4">> skills2.txt
echo "|-">> skills2.txt
goto :eof
- Open skills2.txt and replace all quotation marks w/ nothing to remove them
- The resulting text can be used to create a skill table for any class page. See the warrior class for example syntax.
Sandbox
Test1
| Object 'black cloak' is infused with your magic... |
| It is a level 3 armor, weight 3. |
| Locations it can be worn: neck |
| Special properties: organic |
| Alignments allowed: evil neutral |
| This armor has a gold value of 25. |
| Armor class is 4 of 4. |
| Affects affected_by by sneak |
| Affects moves by -25. |
Test2
Object 'black cloak' is infused with your magic...
It is a level 3 armor, weight 3.
Locations it can be worn: neck
Special properties: organic
Alignments allowed: evil neutral
This armor has a gold value of 25.
Armor class is 4 of 4.
Affects affected_by by sneak
Affects moves by -25.
Test3
Object 'black cloak' is infused with your magic...
It is a level 3 armor, weight 3.
Locations it can be worn: neck
Special properties: organic
Alignments allowed: evil neutral
This armor has a gold value of 25.
Armor class is 4 of 4.
Affects affected_by by sneak
Affects moves by -25.
Test4
Object 'black cloak' is infused with your magic... It is a level 3 armor, weight 3. Locations it can be worn: neck Special properties: organic Alignments allowed: evil neutral This armor has a gold value of 25. Armor class is 4 of 4. Affects affected_by by sneak Affects moves by -25.
Test5
Object 'black cloak' is infused with your magic...
It is a level 3 armor, weight 3.
Locations it can be worn: neck
Special properties: organic
Alignments allowed: evil neutral
This armor has a gold value of 25.
Armor class is 4 of 4.
Affects affected_by by sneak
Affects moves by -25.
Test6
Object 'black cloak' is infused with your magic...
It is a level 3 armor, weight 3.
Locations it can be worn: neck
Special properties: organic
Alignments allowed: evil neutral
This armor has a gold value of 25.
Armor class is 4 of 4.
Affects affected_by by sneak
Affects moves by -25.