Difference between revisions of "An armored clay Golem"

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m
m (Edited details, Added notes.)
 
Line 41: Line 41:
 
|ankle1 =  
 
|ankle1 =  
 
|ankle2 =  
 
|ankle2 =  
|gold = Unknown
+
|gold = 4607
 
|pop1 = Gold branch of the Druidae
 
|pop1 = Gold branch of the Druidae
 
|inv1 =  
 
|inv1 =  
|chars = 2 [[hitters]] (not [[thief|thieves]])
+
|chars = 2 [[druid|druids]] or [[hitters]] (not [[thief|thieves]])
|weapons = [[Nonmagical items|Nonmagical]], [[Magical items|Magical]]
+
|weapons = [[Magical items|Magical]]
 
|tunnel =  
 
|tunnel =  
|ipcheck = Unknown
+
|ipcheck = 1
 
|tankspells = [[Basic spells]], [[Float]]/[[Fly]], [[Valiance]]
 
|tankspells = [[Basic spells]], [[Float]]/[[Fly]], [[Valiance]]
 
|otherspells = [[Basic spells]], [[Float]]/[[Fly]]
 
|otherspells = [[Basic spells]], [[Float]]/[[Fly]]
Line 55: Line 55:
 
* Kill all of the ratlings in the keep before engaging the golem.  They are aggressive wandering mobs that will join in the fight and generally make things more difficult.  Wait for repop, kill all the ratlings, then attack the golem.
 
* Kill all of the ratlings in the keep before engaging the golem.  They are aggressive wandering mobs that will join in the fight and generally make things more difficult.  Wait for repop, kill all the ratlings, then attack the golem.
  
* The golem appears to heal itself if a thief is present in the room or if a ratling joins the fight.  Use Pallies or Warriors.
+
* The golem appears to heal itself if a thief is present in the room or if a ratling joins the fight.  Use [[paladin|Pallies]] or [[warrior|Warriors]].
  
 
* The golem casts [[earthquake]] often.  Be affected by float or fly to prevent damage.
 
* The golem casts [[earthquake]] often.  Be affected by float or fly to prevent damage.
 +
 +
* In order to pop the [[Gold branch of the Druidae]] a druid with the quest active must land the killing blow.
 +
 +
You summon the forces of nature to assail an armored clay Golem.
 +
Your dorn nadur injures an armored clay Golem!
 +
An armored clay Golem is DEAD!!
 +
The golem crashes to the floor, and the dust settles into the shape of a long, twinkling branch with the Druidae insignia.
 +
An armored clay Golem crumples to the ground in a lifeless heap.
 +
You get 4607 gold coins from the corpse of an armored clay Golem.
 +
The corpse of an armored clay Golem holds:
 +
      Gold branch of the Druidae
 
}}
 
}}

Latest revision as of 05:30, 19 June 2018

In the corner stands an enormous armored clay Golem staring blankly about the room.

Information

Description

This magically animated clay golem has been armored for battle by a
powerful wizard who once used it for its bidding. Ancient and unfeeling
it still attempts to do its master's bidding.

Directions

  • zMUD: #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw;#4 n;e;open rug;d;#3 n;open up;u;say the keep?;open n;#5 n;e;n;s;#2 n;unlock n;open n;n;ne;e

Items

Inventory

  • 4607 coins 

Pops

Strategy

Notes

  • Kill all of the ratlings in the keep before engaging the golem. They are aggressive wandering mobs that will join in the fight and generally make things more difficult. Wait for repop, kill all the ratlings, then attack the golem.
  • The golem appears to heal itself if a thief is present in the room or if a ratling joins the fight. Use Pallies or Warriors.
  • The golem casts earthquake often. Be affected by float or fly to prevent damage.
You summon the forces of nature to assail an armored clay Golem.
Your dorn nadur injures an armored clay Golem!
An armored clay Golem is DEAD!!
The golem crashes to the floor, and the dust settles into the shape of a long, twinkling branch with the Druidae insignia.
An armored clay Golem crumples to the ground in a lifeless heap.
You get 4607 gold coins from the corpse of an armored clay Golem.
The corpse of an armored clay Golem holds:
     Gold branch of the Druidae