Difference between revisions of "Badlands"

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|zmuddir = #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;#3 se;n
 
|zmuddir = #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;#3 se;n
 
|mushdir = # 6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s 3(se) n
 
|mushdir = # 6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s 3(se) n
|notes = Can be reached through the Garbed Wanderer in Darkhaven, too. Read News 1151
+
|notes = Can be reached through the Garbed Wanderer in Darkhaven, too.
 +
Read News 1151
 
|geo =  
 
|geo =  
 
|map =  
 
|map =  
 
}}
 
}}

Latest revision as of 02:07, 26 May 2020

Directions

  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, 3se, n
  • zMUD: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;#3 se;n
  • MUSHClient: # 6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s 3(se) n

Information

Description

Cursed by the Gods themselves and no longer found upon this    
realm, these wastelands are harsh, torturous, and deadly.      
Surrounded by a wavering mountain range known as The Serpent   
of the Abyss, it is cut off from any other area. The ancient   
city of Zhaun-Takir, with its renowned colloseum, and the      
surrounding areas are now a lawless land where brigands,       
assasins, and all manner of fighters wander. The blood of many 
has been spilt into the ground, and only those who do not fear 
death are likely to survive within this place where death's    
grip is strong. Only those who have achieved the pinnacle of   
their experience may enter these lands to do battle with       
everyone else in the true battle for survival.                 
                                                               
See also: 'BADLANDS LAWS'

Notes

Can be reached through the Garbed Wanderer in Darkhaven, too.

Read News 1151