- ZMud: nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n
- MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 26w 2n (ne) (nw) n (nw) 2w 5n d 2(nw) (ne) e (nw) n
- General: nw, 2w, 4n, e, look painting, open n, n, 26w, 2n, ne, nw, n, nw, 2w, 5n, d, 2nw, ne, e, nw, n
- Author: Orcrist
- Credits: None
- Level Range: 25 - 50
- Repop Message:
- Astral/Portal Point: Unknown
Long ago, the Clan Tree once flourished. As the Clan Tree prospered, so did the beautiful land of Cridhe. Then Raphos the Usurper came and used the Clan Tree for his own evil purposes. The Gods deemed this to be wrong and cursed the land and its peoples. A dark shadow fell over the land, plunging it into eternal winter. Then began the Parting, where the elves separated themselves from the land, it is rumored that they left behind the haven of Loch Prith, which contains many wonders, and the Gwlyfan of legend are said to remain there as well. Cridhe, once a beautiful paradise, is now an icy wasteland, split in half by the frozen river of Sobus. Two towns remain, fighting a losing battle against the curse. Inys Haen to the north, suffers the depredations of Nohrish raiders from Inys Nohr, dark stronghold of the Felonarch, Nazir. A descendant of Raphos, he bears the mark of the curse and is said to hold the last surviving piece of the Clan Tree. Between the two lands lie the moors known as the Sticks and the Far Clans, who remain ever apart from the two towns.
Cursed Lands, a fantastic area buried within Otherland. It is made up of two halves - Inys Haen (for 35-50), which is relatively safe and recallable; and Inys Nohr, which is quite hostile and can't be recalled out of. One trick though is to walk a mage to the start of CL and portal in to your character in Inys Nohr. This only works around the start of the town though (near Jedhian). Mobs of note are Malvos, Nazir and Jedhian (who carries Soulslayer).