Damage

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Damage - Help File

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When one character attacks another, the severity of the damage is displayed by
the verb used in the damage message. Damage messages vary depending on the type
of weapon or attack. Escalating damage is indicated by the use of _ _ around
the messages. Messages in all caps indicate even higher degrees of damage,
while those surrounded by * * indicate the highest levels.

The message shown reflects the actual damage you are inflicting on (or
receiving from) your opponent, and not a specific fixed amount.
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It is important to note that not only does damage affect a character's health,
but objects on the character or in the character's inventory are also
affected.
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See also: HELP APPRAISE, HELP HEALTH, HELP OBJECTS, HELP PIT, HELP REPAIR

Damage Resist - Help File

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Syntax:   None
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Players and mobiles may have resistance, susceptibility or immunity to certain
types of attack. These states may be caused by spells, equipment, class or 
race:
- Resistance: The capacity of a player or mob to defend itself against certain
types of attacks.
- Susceptible: The quality of being sensitive to certain types of attacks.
- Immune: The state of being unaffected by certain types of attacks.
 
Types: Fire, Cold, Electricity, Energy, Blunt, Pierce, Slash, Acid, Poison,
       Drain, Sleep, Charm, Non-Magic, Magic, Paralysis, Holy, Unholy
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For information on the glory cost of adding Resistances to equipment, see
HELP GLORYRATES
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See also: HELP AFFECTED BY, HELP SAVES, HELP AC, HELP SCORE

Damage Reduction due to Resistances

Resists are scaled so that after first 10% the reduction scales down. Affected by Resistances caps at 40% and provides 20% effective damage resistance to the damage type.

Additionally, Resist Plus1 = resist unarmed or no wielded weapon attacks. Rend/choke may be modified by plus1 damage resistance.

Published with special thanks to Namsar

N.B. Table below based upon 13 CON

Base Hit Resist Suscept Damage Received Percentage of Base Damage Received
500 0% 0% 500 0.0%
500 5% 0% 475 5.0%
500 10% 0% 450 10.0%
500 15% 0% 440 12.0%
500 20% 0% 430 14.0%
500 30% 0% 415 17.0%
500 40% 0% 400 20.0%
500 50% 0% 400 20.0%

Damage Reduction due to Constitution

Published with special thanks to Namsar

Constitution is an additional modifier to damage received.

Constitution Level Base Damage Damage Received Percentage of Base Damage Received
11 500 510 102.0%
12 500 505 101.0%
13 500 500 100.0%
14 500 495 99.0%
15 500 491 98.2%
16 500 487 97.4%
17 500 483 96.6%
18 500 479 95.8%
19 500 476 95.2%
20 500 473 94.6%
21 500 470 94.0%
22 500 467 93.4%
25 500 459 91.8%
29 500 450 90.0%
32 500 443 88.6%
35 500 438 87.6%
39 500 431 86.2%
45 500 422 84.4%
49 500 417 83.4%
55 500 410 82.0%
60 500 404 80.8%

Foot Note:

News #1004 posted by Kinux on 03/03/14.
 
PWReset:
- This new command will allow players to put in a hidden email address (will not show in score or whois) so that their character can be 'tagged' to 
them for purpose of password resets. Please see HELP PWReset for more information. Code adjustment by Kinux. 

Change to Constitution:
- Constitution will now have a slight affect on how much damage a player or mob receives when being dealt damage. Each additional point of constitution 
results in a slightly added impact. This applies to all sources of damage. 

In addition, if a player has a higher constitution rating than the maximum for his or her class, the additional constitution will still affect this 
bonus.

In addition:

There have been a number of behind the scenes code updates by Belkira, Sepharoth and Gonnil. Our many thanks!
News #396 posted by Edmond on 11/23/03.
 
Constitution will benefit your saving throws vs poison/death. Wisdom will benefit your saving throws vs wands, spells/staves. 

When killed, you may seek out your killer for vengeance. Upon killing the enemy that killed you, you will receive an experience bonus.