Difference between revisions of "Directions (Summary)"

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  (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw<br>
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  (need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw
  (alternate: one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n
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  (one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n
 
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| [[Transylvania]]
 
| [[Transylvania]]
 
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n
 
| #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n

Revision as of 18:11, 26 April 2018

Introduction

Within the Realms of Despair it is possible to reach areas from many different routes. These paths all start and Darkhaven Square and are not the only, nor the best, routes to areas and may not reach all parts of an area. Many of these routes may have traps or wandering mobiles that will interfere with movement. From time to time such interference might even cause you to wander into a death trap. Please use these paths with caution and at your own risk. Unless otherwise stated directions are given in zMud format.

Directions

Directions to Areas

Area Directions Last Verified
Abishai's Morgue
general 9w, sw, 4w, s, sw, 2w, open s, 2s, sw, s, window
Mushclient #9w (sw) 4w s (sw) 2w (open s) 2s (sw) s (window)
zMud #9 w;sw;#4 w;s;sw;w;w;open s;s;s;sw;s;window
2018-04-26
Along the Forest Path #7 w;sw;s;s
The Ancient City of Aurora (float/fly) #6 s;ne;s;s;se;e;e;s;#2 sw;s;#4 sw;#4 s;#2 sw;s;#2 sw;s;sw;#5 s;#3 e;s;s
Asgard Nexus #42 w;#7 n
The Ashen Forest #7 e
The Astral Plane #3 u
Azure Sea #6 s;ne;s;s;se;e;e;s;#2 sw;s;e;e;u;#3 e
Barren Peaks of Tahjliera nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s
Barrik's Keep #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw
Bartok Grove #6 w;#2 sw;#5 w;s
Blasted Lands #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e then scan for entrance
The Blood Sea #52 w
The City of Salburg #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e
Cold Comfort #4 s;w;#2 n;give 5000 coins receptionist;un n;op n;#2 n;e;ne;nw;#2 ne;n;enter;d;e;#2 n
Coral Depths #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;ne;e;e
Crystalmir Lake nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;d;d;#5 w;nw;#4 w;#3 sw;w;n
Cursed Lands nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#5 n;d;nw;nw;ne;e;nw;n
D'Morian's Lands #32 w;#6 s
Daichaal #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#3 s;se;sw;se
Darkhaven Art Gallery #4 s;w;n;n
Desert of Despair #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se or take the caravan
Dragon Cult #4 s;e;n
Dragon Tower
(need to be able to unlock/pass) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw;nw;nw;#3 w;sw;w;sw;se;sw
(one at a time) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;sw;n;nw;n;ne;n;w;ne;n;ne;e;nw;n;nw;#9 n
Dragon's Pass #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se
Drow City (invis recommended)#6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;#3 w;#3 n;ne;open d;d
The Dungeon #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sws;#2 sw;w;#2 sw;s;sw;s;#2 se;s;#5 e;#3 n;#2 w;n;d then pick/bash e, d
The Dunhill Demesnes nw;w;w;#4 n;e;look painting;open n;n;n;#57 w;ne
Dwarven Catacombs (invis and hide recommended)#8 e;se;se;s;#3 se;e;ne;ne;n;ne;ne;n;nw;n;ne;w;push leaves;pull leaves;e;e;n;n;u;open u;u;open u;u;e;d;d;#4 n;open n;n;open n;n;d
Dylan's Area #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w;n;#2 u;#2 s
Eastern Trade Route #8 e;ne
Elemental Canyon #13 s;e;e;u;u;w;sw;w;sw;d;d;sw;sw;#4 s;e
Emerald Hills #8 e;se;se;s;#4 se;s;s;sw;w;sw;#3 s;sw;se;u;se;e
Ezard's Fields #9 w;nw;w;w;nw;w;n;n;nw;nw;ne
Florebit In Immortalis Iuvenis #6 w;#2 sw;#5 w;#4 nw;#3 ne;#2 n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;#2 nw;#2 w;#4 sw;s;#2 se;e;n
Forest of Tears #7 w
Forgotten Woods #8 n;ne;w;n
Glimwinkle's Windmill #13 e;#3 s;#3 e;#2 ne;#3 se;e;s;e
Graveyard #9 w;sw;#4 w;s;sw;w;w;open s;s
Great Eastern Desert #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;s;s;e
Green Forest #6 n;#6 w;nw
The Halls of Knowledge / Academy #3 e;s;d
Haven of Everlasting Light #6 w;sw;sw;#5 w;#4 nw;#3 ne;n;n;#3 nw;w;#4 sw;w;nw;nw;w;nw;n;#4 ne;#4 n;nw;nw;w;w;#4 sw;s;se;se;n
High Tower of Sorcery #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n then track ezmerelda
The Intrigues of the Miden'nir (hide recommended) #13 s;e;sw
The Keep of Mahn-Tor
(minotaur village) #4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n
(ogre village)(need invis) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw
The Keep of Belial #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;sw
The King's Castle #13 e;#3 s;#3 e;ne;ne;#3 se;e;s;s;sw;s;se;s;se;e;e;ne;ne;e
Kingdom of Juargan #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;w;#4 sw;#4 w;d;nw;nw;sw;u;#4 w;u;w;w;n;e;e
Knights of the Round #4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;enter
Kontaur #26 w;#5 s
La Chute D'eau De L'ancients (need 20 str) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;e;n;n;ne;n;ne;w;w;chop;se;chop;sw;chop;w;chop;w;chop;s;chop;sw;chop;w;chop;nw;chop;w;chop;w;chop;nw;ne
Lake of Tich'Pyga #7 w;nw;n;n
Lamech's Abandoned Manor #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;ne
Land of the Fire Newts #8 e;se;se;s;s;se;s;#4 e;n;n;e;ne;n;n;e;s
Machine Dreams #13 e;#3 s;w;s;w;w;n;w;w;s;s;se;e;e;ne;w;s;d
MacMillan Family Farm #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#10 sw;#2 w;#2 sw;nw
Major Oak #6 w;#2 sw;#5 w;nw;nw;ne
Miden'nir #7 s
The Mire #6 s;ne;s;s;se;e;e;s;sw;sw;s;#10 sw;w;u;s;e;e;se;se;s;s;sw
Mithril Hall #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;sw;u;u;w;nw;w
A Moment in Nature #3 e;s;d;#9 w;enter
Morgul Vale nw;w;w;#4 n;e;look painting;open n;n;#24 w;s;#11 w;s;s;#3 w;#6 s;sw;sw;s;nw;#5 sw;#3 w;n;n;w;w;sw;sw;s;se;sw
Moria #8 e;se;se;s;s
The Mountain of Lost Souls nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#5 w;sw;sw;nw;#3 w;d;sw;s;s;e
Mountains of Desolation #8 e;se;se;s;#3 se;e
Mulciber's Forge #6 s;ne;s;s;se;e;e;s;e;sw;sw;s;#4 sw;#3 s;se;s;#4 se;#3 s;d;s;se;s;#3 sw;u;n;w;u;ne;nw;d
Nevermore #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n
New Hope Farm #6 w;sw;sw;#5 w;#2 s;e;se
New Ofcol #6 n;#3 nw;w;n;e
Northern Plains nw;w;w;#4 n;e;look painting;open n;n
Northern Trade Route
(south end) #6 n;nw
(north end) nw;w;w;#4 n;e;look painting;open n;n;nw
Ocean Keep #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne
(additional, to the Lady Meredith) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;n;w;w
(additional, to the Valkyrie) d;d;#12 w;n;n;#3 w;s;w;w;#3 n;#4 w;#3 e;n
Ockwater Fens (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;w;sw;w;#3 n;ne;ne;nw
Octopus Garden (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;s;s;se;e;ne;d
Ofcol #6 n;#3 nw;w;n
Old Marsh #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se
Old Thalos #41 w;#7 n;w;w
Olympus #8 u;n
Otherland

(need aqua, float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s (additional not to the iceberg) w (additional to the iceberg) e;e;se;se;w

The Peaks of Tar'pa Cithm nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e
Pixie Forest #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;nw
Raven Tor (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;nw;n;ne;u;ne;ne;u;ne;u;ne;nw;w;u;ne;ne;u;w;u;ne;se;e;e;se;se;e;d;ne
Realm of Worship #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;ne;n;ne;#5 n
Reign of Madness #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;s;e;#3 ne;se;#4 e;#2 se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;#2 nw;#2 w;#4 nw then scan for down exit to "A Sharp Descent"
Redferne's Residence #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#2 s;#2 sw;#2 w;sw;#2 nw;sw;w;sw;#2 s;sw;tree;#2 e;#3 se;#4 s;#3 e;s;#2 w;open w;w
Revelation City (invis recommended) #6 n;#6 e;se;e;ne;ne;e;nw;n;n;ne;ne;w;nw;nw;#3 n;ne;n;nw;#3 n;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;n
Sea of Sorrows (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d
The Sentinel (invis recommended) #9 w;nw;nw;n;w;nw;w;nw;w;s;s
Sesuad'ra Rift #42 w;#7 n;enter;sw
Seth's Fortress #6 s;ne;s;s;se;e;e;s;sw;sw;u;nw;ne;w;w;sw;#3 s;se;se;ne;e;sw;s;#3 e;u;u
Sewer The sewer is a collection of smaller areas:
Darkhaven's offal-slimed sewers #6 s;open manhole;d
Cave tunnel (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;sw;sw;s;sw;sw;s;sw;s;s;w;sw;s;sw;sw;s;w;s;s;sw;s;sw;se;e;ne;open wall;n
Dank sewers #8 e;se;se;s;#4 se;ne;ne;e;ne;ne;d;s;s;se;e;ne
Forgotten sewers nw;w;w;#4 n;e;look painting;open n;n;nw;n;n;nw;w;nw;nw;#3 w;nw;nw;sw;sw;w;sw;w;nw;n;n;nw;ne;#4 n;e;open d;d
Old, Filthy Sewer (need invis) #6n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;#3 n;e;#3 n;open d;d
Slime infested sewers #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 se;#4 e;#6 s;sw;#3 w;#3 n;w;open d;d
The Sewer Labyrinth #8 e;#3 ne;#3 e;ne;e;ne;e;e;#5 n;ne;e;ne;e;se;e;ne;#3 n;ne;d;d;#4 w;#4 n;e;s;open d;d
Leech infested Sewers #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n;n;#3 w;n;e;open d;d
Shadow Grove #7 n
Shadowport (need float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;w;w;n;nw;n;n;sw;s;sw;se;e;ne;open wall;#3 n;w;open w;w;w;n;w;n;n;open d;d
Shai'Ghool #8 e;#3 ne;#3 e;ne;e;ne;e;e;n;n;e;ne
Shattered Refuge #9 s;w;#3 s;#4 w;nw;w
Shattered Temple of Naetrelle #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#6 w;s;ne
The Shire #9 w;nw;w;w;nw
Silvermoon Outpost #51 w;#3 s;sw;#5 s;#7 sw
The Slime Pit #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;#5 nw;w;w;sw;w;u;u;#3 n;nw;d;d;nw;n;w;w;nw;u;#3 w;nw;w;se
Southern Mountain Range #6 s;ne;s;s;se;e;e
Steading of the Hill Giants #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;sw;n
Tayalardian Rangelands #8 e;#2 se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;w;w;sw;#5 w;#3 n
Temple of the Moon nw;w;w;#4 n;e;look painting;open n;n;#49 w;#8 s;sw;#3 w;n
Thalos #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;#8 s;#5 e;se;e;n;w;#3 s;u;w;w;n;w;w;sw;w;w
Thul Ab'hara (need fly) #8 e;se;se;s;#4 se;s;s;sw;w;sw;s;s;#3 se;sw;s;sw;sw;w;sw;sw;nw;d;d;sw;d;s;#3 se;s;sw;se;s;w
The Tower of Despair #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 s;sw;s;sw;w;#3 u
Tower of Enlightenment #8 n;ne;w;n;nw;w;s;w;#2 nw;n;nw;#2 n;nw;w;nw;ne;#2 n;nw;ne;n;nw;sw;nw;n;#3 nw;ne;e;nw;n;w;#2 n;nw;w;n;sw;w;nw;#2 w;#2 sw;w;sw;w;d;w;sw
The Tower of Zenothir #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;e;se;se;#4 e;n;nw;n;n;sw;e;ne;s;s;se;s;se;s;e;e;se;ne
Town Hall e;s
Town of Solace nw;w;w;#4 n;e;look painting;open n;n;#23 w;#3 n
Transylvania #13 s;e;e;u;u;e;#3 se;d;s;#4 se;e;se;e;ne;nw;n;u;n;n
Tree of Life #9 w;sw;#4 w;s;sw;#5 w;sw;#5 w;sw;#25 w
Treetops and Canopy #9 w;nw;nw;#18 w;u
Troll Den #6 n;#6 e;se;e;#2 ne;#2 e;ne;e;s;w;sw
Tullfuhrzky Manor nw;w;w;#4 n;w;look painting
The Underworld #26 w;#7 s;e;s;e;s;d;s;give 50000 coins Wicorith
Unholy Grounds nw;w;w;#4 n;e;look painting
Valley of Mysts #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;e;#2 se;#4 e;n;nw;#2 n;sw
Valley of the Elves nw;w;w;#4 n;e;look painting;open n;n;#30 w;s;s;#15 w;n
Village of Edo

nw;w;w;#4 n;e;look painting;open n;n;#26 w;n;n;ne;nw;n;nw;w;w;#6 n;nw (additional to the village) n;ne;n;nw;ne;n;n

The Village of Tar'pa Cithm nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;e
The Von Deusen Mausoleum #8 e;se;se;s;#4 se;s;s;sw;n;n;nw;pull branch;n
The Warehouse #4 w;n;n;sw
Wastelands (need fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#3 s;se
Wendle Mansion #8 n;nw;w;n
Western Trading Route #6 w;sw
White Pine Camp #8 e;#3 ne;#3 e;ne;se
Wild Tundra (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;w;s;d
The Wilds #6 s;ne;#2 s;se;#2 e;s;#2 sw;u;nw;ne;#2 w;sw;#3 s;#2 se;ne;e;sw;s;sw;s;se;se;ne;n;n;nw;n;ne;d;ne;u;n;nw
Winterlight Island (need aqua and float/fly) #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;se;#4 se;s;s;s;d;s;se;s;#3 se;e;e;e;s;s;e;e;d;se;ne;s;d;se;s
The Wolf's Den #6 n;#3 nw;n;n;nw;nw;n;ne;n;ne;n;n;ne;ne;n;e
Wyvern's Tower (invis recommended) #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne
The Ziggurat (need aqua and float/fly) #6 s;ne;s;s;se;e;e;s;sw;sw;s;e;e;u;#3 e;#3 s;se;#3 e;s;se;se;#3 s;sw;w;sw;d;nw;s;e;e;se;se;w;nw;sw;w;s

Directions to Deities

These directions are for devotion.

Deity Directions Last Verified

Directions to Organizations

Organization Directions Last Verified

Sources

Credit for the initial table is given to Tokai and Nelkum whose websites were well known for their compilation of directions.