Level

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General Information

EXPERIENCE LEVEL XP BUFFER
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Syntax:   experience      displays experience needed/gained for 10 levels
          level           displays experience needed/gained for 10 levels
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Your character advances in power and level by gaining experience. 
You gain experience by: 
1. inflicting damage upon an opponent 
2. being part of a group that kills an opponent 
3. succeeding while learning a skill or a spell through real world usage
4. completing various types of quests found throughout the lands

Possible experience bonuses:
1. higher intelligence and wisdom
2. playing only one character at a time
3. delivering the killing blow during battle
4. killing an opponent that recently killed you 

Experience can be lost by (except for deadly characters):
1. fleeing from combat
2. recalling out of combat 
3. being the target of some spells (energy drain, etc.)
4. dying (except at level 50) 

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Mobs remember fighting you if it is within the last twenty-five kills. If they
have a higher intelligence than you they will learn from it and potentially
gain an advantage over you in combat, thus lessening the experience gained. 
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Help File

BENEFITS 'LEVEL BENEFITS'
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With specific levels, players are awarded access to particular commands,
channels and actions. This is in addition to the normal spells/skills
associated with each class.

Level  1: stat- statrep, save  

Level  2: tells, chat, music, quest, racetalk, ask/answer, emote
          alignment displayed in score as a numerical value
          hitroll/damroll displayed in score (deadly characters)
          spell affected data is displayed in score
          spell duration lengths displayed in 'affected'
          imbued with and resistances are displayed in 'affected by'
          armor displayed in score as a numerical value
Level  3: yell

Level  5: bio, title, homepage, email, ICQ, auction, traffic
          ability to auction (bid/sell)
          deadly players recall to the Umbrageous Ruins
          pkill data displayed in score (deadly characters) 

Level  6: weapon skills increase 

Level 15: hitroll/damroll displayed in score

Level 25: armor displayed in score as a numerical value

Level 30: erase scroll

Level 50: avtalk
          death no longer causes experience loss
          hunger and thirst messages no longer displayed
          pkill data displayed in score (peaceful characters)
          you can marry other players 

For more information on a specific item in this list, see HELP <keyword>.
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See also: HELP LEVEL