General Information
EXPERIENCE LEVEL XP BUFFER
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Syntax: experience displays experience needed/gained for 10 levels
level displays experience needed/gained for 10 levels
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Your character advances in power and level by gaining experience.
You gain experience by:
1. inflicting damage upon an opponent
2. being part of a group that kills an opponent
3. succeeding while learning a skill or a spell through real world usage
4. completing various types of quests found throughout the lands
Possible experience bonuses:
1. higher intelligence and wisdom
2. playing only one character at a time
3. delivering the killing blow during battle
4. killing an opponent that recently killed you
Experience can be lost by (except for deadly characters):
1. fleeing from combat
2. recalling out of combat
3. being the target of some spells (energy drain, etc.)
4. dying (except at level 50)
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Mobs remember fighting you if it is within the last twenty-five kills. If they
have a higher intelligence than you they will learn from it and potentially
gain an advantage over you in combat, thus lessening the experience gained.
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Help File
BENEFITS 'LEVEL BENEFITS'
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With specific levels, players are awarded access to particular commands,
channels and actions. This is in addition to the normal spells/skills
associated with each class.
Level 1: stat- statrep, save
Level 2: tells, chat, music, quest, racetalk, ask/answer, emote
alignment displayed in score as a numerical value
hitroll/damroll displayed in score (deadly characters)
spell affected data is displayed in score
spell duration lengths displayed in 'affected'
imbued with and resistances are displayed in 'affected by'
armor displayed in score as a numerical value
Level 3: yell
Level 5: bio, title, homepage, email, ICQ, auction, traffic
ability to auction (bid/sell)
deadly players recall to the Umbrageous Ruins
pkill data displayed in score (deadly characters)
Level 6: weapon skills increase
Level 15: hitroll/damroll displayed in score
Level 25: armor displayed in score as a numerical value
Level 30: erase scroll
Level 50: avtalk
death no longer causes experience loss
hunger and thirst messages no longer displayed
pkill data displayed in score (peaceful characters)
you can marry other players
For more information on a specific item in this list, see HELP <keyword>.
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See also: HELP LEVEL