Antall, the Lost Harbor

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Directions

  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 2s, se, 6e, 3se, 3s, sw, 2s, se to go straight into "the dark, scarlet main" maze
  • zMUD: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#2 s;se;#6 e;#3 se;#3 s;sw;#2 s;se to go straight into "the dark, scarlet main" maze
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 2e u 3e 2s (se) 6e 3(se) 3s (sw) 2s (se) to go straight into "the dark, scarlet main" maze

Information

Description

Following centuries of relative peace in Ocean Keep, a mighty
storm ravaged the harbor contained within. An old demon, at
rest since before the time Faragut made his mark, awoke from
a deep slumber that had neutralized his evils. His ship, the
Deilstorm, arose from the darkened sea that had, for so long,
left no trace of his past. Faragut did not know what terror
truly was until he observed the Deilstorm and her captain.

Following the Shattering, the Deilstorm loosed itself on the
expanded seas of the Realms. Antall was swept away from Ocean
Keep during a fierce tsunami. The harbor may still exist
intact, but it can no longer be seen from land. Voyagers on
the Azure Sea have been cautioned to be wary for McManus' ship
has been spotted prowling the horizon.

Notes

  • To get to the Harbor with McManus and everything else you have to go through "the dark, scarlet main" maze with many shadowsharks and wait a long time for a trans to the shadow skull docks
  • Also, if the shadowsharks haven't been fled from then there is no need to kill them to get to the docks.
  • Hence, if the shadowsharks have been disturbed, be warned about charging straight into the maze.

Map

Antalllostharbor.png