Cold Comfort

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  • General: 4s, w, 2n, give 5000 coins receptionist, 2n, e, ne, nw, 2ne, n, enter, d, e, 2n, (scan for room with a se exit), se
  • zMUD: #4 s;w;#2 n;give 5000 coins receptionist;un n;op n;#2 n;e;ne;nw;#2 ne;n;enter;d;e;#2 n
  • MUSHClient: #4s w 2n (give 5000 coins receptionist) (unl n) (op n) 2n e (ne) (nw) 2(ne) n (enter) (d) e 2n



It is well known that the lives of some races far exceed the
span allotted to humans. The life span of dragons, elves and
vampires lasts centuries and with long life, lasting love and
friendships arise, but alas, so too can heartache and betrayal.

From the depths of these emotions, centuries' old grudges and
revenge plots can fester and what was once warm and inviting
can become cold and distant. Within an ice covered valley far
to the south lies a once-grand keep where the full gammut of
emotions played out over the course of centuries. Now frozen
seemingly forever, there is little hope to regain what was
lost so long ago.


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