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Area Directions

  • ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#3 s;#5 se;#3 s;d;s;se;s;#3 se;e;#3 s;ne;e;s;#2 se;#3 e;#2 se;#3 e;se
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 3s 5(se) 3s d s (se) s 3(se) e 3s (ne) e s 2(se) 3e 2(se) 3e (se)
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 3s, 5se, 3s, d, s, se, s, 3 se, e, 3s, ne, e, s, 2se, 3e, 2se, 3e, se

Area Information


Down the long years have come tales, oft repeated around
the fire in humble wayside inns and great houses alike.
One such story tells of a lost temple, a place of great
holiness and high learning, laid waste by some forgotten
cataclysm centuries ago.

Many adventurers chase the dream of uncovering Daichaal,
venturing into the parched lands of the south with high
hopes. Few of the addled souls who return are willing to
speak of their experiences.

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