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A'enari (Good) Vl'aresch (Evil)
Bron'trel (Order) LaChte (Chaos)
Z'hyal (sun) Gre'Vos (moon)
Mak'kor (demons) Bael (death)
Sarane (feminism) Wirawyth (battle)
Estathius (neutrality) Tempus (war)
Kardis (sorrow) Adendra (faith)
Shivvan (sin) Sh'Vath (purity)
Ghordohl (wealth) Keltas (poor)
Kalerd (summer) Tirebaen (winter)
Cawyn (storms) Sil-Galith (mountains)
Masefi (wind) Grishnakh (orcs)

Help File

   ------------------   PRIMARY DEITIES   ------------------
Arcana Eviae   A'enari    (Good)      Vl'aresch  (Evil)
Amnis Umbra    Bron'trel  (Order)     LaChte     (Chaos)
Vis Liberata   Z'hyal     (sun)       Gre'Vos    (moon)
   -----------------   SECONDARY DEITIES   -----------------
Arcana Eviae   Mak'kor    (demons)    Bael       (death)
               Sarane     (feminism)  Wirawyth   (battle)
               Estathius  (neutrality)Tempus     (war)
Amnis Umbra    Kardis     (sorrow)    Adendra    (faith)
               Shivvan    (sin)       Sh'Vath    (purity)
               Ghordohl   (wealth)    Keltas     (poor)
Vis Liberata   Kalerd     (summer)    Tirebaen   (winter)
               Cawyn      (storms)    Sil-Galith (mountains)
               Masefi     (wind)      Grishnakh  (orcs)


Deities are the gods of the Realms of Despair. At present, there are 24 deities that are split up within 3 major religious sects. A'enari, Vl'aresch, Mak'kor, Bael, Sarane, Wirawyth, Estathius and Tempus belong to Arcana Eviae. Bron'trel, LaChte, Kardis, Adendra, Shivvan, Sh'Vath, Ghordohl and Keltas belong to Amnis Umbra. Z'hyal, Gre'Vos, Kalerd, Tirebaen, Cawyn, Sil-Galith, Masefi and Grishnakh belong to Vis Liberata. All of the religious sects exist in a realm known as the Asgard Nexus.

At Level 5, players are allowed to devote themselves to a specific deity of their choosing. While the player gets to pick, each deity has their own specific requirements by which they will accept or deny requests for devotion. Some of these guidelines include race, class, alignment, or gender. Once devoted, a player cannot go back to being Agnostic or devote to a new deity until 100 in-game years have passed (200 hours playing). The cost of switching deities is a max negative favor and a penalty of something like temporary blindness, a curse placed upon you, or being transed to a hostile area such as the maze in Morgul Vale - sometimes a combination of penalties, it depends on the deity.

Devoted players get a new statistic called favor. You start out neutral and gain or lose favor depending on your actions and the requirements of your specific deity. At the high and low levels of the favor spectrum you stand to gain buffs or debuffs respectively from your deity. You can also ask your deity for specific things via the supplicate command, these requests cost varying degrees of favor.

Deities should not be confused with Immortals.

See Also