Druid

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The Druid is a lover and protector of the natural land. Be it the forests full of centaurs and deer, the streams full of fish, or the bug-infested swamps, a Druid always strives to protect and preserve nature. Wielding spells drawn from the might of nature, druids are vigilant and dutiful. A Druid possesses spells capable of both healing and harming. They can soothe the pain of combat and provide sustenance for the weary. In times of combat they can quake the land and split the sky. The Shattering of the Realms, while devastating, has brought the druids more in tune with the world surrounding them. Their mastery of elemental skills has been greatly enhanced beyond their capacity in previous years. While not exponentially more powerful, the druids are certainly more diverse and stand ready to guard their shattered world.

"I believe in the way of an older law, when we used to dance to a different drum; And we are changing our ways, yes we are taking on different roads. Tell me about the forest you once called home." Dead Can Dance, "Tell Me About The Forest"

A Druid is blessed with wisdom to aid in wilderness survival. Survival does not owe solely to wits. A Druid must be strong in body as well as mind. Dwelling in the bowels of nature has made the Druid exceptionally hardy. They possess extraordinary constitution. However, their time spent in the woods among the creatures has done little for their social graces. Druids tend to be gruff, blunt and occasionally odoriferous. Charisma is not their strong point.

Contents

Information

Skills

See Also: Category:Druid Skills

Level Skill Max MinPos
1 cook 95 resting
1 evasive style 75 any
1 standard style 80 any
1 bludgeons 95 any
1 flexible arms 30 any
1 long blades 50 any
1 pugilism 90 any
1 short blades 30 any
1 talonous arms 70 any
2 starlight 95 standing
2 dig 90 standing
2 mount 95 standing
2 strike 95 fighting (aggressive)
3 create food 95 fighting (evasive)
3 create water 95 fighting (evasive)
3 forage 70 standing
4 wind storm 80 fighting
5 dall loisg 95 fighting (berserk)
5 ioc beag 95 fighting
5 ioc dall 95 fighting (defensive)
5 oaken consecration 95 fighting
6 create fire 95 fighting (evasive)
6 float 95 fighting
6 infravision 95 fighting
6 aid 95 fighting (aggressive)
6 climb 95 standing
6 kick 95 fighting (berserk)
6 search 95 standing
7 refresh 95 fighting
7 aggressive style 75 fighting (aggressive)
7 enhanced damage 80 fighting (berserk)
8 earthquake 95 fighting
8 ioc puinsean 95 fighting
8 gather wood 70 standing
9 control weather 95 standing
9 fly 95 fighting
9 puinsean 95 standing
9 wisteria 95 fighting
10 ciall 95 fighting
10 create spring 95 fighting
10 invis 95 standing
10 stalk 95 standing (pkill only)
11 dion 80 fighting (evasive)
11 ioc abhbhal 95 fighting
12 call lightning 95 fighting
12 nadur ciall 95 resting
13 faic puinsean 95 standing
13 fireball 95 fighting
13 identify 95 fighting (evasive)
13 locate object 95 fighting (evasive)
14 dispel magic 95 fighting
14 nuadhaich 90 fighting (evasive)
14 remove invis 95 standing
15 lightning bolt 95 fighting (defensive)
15 weaken 95 fighting (aggressive)
15 scan 60 standing
15 second attack 95 fighting (berserk)
15 swipe 80 fighting
16 ceangail nadur 80 fighting (aggressive)
16 flamestrike 95 fighting (defensive)
16 sylvan shell 95 fighting
17 asgaidh nadur 85 standing
17 dream 95 standing
17 defensive style 80 any
17 sneak 95 standing
18 aqua breath 95 standing
18 hail storm 80 fighting (defensive)
18 spurn 80 fighting (berserk)
19 fire breath 95 fighting
19 slainte 95 fighting (aggressive)
20 luths nadur 95 fighting
20 mass invis 95 standing
20 word of recall 95 resting
20 meditate 95 resting
20 rescue 95 fighting (berserk)
21 disarm 95 fighting (aggressive)
24 ceoban 95 fighting (evasive)
25 iceshield 95 fighting (evasive)
26 ice storm 80 fighting
28 berserk style 45 fighting (defensive)
29 charged beacon 95 fighting (defensive)
30 nadur dion 95 standing
30 snare 80 standing
30 third attack 90 fighting (berserk)
31 organic infusion 80 any
32 depuinsean 75 standing
32 sgorr craiceann 75 standing
34 sleep 95 standing
35 fireshield 95 fighting (evasive)
35 forest walk 90 standing
35 track 95 standing
38 abrar beathach 70 standing
39 two handed 25 fighting (aggressive)
40 parry 95 fighting (aggressive)
41 fire storm 80 fighting (defensive)
44 shockshield 95 fighting (evasive)
45 fourth attack 65 fighting (berserk)
46 hide 95 standing
47 dance of vines 95 fighting (evasive)
48 firinn faic 45 standing
49 manadh taosg 95 fighting (aggressive) (pkill only)
49 sylvan mist 85 standing
50 boannaich nadur 90 standing
50 dorn nadur 90 fighting
50 dodge 95 fighting (aggressive)

Spell List of Old and New Spellnames and Spells after the Druid Update

Old Spellname New Spellname or Affect
continual light starlight
blindness dall loisg
cure light ioc beag
cure blindness ioc dall
cure poison ioc puinsean
poison puinsean
stun wisteria
scry ciall
protect dion
cure serious ioc abhbhal
detect poison faic puinsean
detect invis nadur ciall
cure light and refresh nuadhaich
remove curse asgaidh nadur
heal slainte
kindred strength luths nadur
mistform passdoor pass door ceoban
sanc sanctuary nadur dion
enchant weapon organic infusion
stone skin sgorr craiceann
plant pass forest walk
fireshield iceshield shockshield dance of vines
true sight firinn faic
(new) forage find food in grassy area
(new) wind storm elemental attack
(new) oaken consecration +8 HR, -8 sv vs spell (max wis)
(new) gather wood find fire fuel in grassy area
(new) wisteria druidic stun
(new) ceangail nadur druidic grapple anti-mob-flee
(new) flamestrike like fireball
(new) sylvan shell -25 AC (max wis)
(new) hail storm elemental attack spell
(new) fire breath druidic dragon breath
(new) ice storm elemental attack spell
(new) charged beacon suscept electricity
(new) depuinsean +10 resist poison
(new) abrar beathach summon familiar
(new) fire storm elemental attack spell
(new) sylvan mist -25 AC for the group (max wis)
(new) boannaich nadur resist fire/cold/electricity +15 each (max wis)
(new) dorn nadur strongest elemental attack spell
(new) ceangail nadur curse

Shared notes on Druid Spells and Skills

A helpful reference of Druid Spells and Skills shared by Barentin and Shingo

[ 18] Zistrosk: Barentin: New Druid Spells 1 Sun Aug 18 23:02:11 2002
Thu Oct 31 17:16:42 2013
To: Natures
New Druid Spells In Alphabetical order
Abrar Beathach -- Summon a familiar
Asgaidh Nadur --- Remove Curse
Boannaich Nadur - Helps resist Cold, Fire, and Electricity
Ceangail Nadur -- Helps reduce fleeing and fighting ability of an enemy
Ceoban ---------- Turns you into a fog, equivalent to Passdoor
Ciall ----------- Equivilent to Scry
Dall Loisg ------ Blinds enemy with fire, equivalent to Blind
Dance of Vines -- Helps resist Cold, Fire, and Electricity
Depuinsean ------ Helps resist poison
Dion ------------ Protection from attacks by evil enemies
Dorn Nadur ------ Highest magical attack for Druids
Faic Puinsean --- Detects toxins in food and drink
Fire Breath ----- A Druid only attack spell, will damage eq
Fire Storm ------ Strongest of the Druid's elemental spells
Firinn Faic ----- Equivalent to Detect Hidden
Forest Walk ----- Equivalent to Plant Pass
Hail Storm ------ 3rd most powerful of the Druid's elemental spells
Ice Storm ------- 2nd most powerful of the Druid's elemental spells
Ioc Abhbhal ----- Medium Cure
Ioc Beag -------- Small Cure
Ioc Dall -------- Cures Blindness
Ioc Puinsean ---- Cures poison
Luths Nadur ----- Raises strength, equivalent to Kindred Strength

[ 19] Zistrosk: Barentin: New Druid Spells 2 Sun Aug 18 23:03:20 2002
Thu Oct 31 17:16:47 2013
To: Natures
New Druid Spells -cont-
Nadur Ciall -------- Equivilent to Detect Invis
Nadur Dion --------- Protection from all kinds of attacks
Nightmare ---------- Equivilent to Dream
Nuadhaich ---------- Minor refresh and cure
Oaken Consecration - Equivilent of Bless
Organic Infusion --- Near equivilent to Enchant Weapon becomes druid only
Puinsean ----------- Equivilent to Poison
Sgorr Craiceann ---- Equivilent to Stone Skin
Slainte ------------ Highest healing spell for a Druid
Starlight ---------- Equivilent to Continual Light
Sylvan Mist -------- Confuses enemy and protects caster's group
Sylvan Shell ------- Equivilent to Armour
Wind Storm --------- Weakest of Druid's elemtal attacks
Wisteria ----------- Slows enemy and lowers their protection

[ 20] Zistrosk: Shingo: Druid Spells: In Depth -Part 1- Tue Mar  4 18:44:35 2003
Thu Oct 31 17:16:54 2013
To: Natures
Abrar Beathach: 37 mana. Requires a rabbit carcass. Summons an owl familiar.
Aqua Breath: 50 mana. 1150 rounds. Allows for underwater breathing. Can be
recast at any time to reset the rounds.
Asgaidh Nadur: 5 mana. Removes curses.
Boannaich Nadur: 200 mana. Random rounds. 15% fire/cold/electricity resist. Can
be cast anywhere.
Call Lightning: 25 mana. Area of effect. Electricity based damage. Requires bad
weather to be cast.
Ceangail Nadur: 15 mana. 1250 rounds. +3 save vs. spells, -3 hitroll. Victim
cannot recall.
Charged Beacon: 64 mana. 850 rounds. Victim is 10% susceptible to electricity.
Control Weather: 25 mana. On the next tick, changes the weather in the area to
what you specified.
Create Fire: 10 mana. Creates a light source in the room. Prerequisite for 
brewing potions.
Create Food: 5 mana. Creates a magic mushroom food. If you're HUNGRY, it takes
6 mushrooms to fill up.
Create Spring: 20 mana. Creates a drink source in the room. Empties your gut to
allow for 8 more quaffs.
Create Water: 5 mana. Fills a drinkcon with normal water.
Dall Loisg: 5 mana. Random rounds. Blinds the victim. Fire based resistance.

[ 21] Zistrosk: Shingo: Druid Spells: In Depth -Part 2- Tue Mar  4 18:44:59 2003
Thu Oct 31 17:16:59 2013
To: Natures
Dance of Vines: 100 mana. 250 rounds. Gives 10% resistance to fire, cold and
electricity. Can only be cast in field/forest sectors.
Dispel Magic: 15 mana. Self explanatory.
Dorn Nadur: 50 mana. Powerful raw magic elemental attack. Damage is increased
when wis is maxed out at 25.
Faic Puinsean: 5 mana. Detects if the item is poisoned.
Fire Breath: 15 mana. Damage based on current HP/max HP ratio. Fire element.
Fire Storm: 20 mana. Fire based damage.
Firinn Faic: 65 mana. 50 rounds. Gives true sight ability.
Forest Walk: 80 mana. Instant travel spell. Caster and target MUST be in a
field/forest type sector to be effective -as well as within distance-
Hail Storm: 10 mana. Cold based damage. Can only be cast outdoors.
Ice Storm: 20 mana. Area of effect. Cold based. Can only be cast outdoors.

[ 22] Zistrosk: Shingo: Druid Spells: In Depth -Part 3- Tue Mar  4 18:45:01 2003
Thu Oct 31 17:17:06 2013
To: Natures
Ioc Abhbhal: 10 mana. Recovers HP by WIS x2.
Ioc Beag: 7 mana. Recovers HP by WIS x1.
Ioc Dall: 5 mana. Restores vision when blind.
Ioc Puinsean: 5 mana. Cures poison.
Lightning Bolt: 15 mana. Electricity based damage.
Locate Object: 40 mana. Locates the item anywhere in the Realms to some extent.
Luths Nadur: 15 mana. 1250 rounds. Requires a WIS of 25 to give +3 STR.
Mass Invis: 20 mana. 560 rounds. Gives the caster's group invisibility.
Nadur Ciall: 10 mana. 1250 rounds. Detects invis/hidden/magic/traps.
Nadur Dion: 75 mana. 250 rounds. All damage is reduced by 50%.
Oaken Consecration: 5 mana. 500 rounds. Save vs spell -8, Hitroll +8.
Organic Infusion: 100 mana. Enchants nonmagic and magic weapons. Requires a WIS
score of 21 or greater to enchant +3. Does not work on already enchanted items.
Infused weapon gains Hitroll/Damroll, druid only flag, and organic flag.
Remove Invis: 10 mana. Removes invisibility from objects. Aggressive if used on
a character.
Sgorr Craiceann: 40 mana. 375 rounds. AC bonus equals WIS x2. Blunt resist 10%.
shields.

[ 23] Zistrosk: Shingo: Druid Spells: In Depth -Part 4- Tue Mar  4 18:57:03 2003
Thu Oct 31 17:17:10 2013
To: Natures
Sylvan Mist: 30 mana. 400 rounds. Grants casters group an AC bonus of WIS x1.
Sylvan Shell: 10 mana. 1250 rounds. AC bonus equal to WIS x1.
Wind Storm: 5 mana. Cold based damage. Can only be cast outdoors.
Also causes a DEX penalty. Requires a WIS of 23 or greater to affect DEX -4.
Word of Recall: 5 mana. Returns the caster to their recall point.
affects may vary if you have less wisdom.

Help File

      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 
      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                   "I believe in the way of an older law
                 When we used to dance to a different drum
                        And we are changing our ways
                     Yes we are taking on different roads
                Tell me about the forest you once called home."
                     Dead Can Dance, "Tell Me About The Forest"
      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 
      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 The Druid is a lover and protector of the natural land. Be it the forests
 full of centaurs and deer, the streams full of fish, or the bug-infested
 swamps, a Druid always strives to protect and preserve nature. Wielding
 spells drawn from the might of nature, druids are vigilant and dutiful.
 A Druid possesses spells capable of both healing and harming. They can
 soothe the pain of combat and provide sustenance for the weary. In times
 of combat they can quake the land and split the sky. The Shattering of
 the Realms, while devastating, has brought the druids more in tune with
 the world surrounding them. Their mastery of elemental skills has been
 greatly enhanced beyond their capacity in previous years. While not
 exponentially more powerful, the druids are certainly more diverse and
 stand ready to guard their shattered world.
      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 A Druid is blessed with wisdom to aid in wilderness survival. Survival
 does not owe solely to wits. A Druid must be strong in body as well as
 mind. Dwelling in the bowels of nature has made the Druid exceptionally
 hardy. They possess extraordinary constitution. However, their time spent
 in the woods among the creatures has done little for their social graces.
 Druids tend to be gruff, blunt and occasionally odoriferous. Charisma
 is not their strong point.
      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
 Nature teaches her lessons to Humans, Elves, Dwarves, Pixies, Half-Elves,
 Sea-Elves and Gnomes.
      <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
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