Druid
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The Druid is a lover and protector of the natural land. Be it the forests full of centaurs and deer, the streams full of fish, or the bug-infested swamps, a Druid always strives to protect and preserve nature. Wielding spells drawn from the might of nature, druids are vigilant and dutiful. A Druid possesses spells capable of both healing and harming. They can soothe the pain of combat and provide sustenance for the weary. In times of combat they can quake the land and split the sky. The Shattering of the Realms, while devastating, has brought the druids more in tune with the world surrounding them. Their mastery of elemental skills has been greatly enhanced beyond their capacity in previous years. While not exponentially more powerful, the druids are certainly more diverse and stand ready to guard their shattered world.
"I believe in the way of an older law, when we used to dance to a different drum; And we are changing our ways, yes we are taking on different roads. Tell me about the forest you once called home." Dead Can Dance, "Tell Me About The Forest"
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A Druid is blessed with wisdom to aid in wilderness survival. Survival does not owe solely to wits. A Druid must be strong in body as well as mind. Dwelling in the bowels of nature has made the Druid exceptionally hardy. They possess extraordinary constitution. However, their time spent in the woods among the creatures has done little for their social graces. Druids tend to be gruff, blunt and occasionally odoriferous. Charisma is not their strong point.
Information
- Primary statistic: Wisdom
- Secondary statistic: Constitution
- Deficient statistic: Charisma
- Races allowed: Human, Elf, Dwarf, Pixie, Half-Elf, Sea-Elf, Gnome.
- Deities allowed: Adendra, A'enari, Bron'trel, Cawyn, Estathius, Ghordohl, Gre'Vos, Grishnakh, Kalerd, Keltas, LaChte, Masefi, Sarane, Shivvan, Sh'Vath, Sil-Galith, Tirebaen, Vl'aresch, Z'hyal.
- Favored weapons: Crushing, Pounding.
- Least favored weapons: Piercing, Flailing, Stabbing, Whipping.
Skills
See Also: Category:Druid Skills
Level | Skill | Max | MinPos |
---|---|---|---|
1 | cook | 95 | resting |
1 | evasive style | 75 | any |
1 | standard style | 80 | any |
1 | bludgeons | 95 | any |
1 | flexible arms | 30 | any |
1 | long blades | 50 | any |
1 | pugilism | 90 | any |
1 | short blades | 30 | any |
1 | talonous arms | 70 | any |
2 | starlight | 95 | standing |
2 | dig | 90 | standing |
2 | mount | 95 | standing |
2 | strike | 95 | fighting (aggressive) |
3 | create food | 95 | fighting (evasive) |
3 | create water | 95 | fighting (evasive) |
3 | forage | 70 | standing |
4 | wind storm | 80 | fighting |
5 | dall loisg | 95 | fighting (berserk) |
5 | ioc beag | 95 | fighting |
5 | ioc dall | 95 | fighting (defensive) |
5 | oaken consecration | 95 | fighting |
6 | create fire | 95 | fighting (evasive) |
6 | float | 95 | fighting |
6 | infravision | 95 | fighting |
6 | aid | 95 | fighting (aggressive) |
6 | climb | 95 | standing |
6 | kick | 95 | fighting (berserk) |
6 | search | 95 | standing |
7 | refresh | 95 | fighting |
7 | aggressive style | 75 | fighting (aggressive) |
7 | enhanced damage | 80 | fighting (berserk) |
8 | earthquake | 95 | fighting |
8 | ioc puinsean | 95 | fighting |
8 | gather wood | 70 | standing |
9 | control weather | 95 | standing |
9 | fly | 95 | fighting |
9 | puinsean | 95 | standing |
9 | wisteria | 95 | fighting |
10 | ciall | 95 | fighting |
10 | create spring | 95 | fighting |
10 | invis | 95 | standing |
10 | stalk | 95 | standing (pkill only) |
11 | dion | 80 | fighting (evasive) |
11 | ioc abhbhal | 95 | fighting |
12 | call lightning | 95 | fighting |
12 | nadur ciall | 95 | resting |
13 | faic puinsean | 95 | standing |
13 | fireball | 95 | fighting |
13 | identify | 95 | fighting (evasive) |
13 | locate object | 95 | fighting (evasive) |
14 | dispel magic | 95 | fighting |
14 | nuadhaich | 90 | fighting (evasive) |
14 | remove invis | 95 | standing |
15 | lightning bolt | 95 | fighting (defensive) |
15 | weaken | 95 | fighting (aggressive) |
15 | scan | 60 | standing |
15 | second attack | 95 | fighting (berserk) |
15 | swipe | 80 | fighting |
16 | ceangail nadur | 80 | fighting (aggressive) |
16 | flamestrike | 95 | fighting (defensive) |
16 | sylvan shell | 95 | fighting |
17 | asgaidh nadur | 85 | standing |
17 | dream | 95 | standing |
17 | defensive style | 80 | any |
17 | sneak | 95 | standing |
18 | aqua breath | 95 | standing |
18 | hail storm | 80 | fighting (defensive) |
18 | spurn | 80 | fighting (berserk) |
19 | fire breath | 95 | fighting |
19 | slainte | 95 | fighting (aggressive) |
20 | luths nadur | 95 | fighting |
20 | mass invis | 95 | standing |
20 | word of recall | 95 | resting |
20 | meditate | 95 | resting |
20 | rescue | 95 | fighting (berserk) |
21 | disarm | 95 | fighting (aggressive) |
24 | ceoban | 95 | fighting (evasive) |
25 | iceshield | 95 | fighting (evasive) |
26 | ice storm | 80 | fighting |
28 | berserk style | 45 | fighting (defensive) |
29 | charged beacon | 95 | fighting (defensive) |
30 | nadur dion | 95 | standing |
30 | snare | 80 | standing |
30 | third attack | 90 | fighting (berserk) |
31 | organic infusion | 80 | any |
32 | depuinsean | 75 | standing |
32 | sgorr craiceann | 75 | standing |
34 | sleep | 95 | standing |
35 | fireshield | 95 | fighting (evasive) |
35 | forest walk | 90 | standing |
35 | track | 95 | standing |
38 | abrar beathach | 70 | standing |
39 | two handed | 25 | fighting (aggressive) |
40 | parry | 95 | fighting (aggressive) |
41 | fire storm | 80 | fighting (defensive) |
44 | shockshield | 95 | fighting (evasive) |
45 | fourth attack | 65 | fighting (berserk) |
46 | hide | 95 | standing |
47 | dance of vines | 95 | fighting (evasive) |
48 | firinn faic | 45 | standing |
49 | manadh taosg | 95 | fighting (aggressive) (pkill only) |
49 | sylvan mist | 85 | standing |
50 | boannaich nadur | 90 | standing |
50 | dorn nadur | 90 | fighting |
50 | dodge | 95 | fighting (aggressive) |
50 | harmony of nature | - | Quest Reward |
Spell List of Old and New Spellnames and Spells after the Druid Update
Old Spellname | New Spellname or Affect |
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continual light | starlight |
blindness | dall loisg |
cure light | ioc beag |
cure blindness | ioc dall |
cure poison | ioc puinsean |
poison | puinsean |
stun | wisteria |
scry | ciall |
protect | dion |
cure serious | ioc abhbhal |
detect poison | faic puinsean |
detect invis | nadur ciall |
cure light and refresh | nuadhaich |
remove curse | asgaidh nadur |
heal | slainte |
kindred strength | luths nadur |
mistform passdoor pass door | ceoban |
sanc sanctuary | nadur dion |
enchant weapon | organic infusion |
stone skin | sgorr craiceann |
plant pass | forest walk |
fireshield iceshield shockshield | dance of vines |
true sight | firinn faic |
(new) forage | find food in grassy area |
(new) wind storm | elemental attack |
(new) oaken consecration | +8 HR, -8 sv vs spell (max wis) |
(new) gather wood | find fire fuel in grassy area |
(new) wisteria | druidic stun |
(new) ceangail nadur | druidic grapple anti-mob-flee |
(new) flamestrike | like fireball |
(new) sylvan shell | -25 AC (max wis) |
(new) hail storm | elemental attack spell |
(new) fire breath | druidic dragon breath |
(new) ice storm | elemental attack spell |
(new) charged beacon | suscept electricity |
(new) depuinsean | +10 resist poison |
(new) abrar beathach | summon familiar |
(new) fire storm | elemental attack spell |
(new) sylvan mist | -25 AC for the group (max wis) |
(new) boannaich nadur | resist fire/cold/electricity +15 each (max wis) |
(new) dorn nadur | strongest elemental attack spell |
(new) ceangail nadur | curse |
A helpful reference of Druid Spells and Skills shared by Barentin and Shingo
[ 18] Zistrosk: Barentin: New Druid Spells 1 Sun Aug 18 23:02:11 2002 Thu Oct 31 17:16:42 2013 To: Natures New Druid Spells In Alphabetical order Abrar Beathach -- Summon a familiar Asgaidh Nadur --- Remove Curse Boannaich Nadur - Helps resist Cold, Fire, and Electricity Ceangail Nadur -- Helps reduce fleeing and fighting ability of an enemy Ceoban ---------- Turns you into a fog, equivalent to Passdoor Ciall ----------- Equivilent to Scry Dall Loisg ------ Blinds enemy with fire, equivalent to Blind Dance of Vines -- Helps resist Cold, Fire, and Electricity Depuinsean ------ Helps resist poison Dion ------------ Protection from attacks by evil enemies Dorn Nadur ------ Highest magical attack for Druids Faic Puinsean --- Detects toxins in food and drink Fire Breath ----- A Druid only attack spell, will damage eq Fire Storm ------ Strongest of the Druid's elemental spells Firinn Faic ----- Equivalent to Detect Hidden Forest Walk ----- Equivalent to Plant Pass Hail Storm ------ 3rd most powerful of the Druid's elemental spells Ice Storm ------- 2nd most powerful of the Druid's elemental spells Ioc Abhbhal ----- Medium Cure Ioc Beag -------- Small Cure Ioc Dall -------- Cures Blindness Ioc Puinsean ---- Cures poison Luths Nadur ----- Raises strength, equivalent to Kindred Strength [ 19] Zistrosk: Barentin: New Druid Spells 2 Sun Aug 18 23:03:20 2002 Thu Oct 31 17:16:47 2013 To: Natures New Druid Spells -cont- Nadur Ciall -------- Equivilent to Detect Invis Nadur Dion --------- Protection from all kinds of attacks Nightmare ---------- Equivilent to Dream Nuadhaich ---------- Minor refresh and cure Oaken Consecration - Equivilent of Bless Organic Infusion --- Near equivilent to Enchant Weapon becomes druid only Puinsean ----------- Equivilent to Poison Sgorr Craiceann ---- Equivilent to Stone Skin Slainte ------------ Highest healing spell for a Druid Starlight ---------- Equivilent to Continual Light Sylvan Mist -------- Confuses enemy and protects caster's group Sylvan Shell ------- Equivilent to Armour Wind Storm --------- Weakest of Druid's elemtal attacks Wisteria ----------- Slows enemy and lowers their protection [ 20] Zistrosk: Shingo: Druid Spells: In Depth -Part 1- Tue Mar 4 18:44:35 2003 Thu Oct 31 17:16:54 2013 To: Natures Abrar Beathach: 37 mana. Requires a rabbit carcass. Summons an owl familiar. Aqua Breath: 50 mana. 1150 rounds. Allows for underwater breathing. Can be recast at any time to reset the rounds. Asgaidh Nadur: 5 mana. Removes curses. Boannaich Nadur: 200 mana. Random rounds. 15% fire/cold/electricity resist. Can be cast anywhere. Call Lightning: 25 mana. Area of effect. Electricity based damage. Requires bad weather to be cast. Ceangail Nadur: 15 mana. 1250 rounds. +3 save vs. spells, -3 hitroll. Victim cannot recall. Charged Beacon: 64 mana. 850 rounds. Victim is 10% susceptible to electricity. Control Weather: 25 mana. On the next tick, changes the weather in the area to what you specified. Create Fire: 10 mana. Creates a light source in the room. Prerequisite for brewing potions. Create Food: 5 mana. Creates a magic mushroom food. If you're HUNGRY, it takes 6 mushrooms to fill up. Create Spring: 20 mana. Creates a drink source in the room. Empties your gut to allow for 8 more quaffs. Create Water: 5 mana. Fills a drinkcon with normal water. Dall Loisg: 5 mana. Random rounds. Blinds the victim. Fire based resistance. [ 21] Zistrosk: Shingo: Druid Spells: In Depth -Part 2- Tue Mar 4 18:44:59 2003 Thu Oct 31 17:16:59 2013 To: Natures Dance of Vines: 100 mana. 250 rounds. Gives 10% resistance to fire, cold and electricity. Can only be cast in field/forest sectors. Dispel Magic: 15 mana. Self explanatory. Dorn Nadur: 50 mana. Powerful raw magic elemental attack. Damage is increased when wis is maxed out at 25. Faic Puinsean: 5 mana. Detects if the item is poisoned. Fire Breath: 15 mana. Damage based on current HP/max HP ratio. Fire element. Fire Storm: 20 mana. Fire based damage. Firinn Faic: 65 mana. 50 rounds. Gives true sight ability. Forest Walk: 80 mana. Instant travel spell. Caster and target MUST be in a field/forest type sector to be effective -as well as within distance- Hail Storm: 10 mana. Cold based damage. Can only be cast outdoors. Ice Storm: 20 mana. Area of effect. Cold based. Can only be cast outdoors. [ 22] Zistrosk: Shingo: Druid Spells: In Depth -Part 3- Tue Mar 4 18:45:01 2003 Thu Oct 31 17:17:06 2013 To: Natures Ioc Abhbhal: 10 mana. Recovers HP by WIS x2. Ioc Beag: 7 mana. Recovers HP by WIS x1. Ioc Dall: 5 mana. Restores vision when blind. Ioc Puinsean: 5 mana. Cures poison. Lightning Bolt: 15 mana. Electricity based damage. Locate Object: 40 mana. Locates the item anywhere in the Realms to some extent. Luths Nadur: 15 mana. 1250 rounds. Requires a WIS of 25 to give +3 STR. Mass Invis: 20 mana. 560 rounds. Gives the caster's group invisibility. Nadur Ciall: 10 mana. 1250 rounds. Detects invis/hidden/magic/traps. Nadur Dion: 75 mana. 250 rounds. All damage is reduced by 50%. Oaken Consecration: 5 mana. 500 rounds. Save vs spell -8, Hitroll +8. Organic Infusion: 100 mana. Enchants nonmagic and magic weapons. Requires a WIS score of 21 or greater to enchant +3. Does not work on already enchanted items. Infused weapon gains Hitroll/Damroll, druid only flag, and organic flag. Remove Invis: 10 mana. Removes invisibility from objects. Aggressive if used on a character. Sgorr Craiceann: 40 mana. 375 rounds. AC bonus equals WIS x2. Blunt resist 10%. shields. [ 23] Zistrosk: Shingo: Druid Spells: In Depth -Part 4- Tue Mar 4 18:57:03 2003 Thu Oct 31 17:17:10 2013 To: Natures Sylvan Mist: 30 mana. 400 rounds. Grants casters group an AC bonus of WIS x1. Sylvan Shell: 10 mana. 1250 rounds. AC bonus equal to WIS x1. Wind Storm: 5 mana. Cold based damage. Can only be cast outdoors. Also causes a DEX penalty. Requires a WIS of 23 or greater to affect DEX -4. Word of Recall: 5 mana. Returns the caster to their recall point. affects may vary if you have less wisdom.
Help File
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> "I believe in the way of an older law When we used to dance to a different drum And we are changing our ways Yes we are taking on different roads Tell me about the forest you once called home." Dead Can Dance, "Tell Me About The Forest" <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The Druid is a lover and protector of the natural land. Be it the forests full of centaurs and deer, the streams full of fish, or the bug-infested swamps, a Druid always strives to protect and preserve nature. Wielding spells drawn from the might of nature, druids are vigilant and dutiful. A Druid possesses spells capable of both healing and harming. They can soothe the pain of combat and provide sustenance for the weary. In times of combat they can quake the land and split the sky. The Shattering of the Realms, while devastating, has brought the druids more in tune with the world surrounding them. Their mastery of elemental skills has been greatly enhanced beyond their capacity in previous years. While not exponentially more powerful, the druids are certainly more diverse and stand ready to guard their shattered world. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> A Druid is blessed with wisdom to aid in wilderness survival. Survival does not owe solely to wits. A Druid must be strong in body as well as mind. Dwelling in the bowels of nature has made the Druid exceptionally hardy. They possess extraordinary constitution. However, their time spent in the woods among the creatures has done little for their social graces. Druids tend to be gruff, blunt and occasionally odoriferous. Charisma is not their strong point. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Nature teaches her lessons to Humans, Elves, Dwarves, Pixies, Half-Elves, Sea-Elves and Gnomes. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><>