Guild of Nature

From RoDpedia
Jump to navigation Jump to search

General Information

  • Formed: 19/09/13
  • Motto: Masters of nature, waves, and war; Guiding hand for all in need.
  • Description: Thriving in any environment, land or sea, forest or desert, the Guild of Nature brings knowledge to the young, experience from the aged, and protection to all. The Guild welcomes Augurers, Druids, Fathomers and Rangers.
  • Headquarters: The Guild of Nature
  • Leader: Klinge
  • Number One: Hisvet
  • Number Two: Ellaria

Help File

GON 'GUILD OF NATURE'

           (
    ) () ()  () ) (
    (  (\/( ( /__)
  ()()( \ / (/  ()()   Thriving in any environment, land or sea, 
    (\  \/(| ()/ ()    forest or desert, the Guild of Nature brings
   ()_\) \ |/ \/ / ()  knowledge to the young, experience from the
      __\|)|  ||/__/() aged, and protection to all. 
     /  \ \\  / /__
   ()    \  \/ /   ()
          |" '|
          |"  | The Guild welcomes Augurers, Druids, Fathomers and Rangers.
          |"  |
 ____    _|"  |_
     ____   __   ____   Directions: s, s, s, e, s
___     __     ____      ___

Background

The Guild of Nature was officially introduced into the game on September 19, 2013. It is an amalgamation of the former Guilds of Augurers, Druids, Fathomers and Rangers, formed after the Dragon Raid in Darkhaven destroyed the old guild halls.