High Tower of Sorcery

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Area Directions

  • ZMud: #6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e 2(se) e s (se) (sw) 4s 2(sw) s (se) 2w (nw) (sw) 2n (sw) w (sw) n (nw) (ne) n
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n

Area Information


Ages ago, when the mortals of the Realms were still
experimenting with magic, a coven of archmages deemed that the
use of magic needed to be learned and controlled to avoid
terrible disasters. Thus the Guild of Mages was created along
with the High Tower of Sorcery. After many attacks from the
beings of Darkness, the mages also found it necessary to weave
a powerful grove of shadows around the Tower, so that only the
stoutest adventurers could reach them. Since that time, the
Mages of Despair, led by the powerful Mistress of Magic, have
attempted to grasp the idea of magic and understand how it
truly works. Through all this, the Guild has gained such
respect that Duke Luther has permitted the building of a
Tower of Sorcery in Darkhaven.

Area Notes

The High Tower of Sorcery, a nice big levelling area that is usually not crowded. Also has many of the mobs that mages need for changing paths. Only real run mob is The Grand Mistress.

Area Map


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