High Tower of Sorcery
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Area Directions
- ZMud:
#6 s;ne;s;s;se;e;e;s;sw;sw;s;#5 sw;nw;#5 n;ne;n;e;se;se;e;s;se;sw;#4 s;sw;sw;s;se;w;w;nw;sw;n;n;sw;w;sw;n;nw;ne;n
- MUSHClient:
#6s (ne) 2s (se) 2e s 2(sw) s 5(sw) (nw) 5n (ne) n e 2(se) e s (se) (sw) 4s 2(sw) s (se) 2w (nw) (sw) 2n (sw) w (sw) n (nw) (ne) n
- General:
6s, ne, 2s, se, 2e, s, 2sw, s, 5sw, nw, 5n, ne, n, e, 2se, e, s, se, sw, 4s, 2sw, s, se, 2w, nw, sw, 2n, sw, w, sw, n, nw, ne, n
Area Information
- Author: Anon
- Credits: None
- Level Range: 10 - 30
- Repop Message:
A mass of tingling magic envelops you...
- Astral/Portal Point: Ezmerelda, Black apprentice
- Mob/Item List: High Tower of Sorcery
Description
Ages ago, when the mortals of the Realms were still experimenting with magic, a coven of archmages deemed that the use of magic needed to be learned and controlled to avoid terrible disasters. Thus the Guild of Mages was created along with the High Tower of Sorcery. After many attacks from the beings of Darkness, the mages also found it necessary to weave a powerful grove of shadows around the Tower, so that only the stoutest adventurers could reach them. Since that time, the Mages of Despair, led by the powerful Mistress of Magic, have attempted to grasp the idea of magic and understand how it truly works. Through all this, the Guild has gained such respect that Duke Luther has permitted the building of a Tower of Sorcery in Darkhaven.
Area Notes
The High Tower of Sorcery, a nice big levelling area that is usually not crowded. Also has many of the mobs that mages need for changing paths. Only real run mob is The Grand Mistress.