Keep of Lomar

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Contents

Area Directions

  • For Humans:
    • ZMud: #2 ne;#2 n;tell tage I seek the peace of the garden
    • MUSHClient: #2(ne) 2n (tell tage I seek the peace of the garden)
    • General: 2ne, 2n, tell tage I seek the peace of the garden
  • For non-Humans:
    • ZMud: #6 n;#6 w;sw;w;n;ne;nw;n
    • MUSHClient: #6n 6w (sw) w n (ne) (nw) n
    • General: 6n, 6w, sw, w, n, ne, nw, n

Area Information

Description

During the dark time of the human race, the bands of humans
feared daily the raids from the surrounding orc tribes. It was
a time of chaos and dread, when no man could step foot outside
at night without risking a blade in his back, or an arrow
through his heart.

The human leaders came together and decided that in order to
protect their people, they had to unite and build a place to
defend themselves properly. A secret location was chosen, and
a sturdy keep was built along the Westwick River. The remnants
of all the human clans retreated to the keep and managed to
elude many of the orc tribes. The ones that discovered the
keep were in for a hard battle.

Eventually, peace came, and the humans scattered away from the
confinement of the keep. They went on to build great cities,
some as nearby as Ofcol. Soon, only a handful of families were
left in the keep. Most of its wartime armaments were
dismantled and it settled back into a small, tight knit
community.

It remains there today, forgotten in the memories of many, but
still a stronghold for humanity should the need rise again.

Area Notes

Keep of Lomar is the hometown of the Human nation. The starting point (the blue room) is for the non-Human directions.

Area Map

Image:Keep_of_Lomar.png

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