Morgul Vale

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Contents

Directions

  • General: nw, 2w, 4n, e, look painting, open n, n, 49w, 9s, w, sw, 2s, u, 2s, 2w, 2sw, s, se, sw
  • zMUD: nw;w;w;#4 n;e;look painting;open n;n;#49 w;#9 s;w;sw;#2 s;u;#2 s;#2 w;#2 sw;s;se;sw
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 49w 9s w (sw) 2s u 2s 2w 2(sw) s (se) (sw)

Information

Description

No race has plagued the battle for Light more than the orcs of 
Morgul Vale. The orcish population ever-swelling, their        
incredible numbers made it impossible to banish them all to their 
land, as was done with many other singular beings of Darkness.
After a dozen years of war, it was discovered that an entity
of pure darkness named Sauron led the orcs with the aid of nine
minions known as Nazguls. Further research proved that this
entity was very chaotic. A plan was made and executed, where a
party of orcs was led into some clerics of the Dread Lord Seth.
Without hesitation, the orcs slaughtered the dark priests. Lord
Seth took this as a personal offense. His fury was brief but
deadly as fire rained from the sky and Sauron was imprisoned
in a strange, tangible darkness. The orcish population was
utterly devastated and the race no longer has the numbers to
wage war. The majority of orcs have sought refuge in Morgul Vale,
and the races of Light have grudgingly given them ownership of
this realm. Many adventurers go hunting there for sport, yet
very few who enter the Vale leave with their body, or soul,
intact.

Notes

  • Morgul Vale, home of Sauron. The other mob of note is The Nazgul Captain.
  • N.B. The map below is wrong for the Sauron maze (the east exits of (2) and (3) no longer lead to (15)). To get to fake Sauron after the trans, go s, e, w, n, e, s (via room 5).

Map

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