Nevermore
Contents
Area Directions
- ZMud:
#8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n
- MUSHClient:
#8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) n
- General:
8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, n
Area Information
- Author: RoD
- Credits: Ceirana, Kinux, Selina, Romani, Hoerkin, Dria
- Level Range: 40 - 50
- Repop Message:
A flock of ravens circles ominously, their haunting caws broken by the whispering wind.
- Astral/Portal Point: Unknown
- Mob/Item List: Nevermore
Description
"Ye who read are still among the living but I who write shall have long since gone my way into the region of shadows. For many centuries shall pass away, ere these memorials be seen. And, when seen, there shall be some to disbelieve, and some to doubt... That is the curse of time." - Ibalilin the Wise, Former Cleric of Ravenell. A dark shadow has fallen over the Forgotten Woods where the ancient Keep of Ravenell has stood for generations. Since the Shattering, the once proud and noble Ravenell family has been broken from within. Madness, loss and subterfuge have now replaced the normal workings of the Keep, as a terrible evil taints this once proud household.
Area Notes
Map is incomplete, especially the Servant's Quarter section
Note: Blob, on map ne ne e and down of torturer in dungeon
The trans rooms in the hedge maze trans on enter and are less than 100%, use the smaller map at the bottom to find a route to keep entering the trans room and glance after entering to see if you have been trans'ed.
First trans room: #2 n;se;w;glance. If exits are se and n then you've trans'ed
Second trans room: #2 w;s. If you spam this after trans you'll end up in a room with exits of northwest, northeast, southeast, southwest. You can get to the third transroom by going sw;#2 s;sw;w;#2 n
Third trans room: #2 n; ne
Room echo when south exit to Agriwia opens up: The sound of a rickety old wagon approaching comes from deep within the forest.
Room echo when south exit to Agriwia closes: The sound of a rickety old wagon can be heard as it heads off into the forest.
Alternative Maze Dirs (Credit: GoO)
From the start of the area, go (n, ne, n, w, 2n) to the edge of the maze. First trans: Go: (n, se, w) to the first trans room. If the trans works, you'll be in a room with exits: n and se. If so, follow the Second trans instructions. If not, go: (2n, se, w, glance) until you are there. Second trans: From the n/se room, go: (2n, w, s) to the second trans room. If the trans works, you'll be in a room with exits: se, sw, nw, ne. If so, follow the Third trans instuctions. If not, go: (2w, s, glance) until you are there. Third trans: From the se, sw, nw, ne room, go: (sw, 2s, sw, w, 2n) If the trans works, you'll see a bright green echo and you can exit north. If not, go: (2n, ne) until you see the echo and can exit. All the "if not" instructions can be repeated until the trans works. The trans rates on each step aren't the best, so you may find you have to spam that part a few times on each step. Cheers, Ils.
Additional alternate Maze Dirs
This will bring you to the Room: Dancing Light n, n, w, n, e, n, n to get to the maze entrance. Now look North and you will see inside Hedge Maze, Exit:none. This is NOT a DT. Enter this room and go north. Then, go east till you get to a room with n/e/w/s/se exits. From here, go 1 west. This is the first trans room. If that fails, go w, n, and that'll take you back into the first trans room. When you trans you'll be in a room with n/se exits. From here, 4n, w, s, w. Drop 1 coin here. Walk e/w to get to trans room 2. Upon trans you'll go into a room with n/e/s/w/nw exits. From here, spam north until you get to a room with ne/se/nw/sw exits. Then you go ne, 2n, sw, w. From here, you're at the exit, spam n/s until 'The way out suddenly seems clear!'.