Nevermore

From RoDpedia
Jump to: navigation, search

Area Directions

  • ZMud: #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;#3 ne;e;ne;n
  • MUSHClient: #8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n 3(ne) e (ne) n
  • General: 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, 3ne, e, ne, n

Area Information

Description

"Ye who read are still among the living but I who write
shall have long since gone my way into the region of shadows.
For many centuries shall pass away, ere these memorials be
seen. And, when seen, there shall be some to disbelieve, and
some to doubt... That is the curse of time." - Ibalilin the
Wise, Former Cleric of Ravenell. 

A dark shadow has fallen over the Forgotten Woods where the
ancient Keep of Ravenell has stood for generations. Since the
Shattering, the once proud and noble Ravenell family has been 
broken from within. Madness, loss and subterfuge have now    
replaced the normal workings of the Keep, as a terrible evil 
taints this once proud household.

Area Notes

Map is incomplete, especially the Servant's Quarter section

Note: Blob, on map ne ne e and down of torturer in dungeon

The trans rooms in the hedge maze trans on enter and are less than 100%, use the smaller map at the bottom to find a route to keep entering the trans room and glance after entering to see if you have been trans'ed.

First trans room: #2 n;se;w;glance. If exits are se and n then you've trans'ed

Second trans room: #2 w;s. If you spam this after trans you'll end up in a room with exits of northwest, northeast, southeast, southwest. You can get to the third transroom by going sw;#2 s;sw;w;#2 n

Third trans room: #2 n; ne

Room echo when south exit to Agriwia opens up: The sound of a rickety old wagon approaching comes from deep within the forest.

Room echo when south exit to Agriwia closes: The sound of a rickety old wagon can be heard as it heads off into the forest.

Alternative Maze Dirs (Credit: GoO)

From the start of the area, go (n, ne, n, w, 2n) to the edge of the maze.
First trans:
Go: (n, se, w) to the first trans room.
If the trans works, you'll be in a room with exits: n and se.
If so, follow the Second trans instructions.
If not, go: (2n, se, w, glance) until you are there.
Second trans:
From the n/se room, go: (2n, w, s) to the second trans room.
If the trans works, you'll be in a room with exits: se, sw, nw, ne.
If so, follow the Third trans instuctions.
If not, go: (2w, s, glance) until you are there.
Third trans:
From the se, sw, nw, ne room, go: (sw, 2s, sw, w, 2n)
If the trans works, you'll see a bright green echo and you can exit north.
If not, go: (2n, ne) until you see the echo and can exit.
 
All the "if not" instructions can be repeated until the trans works.
The trans rates on each step aren't the best, so you may find you have to spam
that part a few times on each step.
                                      Cheers, Ils.

Additional alternate Maze Dirs

This will bring you to the Room: Dancing Light 
n, n, w, n, e, n, n to get to the maze entrance. 

Now look North and you will see inside Hedge Maze, Exit:none. 
This is NOT a DT. Enter this room and go north. Then, go east till you get to a room with n/e/w/s/se exits. From here, go 1 west. This is the first trans room. 
If that fails, go w, n, and that'll take you back into the first trans room. When you trans you'll be in a room with n/se exits. From here, 4n, w, s, w. Drop 1 
coin here. Walk e/w to get to trans room 2. Upon trans you'll go into a room with n/e/s/w/nw exits. From here, spam north until you get to a room with 
ne/se/nw/sw exits. Then you go ne, 2n, sw, w. From here, you're at the exit, spam n/s until 'The way out suddenly seems clear!'.

Area Map

Nevermore.png

Nevermore maze.png