Ockwater Fens

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Area Directions

  • ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#4 sw;#4 s;#5 se;#2 s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;#2 w;sw;w;#3 n;#2 ne;nw
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(sw) u 3w s (sw) d 3w 3n 2w (sw) w 3n 2(ne) (nw)
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, 2w, sw, w, 3n, 2ne, nw

Area Information

  • Author: Grunthos
  • Credits: None
  • Level Range: 10 - 25
  • Repop Message: Time erodes the earth slightly further.
  • Time between repops, approximately 35 minutes (min 30, max 38, n=8)
  • Astral/Portal Point: None (noastral/noportal)
  • Mob/Item List: Ockwater Fens

Description

As the tribal culture of the lizardmen grew and expanded into
new realms, it eventually came into contact with these realms.
In these ancient times, there had been very little contact
between the lizardmen and other races. The early explorers
amongst the lizardmen set up a camp at the edge of the marshes
they had crossed, beneath the mountains which had kept the
cultures apart. A plentiful fishing ground with clean water,
the camp thrived and became a tiny settlement which is still
home to a few generations of lizardmen today. Well hidden
beneath the peat moss and watched over by many scouts and
warriors, the small community has flourished as the lizardmen
and other races have grown together.

Area Notes

Players must dig down at the peat mound in order to get to the underground portion of the area.

To move the rowboat you need to first the chain to lift the anchor and then push/pull the oars to row the boat.

Area Map