Qetag's Reach

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Area Directions

  • For Dwarves:
    • ZMud: #2 ne;#2 n;tell tage I long for the forges of Khazad
    • MUSHClient: #2(ne) 2n (tell tage I long for the forges of Khazad)
    • General: 2ne, 2n, tell tage I long for the forges of Khazad
  • For non-Dwarves:
    • ZMud: #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;#2 s;#2 sw;#2 s;#2 ne;n;nw;w;#2 nw;w;#3 nw;#3 w;#2 nw;#3 w;#5 nw;#2 w;sw;w;#2 u;#3 n;nw;#2 d;nw;#2 n;#2 nw;w;#2 n;d
    • MUSHClient: #6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w 2(nw) 3w 5(nw) 2w (sw) w 2u 3n (nw) 2d (nw) 2n 2(nw) w 2n d
    • General: 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, 2nw, 3w, 5nw, 2w, sw, w, 2u, 3n, nw, 2d, nw, 2n, 2nw, w, 2n, d

Area Information


The canyons of Qetag's Reach were uncovered and first
populated by a band of solitary Dwarf who were insistent upon
staying neutral during the conflict surrounding New Darkhaven.
They lived peaceably, secure in their solitude and completely
self supportive, until the Great Betrayal.

Rumors abound on what happened that fateful night when the
canyons were overrun by Balrogs. One rumor holds more true
than the rest. One of their own gave up their location and
brought the Balrogs swarming from within, they did not storm
the gates. If that rumor holds true, it is questionable if the
canyons are indeed secure, even to this day.

Area Notes

Qetag's Reach is the hometown of the Dwarven nation. The starting point (blue room) is for the non-Dwarf directions.

Area Map


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