Ranger
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A Ranger is an outdoorsman and adventuresome spirit in a time of troubles. A self-sufficient person, the Ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a Ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a Ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magicks to blinding his enemy, the Ranger is one of the classes most adept at surviving on its own.
"I wander o'er green hills through dreamy valleys and find a peace no other land could know. I hear the birds make music fit for angels and watch the rivers laugh as they flow." Richard Farrelly, "Isle of Innisfree"
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A Ranger typically travels light, but he has attained a strength equal to any Warrior if he should be required to carry more. Years spent surviving in the wilderness easily equal the strength training of a Warrior. A Ranger is served not only by his physical strength, but also his wisdom and knowledge of nature. Their solitary nature leaves little time for social skills among Rangers, and they are often seriously lacking in charisma.
Information
- Primary statistic: Strength
- Secondary statistic: Wisdom
- Deficient statistic: Charisma
- Races allowed: Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.
- Deities allowed: A'enari, Bron'trel, Cawyn, Estathius, Ghordohl, Gre'Vos, Grishnakh, Kalerd, Keltas, LaChte, Masefi, Sarane, Shivvan, Sh'Vath, Sil-Galith, Tirebaen, Vl'aresch, Wirawyth, Z'hyal.
- Favored weapons: Biting, Clawing.
- Least favored weapons: Piercing, Stabbing, Whipping.
Skills
See Also: Category:Ranger Skills
Level | Skill | Max | MinPos |
---|---|---|---|
1 | cook | 95 | resting |
1 | standard style | 90 | any |
1 | bludgeons | 80 | any |
1 | flexible arms | 40 | any |
1 | long blades | 85 | any |
1 | pugilism | 90 | any |
1 | short blades | 40 | any |
1 | talonous arms | 95 | any |
2 | dig | 95 | standing |
2 | mount | 90 | standing |
2 | strike | 95 | fighting (aggressive) |
3 | climb | 85 | standing |
3 | kick | 90 | fighting (berserk) |
4 | search | 90 | standing |
5 | fashion torch | 95 | resting |
6 | track | 90 | standing |
8 | collect tinder | 70 | standing |
8 | extract moisture | 80 | standing |
8 | forage | 70 | standing |
8 | gather wood | 70 | standing |
9 | two handed | 90 | fighting (aggressive) |
10 | infravision | 75 | fighting |
10 | dual wield | 90 | fighting (aggressive) |
10 | kindle fire | 70 | standing |
10 | stalk | 95 | standing (pkill only) |
11 | scan | 95 | standing |
12 | evasive style | 70 | any |
12 | swipe | 80 | fighting |
13 | swap | 90 | resting |
14 | aid | 90 | fighting (aggressive) |
15 | cuff | 95 | fighting |
15 | rescue | 95 | fighting (berserk) |
16 | invis | 95 | standing |
16 | camouflage | 90 | resting |
17 | aqua breath | 90 | standing |
18 | cure poison | 85 | fighting (defensive) |
18 | detect poison | 90 | standing |
18 | forest prayer | 80 | standing |
18 | herbal infusion | 85 | standing |
19 | float | 90 | fighting |
20 | fletch | 95 | fighting (evasive) |
20 | aggressive style | 90 | fighting (aggressive) |
20 | elbow | 80 | fighting (aggressive) |
20 | punt | 75 | fighting |
20 | shoulder | 80 | fighting |
20 | snare | 90 | standing |
20 | missile weapons | 95 | any |
21 | refresh | 60 | fighting |
23 | disarm | 90 | fighting (aggressive) |
23 | parry | 90 | fighting (aggressive) |
23 | second attack | 95 | fighting (berserk) |
24 | identify | 75 | fighting (evasive) |
24 | dodge | 85 | fighting (aggressive) |
25 | detect invis | 85 | fighting (berserk) |
25 | berserk style | 55 | fighting (defensive) |
28 | defensive style | 60 | any |
29 | heighten defense | 85 | fighting |
30 | enhanced damage | 75 | fighting (berserk) |
30 | roundhouse | 65 | fighting (aggressive) |
30 | third attack | 90 | fighting (berserk) |
30 | ursine brawn | 90 | fighting (berserk) |
31 | mercuria | 95 | fighting (evasive) |
32 | create spring | 90 | fighting |
32 | grip | 75 | fighting (berserk) |
35 | continual light | 90 | fighting (evasive) |
35 | pick lock | 95 | standing |
36 | mend wounds | 85 | fighting |
37 | impair defense | 80 | fighting |
38 | feline grace | 80 | fighting (berserk) |
39 | granite skin | 80 | fighting (evasive) |
40 | blindness | 65 | fighting (berserk) |
40 | fourth attack | 70 | fighting (berserk) |
41 | detrap | 90 | sitting |
42 | punch | 60 | fighting (aggressive) |
43 | falcon sight | 90 | standing |
44 | call familiar | 75 | standing |
45 | word of recall | 90 | resting |
46 | woodland harmony | 70 | standing |
47 | wasp talon | 80 | fighting (berserk) |
48 | sleep | 95 | standing |
48 | regeneration | 80 | fighting |
49 | optometrum | 95 | fighting |
50 | locate object | 90 | fighting (evasive) |
50 | gash | 95 | fighting (berserk) |
50 | cleave | 95 | fighting (berserk) (pkill only) |
50 | grapple | 80 | fighting (pkill only) |
50 | lucidity | 80 | fighting |
50 | feral rage | - | - {Quest Reward} |