Ranger

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A Ranger is an outdoorsman and adventuresome spirit in a time of troubles. A self-sufficient person, the Ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a Ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a Ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magicks to blinding his enemy, the Ranger is one of the classes most adept at surviving on its own.

"I wander o'er green hills through dreamy valleys and find a peace no other land could know. I hear the birds make music fit for angels and watch the rivers laugh as they flow." Richard Farrelly, "Isle of Innisfree"

A Ranger typically travels light, but he has attained a strength equal to any Warrior if he should be required to carry more. Years spent surviving in the wilderness easily equal the strength training of a Warrior. A Ranger is served not only by his physical strength, but also his wisdom and knowledge of nature. Their solitary nature leaves little time for social skills among Rangers, and they are often seriously lacking in charisma.

Information

Skills

See Also: Category:Ranger Skills

Level Skill Max MinPos
1 cook 95 resting
1 standard style 90 any
1 bludgeons 80 any
1 flexible arms 40 any
1 long blades 85 any
1 pugilism 90 any
1 short blades 40 any
1 talonous arms 95 any
2 dig 95 standing
2 mount 90 standing
2 strike 95 fighting (aggressive)
3 climb 85 standing
3 kick 90 fighting (berserk)
4 search 90 standing
5 fashion torch 95 resting
6 track 90 standing
8 collect tinder 70 standing
8 extract moisture 80 standing
8 forage 70 standing
8 gather wood 70 standing
9 two handed 90 fighting (aggressive)
10 infravision 75 fighting
10 dual wield 90 fighting (aggressive)
10 kindle fire 70 standing
10 stalk 95 standing (pkill only)
11 scan 95 standing
12 evasive style 70 any
12 swipe 80 fighting
13 swap 90 resting
14 aid 90 fighting (aggressive)
15 cuff 95 fighting
15 rescue 95 fighting (berserk)
16 invis 95 standing
16 camouflage 90 resting
17 aqua breath 90 standing
18 cure poison 85 fighting (defensive)
18 detect poison 90 standing
18 forest prayer 80 standing
18 herbal infusion 85 standing
19 float 90 fighting
20 fletch 95 fighting (evasive)
20 aggressive style 90 fighting (aggressive)
20 elbow 80 fighting (aggressive)
20 punt 75 fighting
20 shoulder 80 fighting
20 snare 90 standing
20 missile weapons 95 any
21 refresh 60 fighting
23 disarm 90 fighting (aggressive)
23 parry 90 fighting (aggressive)
23 second attack 95 fighting (berserk)
24 identify 75 fighting (evasive)
24 dodge 85 fighting (aggressive)
25 detect invis 85 fighting (berserk)
25 berserk style 55 fighting (defensive)
28 defensive style 60 any
29 heighten defense 85 fighting
30 enhanced damage 75 fighting (berserk)
30 roundhouse 65 fighting (aggressive)
30 third attack 90 fighting (berserk)
30 ursine brawn 90 fighting (berserk)
31 mercuria 95 fighting (evasive)
32 create spring 90 fighting
32 grip 75 fighting (berserk)
35 continual light 90 fighting (evasive)
35 pick lock 95 standing
36 mend wounds 85 fighting
37 impair defense 80 fighting
38 feline grace 80 fighting (berserk)
39 granite skin 80 fighting (evasive)
40 blindness 65 fighting (berserk)
40 fourth attack 70 fighting (berserk)
41 detrap 90 sitting
42 punch 60 fighting (aggressive)
43 falcon sight 90 standing
44 call familiar 75 standing
45 word of recall 90 resting
46 woodland harmony 70 standing
47 wasp talon 80 fighting (berserk)
48 sleep 95 standing
48 regeneration 80 fighting
49 optometrum 95 fighting
50 locate object 90 fighting (evasive)
50 cleave 95 fighting (berserk) (pkill only)
50 grapple 80 fighting (pkill only)
50 lucidity 80 fighting
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