Reomyr Village

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Contents

Area Directions

  • For Pixies:
    • ZMud: #2 ne;#2 n;tell tage I seek the guidance of Reomyr
    • MUSHClient: #2(ne) 2n (tell tage I seek the guidance of Reomyr)
    • General: 2ne, 2n, tell tage I seek the guidance of Reomyr
  • For non-Pixies:
    • ZMud: #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;#2 e;n;ne;nw;w;#2 n;u
    • MUSHClient: #8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) 2e n (ne) (nw) w 2n u
    • General: 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, 2e, n, ne, nw, w, 2n, u

Area Information

Description

Tamorl recalls:

During the early times in the Realms, the Pixie race led a 
peaceful existence in Kontaur. They spent their days with
pandas, otters, and members of the other Sylvan races. It was
not long before the Balrogs and Carnifex laid siege to the
peaceful Realm of Kontaur.

The Pixies and other Sylvan races fled the onslaught to settle
in the Pixie Forest. Handing control to a quasit, they lived
in peace for a time. Soon, however, the destruction of this
peaceful abode could be seen in the near future. Sensing this,
a brave young pixie named Reomyr gathered together other wise
and foresighted pixies. Together they constructed the Village
of Reomyr.

The Village is said to be hidden somewhere within the Pixie
Forest. Rumor has it that Reomyr still resides in the Citadel
in the city's center, keeping watch over the race he helped
save. It is said that he advises the new leaders of their
history and of the future, in hopes that the wisdom he grants
will aid the leaders in carrying on the race he has served for
so many years.

Area Notes

Reomyr Village is the hometown of the Pixie nation. The starting point (the blue room) is for the non-Pixie directions.

Area Map

Image:Reomyr_Village.png

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