The City of Salburg

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  • General: 8n, ne, w, n, ne, nw, e, ne, n, e, ne, 2n, 2ne, w, 2nw, 3n, ne, e
  • zMUD: #8 n;ne;w;n;ne;nw;e;ne;n;e;ne;#2 n;#2 ne;w;#2 nw;#3 n;ne;e
  • MUSHClient: # 8n (ne) w n (ne) (nw) e (ne) n e (ne) 2n 2(ne) w 2(nw) 3n (ne) e



In ages past, when the Realm was still new, a young ranger
relaxed under a large oak, contemplating his work. With much
to do he set off into the world, leaving behind his newest
creation, the fair City of Salburg.

Over time, the city fell into disrepair. The once powerful
Duke who ruled over the city vanished, under rumours that a
dark mage had taken residence in his keep. Once renowned
for its healers, the city turned its back on the village of
wise women who lived nearby, shunning them, and labeling
them 'witches'. Rumours held that they were in league with
the dark mage, teaching him many of their sinister secrets.

Time has been unkind to Salburg, and the fair city is but a
shadow of its former self. The footprints of the well known
ranger have not entirely vanished from its lands, however,
and though steeped in despair, a glimmer of hope remains.


Area notes

You will need detect_traps to open the secret passages. A tall oak tree in room 18 on the map; A twisty old tree in room 3 on the map; an old willow tree in room 9 on the map.

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