The Peaks of Tar'pa Cithm

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Area Directions

  • ZMud: nw;w;w;#4 n;e;look painting;open n;n;#28 w;#3 s;#3 d;#5 w;nw;nw;#3 w;#4 sw;#3 nw;#3 w;sw;s;#4 e;s;s;se;#4 e;ne;e;s;se;se;e
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 28w 3s 3d 5w 2(nw) 3w 4(sw) 3(nw) 3w (sw) s 4e 2s (se) 4e (ne) e s 2(se) e
  • General: nw, 2w, 4n, e, look painting, open n, n, 28w, 3s, 3d, 5w, 2nw, 3w, 4sw, 3nw, 3w, sw, s, 4e, 2s, se, 4e, ne, e, s, 2se, e

Area Information

Description

It is rumoured that a large mountain training ground was
created near the barbarian village of Tar'pa Cithm so that
the tribe could train its young in peace.

Little is known of this facility, but it is said that the
mountain is home to a large variety of dangerous creatures.
Atop its peaks can often be seen beings of great size. Some
have even rumoured that the mountain is home to a band of
savage giants with whom the barbarian's battle frequently.

While it is difficult to put any stock in these reports, it
is advisable to steer clear of the mountain, for those that
venture near are never seen again.

Area Notes

The Peaks of Tar'pa Cithm is the equivalent of the Halls of Knowledge (aka the Academy), exclusively for the barbarian class. They start the game here and can get all the things that other classes get from The Halls of Knowledge (in fact, a little more). Only barbarians can get in, but they can't do the little area puzzles if they're over level 20.

Area Map

Thepeaksoftarpacithm.png