The Ziggurat

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Directions

  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s
  • zMUD: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s;#2 e;#2 se;w;nw;sw;w;s
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 2e u 3e 3s (se) 3e s 2(se) 3s (sw) w (sw) d (nw) s 2e 2(se) w (nw) (sw) w s

Information

Description

The legend speaks of how wicked men with shrouded hearts
answered the call of a Dark God to build a tower of sin, the
Ziggurat, to ascend to the heavens and claim the divine seat
of power as their own.

However, their evil ambitions were crushed by the
Divine Emperor in a swift and terrible strike that shook the
foundations of the earth. The remains are a scorched and
blackened ruin that sleeps at the edge of the world on the
lost continent of Otherland. Sealed by the deities of today,
it is an ancient reminder of a long forgotten conflict.

It was supposed to remain forgotten, forever, but something
is awakening anew within the walls of the Ziggurat.

Something unspeakable, primordial and indeed, Immortal.

Notes

The Ziggurat is a small area designed pretty much exclusively for running. South room is trans room. Once you make it through an exit east will open to the Prelude. This is camp to setup, and you can safely log off.