The Ziggurat
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Directions
- General:
6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, w, s - zMUD:
#6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s;#2 e;#2 se;w;nw;sw;w;s - MUSHClient:
#6s (ne) 2s (se) 2e s 2(sw) s 2e u 3e 3s (se) 3e s 2(se) 3s (sw) w (sw) d (nw) s 2e 2(se) w (nw) (sw) w s
Information
- Author(s): Lina
- Level Range: 45 - 50
- Repop Message:
A swift blow to end defiance, a thousand voices silenced in fire... - Approximate Repop Frequency: Unknown
- Geo: Otherland Geo
- Astral/Portal Point: Unknown
- Mob and Item List
Description
The legend speaks of how wicked men with shrouded hearts answered the call of a Dark God to build a tower of sin, the Ziggurat, to ascend to the heavens and claim the divine seat of power as their own. However, their evil ambitions were crushed by the Divine Emperor in a swift and terrible strike that shook the foundations of the earth. The remains are a scorched and blackened ruin that sleeps at the edge of the world on the lost continent of Otherland. Sealed by the deities of today, it is an ancient reminder of a long forgotten conflict. It was supposed to remain forgotten, forever, but something is awakening anew within the walls of the Ziggurat. Something unspeakable, primordial and indeed, Immortal.
Notes
The Ziggurat is a small area designed pretty much exclusively for running. South room is trans room. Once you make it through an exit east will open to the Prelude. This is camp to setup, and you can safely log off.