Weapon types

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These skills represent your proficiency with various types of weapons.
Each class has different maximum proficiencies with different types
of arms, i.e. the best choice for mages are 'short blades', while a
cleric's best choice is with 'bludgeons.'
 
Proficiency of less than 50% with a given weapon type means that damage 
inflicted is less than "average", while proficiency greater than 50%
increases your damage per hit.
 
These skills are automatic:  you need not type anything to invoke them.
 
Polearm is only available to warrior and paladin classes.

"Pugilism" affects your proficiency with otherwise unclassified weapons.     

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Percentage in weapon types will not begin to increase until you reach
level six.
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Class Weapon Proficiencies

Bludgeons Flexible arms Long blades Pugilism Short blades Talonous arms Missile weapons Polearms
Augurer 75 95 45 60 85 40 - -
Barbarian 95 25 95 - 40 80 - -
Bladesinger 40 40 95 75 95 40 - -
Cleric 95 60 30 50 30 50 80 -
Druid 95 30 50 90 30 70 - -
Fathomer 40 70 95 70 95 80 - -
Mage 50 60 50 30 95 60 - -
Nephandi 50 90 60 85 90 60 - -
Paladin 95 35 95 60 60 50 - 95
Ranger 80 40 85 90 40 95 95 -
Thief 40 95 80 85 95 80 - -
Vampire 50 40 85 95 95 95 - -
Warrior 95 40 95 95 60 80 - 95
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