Wild Tundra

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Contents

Area Directions

  • ZMud: #6 s;ne;#2 s;se;#2 e;s;#2 sw;s;#2 e;u;#3 e;#3 s;se;#3 e;s;#2 se;#3 s;sw;w;sw;d;nw;s;#2 e;#2 se;w;nw;sw;#2 w;s;d
  • MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 2e u 3e 3s (se) 3e s 2(se) 3s (sw) w (sw) d (nw) s 2e 2(se) w (nw) (sw) 2w s d
  • General: 6s, ne, 2s, se, 2e, s, 2sw, s, 2e, u, 3e, 3s, se, 3e, s, 2se, 3s, sw, w, sw, d, nw, s, 2e, 2se, w, nw, sw, 2w, s, d

Area Information

Description

Amidst the snowy plains of Otherland, two domes were
constructed by the gnomes whose village was abandoned due to
the harsh change in climate. Determined to stay near the home
of their Goddess Brunhilde, the two domes were built above
steam pools which provide essential heat to those living
within their walls. The domes are the only places of sanctuary
for the gnomes, as not only is it too dangerous to leave
because of the vicious winter predators, but the domes are
surrounded by the mazes of the vast tundra fields. Despite all
this, the gnomes have adapted very well and welcome travelers
with open arms.

Area Notes

Wild Tundra. Most of the exits into Otherland lead into the Tundra Fields maze.

The only mob of note is Brunhilde the Valkyrie.

Area Map

Image:Wildtundra.png

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