Wyvern's Tower

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Contents

Area Directions

  • ZMud: #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;#3 w;ne
  • MUSHClient: #6n 3(nw) w n 4e s w (sw) s (sw) 2s (sw) 3w (ne)
  • General: 6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, sw, 3w, ne

Area Information

Description

Crafted ages ago from the black magicks of an evil cult, the
Wyvern's Tower was conquered two decades ago by the forces of
Light. They set the tower on fire and left, believing that
holy fire would finish the deed of purging the evil of the
place. However, only months after, many races of Darkness
began creeping back, making the tower's hallowed halls their
home once again. The forces of Light, unfortunately, have not
the time to deal with such minor threats. So, a group powerful
enough to completely destroy the creatures within the tower
has never risen to the challenge. The Wyvern's Tower has been
used of late for training and testing of new initiates of
Good.

Area Notes

Push/pull gargoyle before crossing the bridge, or you will fall into the Moat.

Area Map

Image:Wyvernstower.png

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