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A'enari (Good) Vl'aresch (Evil)
Bron'trel (Order) LaChte (Chaos)
Z'hyal (sun) Gre'Vos (moon)
Mak'kor (demons) Bael (death)
Sarane (feminism) Wirawyth (battle)
Estathius (neutrality) Tempus (war)
Kardis (sorrow) Adendra (faith)
Shivvan (sin) Sh'Vath (purity)
Ghordohl (wealth) Keltas (poor)
Kalerd (summer) Tirebaen (winter)
Cawyn (storms) Sil-Galith (mountains)
Masefi (wind) Grishnakh (orcs)

The raging fires of the sun bring forth the god, Z'hyal from his hiding place behind it. Paired with the force of summer and the elements of fire and wind, he brings both destruction and new life to the lands of the Realms. Prayers can be heard as one of Z'hyal's foes, Tirebaen's wintery grip overwhelms the mortals. If properly appeased, Z'hyal will melt the ice that binds the earth and bring forth new life. But this god of the sun has also been known to dry up the land and punish those that abuse this gift. Only his eternal enemy, the goddess Gre'Vos has the power to send this god back into hiding and away from his beloved Realms.

The dark dwelling vampires are hated by Z'hyal and should be eradicated and sacrificed in his name. His worship is best pursued by those of neutral aligns or those that tend toward goodness. Thievery and cowardice have no place in his bright light, though helping others is a sure way to win his heart. Humans are beloved by him and should not be killed by those wishing succor.

Directions To Naos

Note: Z'hyal's temple can only be entered during daylight hours.

  • General: nw, 2w, 4n, e, look painting, open n, n, 29w, 2s, u, sw, e
  • ZMud: nw;w;w;#4 n;e;look painting;open n;n;#29 w;s;s;u;sw;e
  • MUSHClient: #(nw) 2w 4n e (look painting) (open n) n 29w 2s (u) (sw) e


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