Dylan's Area: Difference between revisions
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Revision as of 14:11, 15 September 2005
Area directions
- ZMud: #6 s;ne;s;s;se;e;e;s;sw;sw;s;#4 sw;#4 s;#5 se;s;s;d;s;se;s;#3 sw;u;#3 w;s;sw;d;#3 w;#3 n;w;#3 s;sw;#3 w;sw;nw;nw;sw;#7 w;s;tree;e;e;#3 se;#4 s;#3 e;s;w;w;open w;w
- MUSHClient: #6s (ne) 2s (se) 2e s 2(sw) s 4(sw) 4s 5(se) 2s d s (se) s 3(sw) u 3w s (sw) d 3w 3n w 3s (sw) 3w (sw) 2(nw) (sw) 7w s (tree) 2e 3(se) 4s 3e s 2w (open w) w
- General: 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 3w, s, sw, d, 3w, 3n, w, 3s, sw, 3w, sw, 2nw, sw, 7w, s, tree, 2e, 3se, 4s, 3e, s, 2w, open w, w
Area information
Description
Clouds have plagued the skies southwest of Darkhaven over a region of The Mire since the dawn of Despair. No one knows the cause of this, but many speculate that the vicious harpies and air elementals who rule these skies weave the clouds through with powerful magic. It provides both races with a haven and also camouflage for hiding from predators and sneaking up on prey. Thankfully, these beings never descend from the skies and assail the races of Light.
Area notes
The entrance is through Redferne's, in the centre of the map. Everything else is Dylan's area.
