Seasting: Difference between revisions
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{{Spell | |||
|helpfile = <pre> | |||
_________________________ ____________________________ | _________________________ ____________________________ | ||
__ / | \ __ | __ / | \ __ | ||
| Line 21: | Line 23: | ||
|____________________________ ______________________________| | |____________________________ ______________________________| | ||
'----` | '----` | ||
</pre> | |||
|effect = -50 mv, -1 dex | |||
|duration = 24 rounds | |||
|cost = 15 mana | |||
|type = Downspell | |||
|minpos = resting | |||
|selffailother = Murky waters rise, but fail to reach Player A. | |||
|selfsuccother = Murky waters rise to sting Player A. | |||
|otherfailself = Player A attempts to drown you in murky water. | |||
|othersuccself = You feel seasick as murky waters rise from Player A's hand. | |||
|selfexpire = The murky water slips away from your skin. | |||
|cats = | |||
[[Category:Fathomer Skills]] | |||
}} | |||
Latest revision as of 03:05, 21 September 2015
Helpfile
_________________________ ____________________________
__ / | \ __
| /| |: |:||
||:| |: |:||
||:| -= Seasting =- |: |:||
||:| |: The rot and garbage with |:||
||:| Syntax: |: which man has despoiled the |:||
||:| |: seas is focused into a pin- |:||
||:| seasting <victim> |: prick attack. For a brief |:||
||:| |: moment, the victim is over- |:||
||:| |: come with poison, loss of |:||
||:| |: dexterity and loss of move- |:||
||:| |: ment. The effect is only |:||
||:| |: momentary. |:||
||:| |: |:||
||:| |: |:||
||:| |: |:||
||:| |: |:||
||:|__________________________ |: ____________________________|:||
||/___________________________\|:/_____________________________\||
|____________________________ ______________________________|
'----`
Information
- Type: Downspell
- Cost: 15 mana
- Other Effects: -50 mv, -1 dex
- Duration: 24 rounds
- Mininum stance: resting
Spell Messages
- When the spell expires:
The murky water slips away from your skin. - When you successfully cast on player A:
Murky waters rise to sting Player A. - When you fail to cast on player A:
Murky waters rise, but fail to reach Player A. - When player A successfully casts on you:
You feel seasick as murky waters rise from Player A's hand. - When player A fails to cast on you:
Player A attempts to drown you in murky water.