Danvier, the knight of the templar: Difference between revisions
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|pop1 = a pair of golden gauntlets | |pop1 = a pair of golden gauntlets | ||
|pop2 = the Golden Gauntlets of the Lost King | |pop2 = the Golden Gauntlets of the Lost King | ||
|pop3 = an orb of the knights templar | |||
|inv1 = | |inv1 = | ||
|chars = | |chars = Any | ||
|weapons = | |weapons = | ||
|tunnel = | |tunnel = | ||
|ipcheck = | |ipcheck = None | ||
|tankspells = | |tankspells = | ||
|otherspells = | |otherspells = | ||
|shields = | |shields = [[Shockshield]] | ||
|notes = does an area attack (swing of claymore or some such) that hits all occupants of the room for large damage. Pretty consistent incoming damage | |notes = does an area attack (swing of claymore or some such) that hits all occupants of the room for large damage. Pretty consistent incoming damage | ||
}} | }} | ||
Latest revision as of 17:58, 18 September 2023
A tall, sturdy-looking man in shining gold armor sits comfortably on a majestic white steed.
Information
- Area: The Southern Mountain Trade Route
- Status: Neutral
- Race: Human
- Class: Paladin
- Level Range: 50-55
- Affected By: sanctuary shockshield
Description
Danvier Knightsong is tall and sturdy-looking, with wavy brown hair that flows from under his golden helmet and past his shoulder-armor. He stands well over six feet in height, which is difficult to discern as he is almost always riding upon his gallant steed. His thin, wiry moustache curls up at each corner, and frames his thick-red lips and toothy grin perfectly. His pale blue eyes show an inner sadness that is otherwise absent from his appearance. His golden armor, which he wears from head-to-toe is marvelous-looking and of the highest dwarven craftsmanship.
Directions
- zMUD:
#7 w;sw;s;w;#2 sw;s;#2 w;#2 sw;s;w;sw;se;sw;se;#2 sw;se;#2 s;sw;s;sw;s;se;e;ne;se;s;se;e;e
Items
Inventory
- ~800,000 coins
Pops
Strategy
- Chars: Any
- IP Check: None
- Elemental Shields: Shockshield
Notes
does an area attack (swing of claymore or some such) that hits all occupants of the room for large damage. Pretty consistent incoming damage