The Keep of Mahn-Tor: Difference between revisions
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== Area Information == | == Area Information == | ||
* Author: [[Selina]] | * Author: [[Selina]]/[[Kinux]] | ||
* Credits: [[Chris]] (Original Concept), [[Korell]] (Program Revision) | * Credits: [[Chris]] (Original Concept), [[Korell]] (Program Revision) | ||
* Level Range: 10 - 45 | * Level Range: 10 - 45 | ||
| Line 23: | Line 23: | ||
=== Description === | === Description === | ||
The city of the minotaurs, | The city of the minotaurs, Mahn-Tor, used to lay beyond the | ||
lapping waves of the Blood Sea in Antarctica. Mahn-Tor was | lapping waves of the Blood Sea in Antarctica. Mahn-Tor was | ||
founded decades after a bizarre sect fused human convicts with | founded decades after a bizarre sect fused human convicts with | ||
wild bulls. The Keep was named after the new race's leader, | wild bulls. The Keep was named after the new race's leader, | ||
Mahn-Tor, who had led the revolt that gained the minotaur's | |||
freedom. In recent years, the minotaur race has become much | freedom. In recent years, the minotaur race has become much | ||
more civilized and possessed of diverse skill. | more civilized and possessed of diverse skill. | ||
| Line 38: | Line 38: | ||
== Area Notes == | == Area Notes == | ||
An awesome and most interesting leveling area. [[ | An awesome and most interesting leveling area. [[#Route 1|Route 1]] brings you to the first room marked in blue (the one bordering on the [[Blood Sea]]), and [[#Route 2|Route 2]] to the second room marked in blue (the one near Mahn-Tor itself). | ||
== Area Map == | == Area Map == | ||
Revision as of 15:09, 21 September 2005
Area Directions
Route 1
- ZMud:
#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;se;w;sw;w;u;nw;#3 w;#3 nw;#3 w;sw - MUSHClient:
#6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w (se) w (sw) w u (nw) 3w 3(nw) 3w (sw) - General:
6n, 3nw, w, n, 4e, s, w, sw, s, sw, 2s, 2sw, 2s, 2ne, n, nw, w, 2nw, w, 3nw, 3w, se, w, sw, w, u, nw, 3w, 3nw, 3w, sw
Route 2
- ZMud:
#4 s;w;n;n;give 5000 coins receptionist;unlock n;open n;n;n;e;ne;nw;ne;ne;n;enter;d;e;n - MUSHClient:
#4s w 2n (give 5000 coins receptionist) (unlock n) (open n) 2n e (ne) (nw) 2(ne) n (enter) d e n - General:
4s, w, 2n, give 5000 coins receptionist, unlock n, open n, 2n, e, ne, nw, 2ne, n, enter, d, e, n
Area Information
- Author: Selina/Kinux
- Credits: Chris (Original Concept), Korell (Program Revision)
- Level Range: 10 - 45
- Repop Message:
The disgusting cry of a large beast rings through the air, followed by the sounds of battle. - Astral/Portal Point: Amyrok, Sumaron, Belrak, Weeping willow
Description
The city of the minotaurs, Mahn-Tor, used to lay beyond the lapping waves of the Blood Sea in Antarctica. Mahn-Tor was founded decades after a bizarre sect fused human convicts with wild bulls. The Keep was named after the new race's leader, Mahn-Tor, who had led the revolt that gained the minotaur's freedom. In recent years, the minotaur race has become much more civilized and possessed of diverse skill. During the Shattering, the Keep rode the waves of earth until landing amidst a giant forest. The Shattering evoked feelings of paranoia and religious zealotry, which has lead to the isolation and restructuring of the society.
Area Notes
An awesome and most interesting leveling area. Route 1 brings you to the first room marked in blue (the one bordering on the Blood Sea), and Route 2 to the second room marked in blue (the one near Mahn-Tor itself).
