Cure critical: Difference between revisions

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* [[Bind wounds]] (Equivalent spell for [[Paladin|Paladins]])
* [[Bind wounds]] (Equivalent spell for [[Paladin|Paladins]])
* [[Fortify]]
* [[Fortify]]
* [[Cure light]]
* [[Cure light]] / [[Vitality]]
* [[Cure serious]]
* [[Cure serious]] / [[Hezekiahs cure]] / [[Mend wounds]]
* [[Heal]] / [[Tend]]
* [[Heal]] / [[Tend]]
* [[Necromantic touch]]
* [[Necromantic touch]]

Latest revision as of 01:53, 13 September 2006

  • Syntax: c 'cure critical' <target>
  • Casting message: Your critical wounds close and your pain ebbs away.
  • Failure message: You failed.

Help File

The curative powers of these spells allow for the healing
of minor wounds. Only Clerics are able to cast the
more powerful two versions of the spell, cure serious
and cure critical. As a Cleric advances and chooses
his path, his ability to heal becomes more powerful
but also faces more restrictions.

Information

This spell heals the target by 50-60 hitpoints.

See Also