Heal

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Heal is the apex of curative spells for the devout Cleric.
Unlike the healing spells of other alignments, heal may be
cast on the caster or on another target.

Information

  • Syntax: cast heal <target>
  • Type: Curative
  • Valid Targets: All
  • Cost: 50 mana
  • Heal: 100 hitpoints
  • Other Effects: A description of the effects of this spell
  • Duration: Number of rounds the effect lasts for
  • Mininum stance: the MinPos for this skill/spell
  • Restrictions: Available to devout Clerics only.

Spell Messages

  • When you successfully cast on yourself: A warm feeling fills your body.
  • When you successfully cast on player A: You lay a hand of healing upon <target>.
  • When player A successfully casts on you: A warm feeling fills your body.
  • When player A successfully casts on player B: (no message shown)

Notes

Only devout clerics can cast Heal.

  • Heal is not the most mana efficient (see ioc abhbhal, nostrum, divinity). However, because only clerics have trance, it remains the most widely used healing spell in the game.
  • Often when people talk of 'heals', they are referring to heal potions.


See also: