Barrik's Keep: Difference between revisions

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* ZMud: <code>#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw</code>
* ZMud: <code>#6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw</code>
* MUSHClient: <code> # 6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w 2(nw) 3w s e 3(ne) (se) 4e 2(se) 3e n 5(ne) 4(nw) (ne) e 3(ne) 4e 4n 3e n 2(nw) 2w  4(sw) 3w (nw) 2w 4(sw)
* MUSHClient: <code> #6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w 2(nw) 3w s e 3(ne) (se) 4e 2(se) 3e n 5(ne) 4(nw) (ne) e 3(ne) 4e 4n 3e n 2(nw) 2w  4(sw) 3w (nw) 2w 4(sw)
* General: <code>(Please enter dirs if you know them)</code>
* General: <code>6 n, 3 nw, w, n, 4 e, s, w, sw, s, sw, s, s, sw, sw, s, s, ne, ne, n, nw, w, nw, nw, w, 3 nw, 3 w, nw, nw, 3 w, s, e, 3 ne, se, 4 e, se, se, 3 e, n, 5 ne, 4 nw, ne, e, 3 ne, 4 e, 4 n, 3 e, n, nw, nw, w, w, 4 sw, 3 w, nw, w, w, 4 sw</code>


== Area Information ==
== Area Information ==
Line 25: Line 25:
== Area Notes ==
== Area Notes ==


[[Torlynn]] gives good experience and a few pieces of nice EQ, whereas the keep is really for avatars only. Mobs of note are [[Keshute]] and [[Grodinar]].
[[Torlynn]] gives good experience and a few pieces of nice EQ, whereas the keep is really for avatars only. Mobs of note are [[Keshute, the wererat]] and [[Grodinar]].


== Area Map ==
== Area Map ==

Latest revision as of 19:59, 12 December 2024

Area Directions

  • ZMud: #6 n;#3 nw;w;n;#4 e;s;w;sw;s;sw;s;s;sw;sw;s;s;ne;ne;n;nw;w;nw;nw;w;#3 nw;#3 w;nw;nw;#3 w;s;e;#3 ne;se;#4 e;se;se;#3 e;n;#5 ne;#4 nw;ne;e;#3 ne;#4 e;#4 n;#3 e;n;nw;nw;w;w;#4 sw;#3 w;nw;w;w;#4 sw
  • MUSHClient: #6n 3(nw) w n 4e s w (sw) s (sw) 2s 2(sw) 2s 2(ne) n (nw) w 2(nw) w 3(nw) 3w 2(nw) 3w s e 3(ne) (se) 4e 2(se) 3e n 5(ne) 4(nw) (ne) e 3(ne) 4e 4n 3e n 2(nw) 2w 4(sw) 3w (nw) 2w 4(sw)
  • General: 6 n, 3 nw, w, n, 4 e, s, w, sw, s, sw, s, s, sw, sw, s, s, ne, ne, n, nw, w, nw, nw, w, 3 nw, 3 w, nw, nw, 3 w, s, e, 3 ne, se, 4 e, se, se, 3 e, n, 5 ne, 4 nw, ne, e, 3 ne, 4 e, 4 n, 3 e, n, nw, nw, w, w, 4 sw, 3 w, nw, w, w, 4 sw

Area Information

  • Author: Demora
  • Credits: None
  • Level Range: 25 - 50
  • Repop Message: You hear the scurry of feet behind you ... BIG feet!
  • Astral/Portal Point: Torlynn, Lebrand
  • Mob/Item List: Barrik's Keep

Description

Atop a great mountain, sits a small run down village. It is
surrounded by mountains and large trees that have been in
existence for untold centuries. The village is guarded by a
few loyal citizens who remain due to loyalty. The townspeople
hide a secret passage that leads to the keep. A large forest
enshrouds the area and prevents its notice to the outside
world.

Area Notes

Torlynn gives good experience and a few pieces of nice EQ, whereas the keep is really for avatars only. Mobs of note are Keshute, the wererat and Grodinar.

Area Map