Glimmut: Difference between revisions
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|weapons = [[Magical items|Magical]] | |weapons = [[Magical items|Magical]] | ||
|shields = [[Shockshield]], [[Iceshield]], [[Fireshield]] | |shields = [[Shockshield]], [[Iceshield]], [[Fireshield]] | ||
|tankspells = [[Basic spells]], [[tankset|full tankset]] | |tankspells = [[Basic spells]], [[tankset|full tankset]], [[Pass door]] | ||
|otherspells = [[Basic spells]], [[tankset|full tankset]] | |otherspells = [[Basic spells]], [[tankset|full tankset]], [[Pass door]] | ||
|ipcheck = One | |ipcheck = One | ||
|notes = | |notes = | ||
Glimmut dispels, and casts a lot of damaging spells and gas, 1600+ hp rounds are possible. Stack as much save vs spells as possible; Quaff very quickly. Lots of EQ damage. Recommend fighting in standard style with wimpy at 800 to be safe. | Glimmut dispels, and casts a lot of damaging spells and gas, 1600+ hp rounds are possible. Stack as much save vs spells as possible; Quaff very quickly. Lots of EQ damage. Recommend fighting in standard style with wimpy at 800 to be safe. | ||
}} | }} | ||
Revision as of 14:57, 29 May 2014
Information
- Area: Glimwinkle's Windmill
Items
Inventory
Unknown coins
Pops
Strategy
- Chars: 3+
- Weapons: Magical
- IP Check: One
- Spells for Tank: Basic spells, full tankset, Pass door
- Spells for Others: Basic spells, full tankset, Pass door
- Elemental Shields: Shockshield, Iceshield, Fireshield
Notes
Glimmut dispels, and casts a lot of damaging spells and gas, 1600+ hp rounds are possible. Stack as much save vs spells as possible; Quaff very quickly. Lots of EQ damage. Recommend fighting in standard style with wimpy at 800 to be safe.