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The TL;DR guide to Realms of Despair
The TL;DR guide to Realms of Despair
   
   
Before you play:
Before you play:<br />
- Think of a name.<br />
- Think of a name.
- Pick a class to play as.
- Pick a class to play as.
{| class="wikitable"
{| class="wikitable"
|-
|-

Revision as of 12:13, 24 January 2015

Help File

A 'peaceful' character is one who has chosen to follow the path of the mob
killer. This choice is usually made when first entering the Realms,
though you may also become deadly by requesting a level 57+ Immortal to set
you as pkill. A peaceful turned deadly (pkill) may never return to the
peaceful way of life.
Peaceful players may legally ONLY attack other players within an arena. While
in the arena setting the player behavior is that of a pkiller in relation to
equipment damage, pkill timer.
Multi-playing up to 8 characters online at a time is permitted, see
LAWS MULTIPLAYING.

Peaceful Newbie Guide

The TL;DR guide to Realms of Despair

Before you play:
- Think of a name.
- Pick a class to play as.

Class Difficulty Role General Usefulness*
Barbarian Hard Physical Damage Very High
Warrior Very Easy Non-damaging Tank Medium
Paladin Easy Phys. Damaging Tank Very High
Ranger Easy Specific uses only Very Low
Vampire Very Easy Physical Damage High
Thief Medium Physical Damage High
Fathomer Medium Magic Damage High
Augurer Hard Magic Damage High
Cleric Very Hard Out-of-battle Support** Very Low-Medium**
Druid Hard Jack of all Trades Low
Mage Medium Support/Magic Damage Very High
Nephandi Insane Debilitator*** Low***
Bladesinger Medium Player-killing Medium
  • Based on general requirements on boss monster fights (usually referred to as "runs"), hence biased towards ability to kill monsters.

"Running" is an important part of the game, so it's important your first character is able to go on runs.

    • Clerics are good for buffing other characters, but they barely do any damage so they are barely taken into battle on runs.

Most players will eventually have one, but is not recommended as a first character.

      • Nephandis are very good for debilitating specific monsters and are used only before battle. They are superseded on most classes on other monsters once the fight begins.
 - Pick a race to play as. If you have no particular roleplay preference: (current as of Jan 2015)
 |-------------------------------------------------------------------|--------------------------------------|
 | Class       | Recommended Race* | Why                             | Recommended Stats**                  |
 | Barbarian   | Half-orc          | Race-specific equipment         | 18 STR 14+ DEX 14+ CON               |
 | Warrior     | Half-orc/Human    | Race-specific equipment/skill   | 18 STR 14+ DEX 14+ CON               |
 | Paladin     | Human             | Race-specific skill             | 18 STR 16+ WIS 14+ DEX 12+ CON       |
 | Ranger      | Pixie/Human       | Race-specific passive/skill     | 18 STR 16+ WIS 14+ DEX               |
 | Vampire     | Half-Troll/Gith   | Easy to get needed base stats   | 16+ STR 16+ INT 18 DEX               |
 | Thief       | Half-Orc          | Race-specific equipment         | 16+ STR 18 DEX 14+ LCK               |
 | Fathomer    | Gith              | Easy to get needed base stats   | 18+ STR 16+ INT 18 DEX               |
 | Augurer     | Gith              | Easy to get needed base stats   | 15+ STR 16+ WIS 16 DEX***            |
 | Cleric      | Any except Drow   | Typical builds are devout align | 14+ STR 14+ WIS 12+ DEX              |
 | Druid       | Human             | Race-specific skill             | Ask an in-game player                |
 | Mage        | Any               | No particular race benefits     | 13+ STR 16+ INT 14+ WIS 14+ DEX      |
 | Nephandi    | Drow              | Race-specific skill             | 14+ STR 17+ INT 17+ DEX              |
 | Bladesinger | (no data)         | (no data)                       | Ask an in-game player                |
 |----------------------------------------------------------------------------------------------------------|
  • Based on effectiveness in view of run requirements.
    • These stats will get you very far, but are easier to obtain for some classes/races than others. Getting your stats as close to these as possible will help you in the long run.

Basic Commands In general, just type the command you want to use.

- N, S, E, W for directions. For diagonals, use NE, NW, SE, SW.
- Some rooms require you to type "ENTER"

- look to see your current location

- exam <object> to see specifics about an item

- inv to see what items you are carrying

- eq to see your equipment

- score to see your score sheet

- con <monster> to see if it's dangerous, kill <monster> to attack

- get <object>, drop <object>
- For containers, put <object> <container/my.container>, get <object> <container/my.container>
- wear <object>, remove <object>

- eat <object>, eat <object> <container/my.container>, drink <object>

- rest, sleep, wake, stand

- list to see what is for sale, buy <object>

- help <anything> to check the helpfile for that command. Some commands don't have a helpfile.

- config to review your settings, config +/-<setting> to change it

- quit

There are a lot more commands and shortcuts available, but these are the basics that'll get you started.

Tips:

- This game revolves around commands and keywords. Most commands are in the pattern "<command> <keyword>", e.g. to drink from a

pond, drink pond should work. Likewise, eat pond would be a valid input, though you usually can't eat a pond.

- The GMs have some rules about how to play. Do read over the topics under help laws at some point.