Seasting: Difference between revisions

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|type = Downspell, [[poison]]
|type = Downspell, [[poison]]
|damage = Unknown
|damage = Unknown
|minpos = resting
|selffailother = Murky waters rise, but fail to reach Player A.
|selffailother = Murky waters rise, but fail to reach Player A.
|selfsuccother = Murky waters rise to sting Player A.
|selfsuccother = Murky waters rise to sting Player A.

Revision as of 02:52, 21 September 2015

Helpfile

       _________________________   ____________________________
   __ /                          |                             \ __
  | /|                           |:                             |:||
  ||:|                           |:                             |:||
  ||:|      -= Seasting =-       |:                             |:||
  ||:|                           |: The rot and garbage with    |:||
  ||:|   Syntax:                 |: which man has despoiled the |:||
  ||:|                           |: seas is focused into a pin- |:||
  ||:|   seasting <victim>       |: prick attack.  For a brief  |:||
  ||:|                           |: moment, the victim is over- |:||
  ||:|                           |: come with poison,  loss of  |:||
  ||:|                           |: dexterity and loss of move- |:||
  ||:|                           |: ment.  The effect is only   |:||
  ||:|                           |: momentary.                  |:||
  ||:|                           |:                             |:||
  ||:|                           |:                             |:||
  ||:|                           |:                             |:||
  ||:|                           |:                             |:||
  ||:|__________________________ |: ____________________________|:||
  ||/___________________________\|:/_____________________________\||
  |____________________________      ______________________________|
                               '----`

Information

  • Type: Downspell, poison
  • Cost: 15 mana
  • Damage: Unknown hitpoints
  • Other Effects: -50mv, -1 dex
  • Duration: 24 rounds
  • Mininum stance: resting

Spell Messages

  • When the spell expires: The murky water slips away from your skin.
  • When you successfully cast on player A: Murky waters rise to sting Player A.
  • When you fail to cast on player A: Murky waters rise, but fail to reach Player A.
  • When player A successfully casts on you: You feel seasick as murky waters rise from Player A's hand.
  • When player A fails to cast on you: Player A attempts to drown you in murky water.